Zarchiwizowana kompozycja: Ten comp pochodzi z poprzedniego sezonu TFT, zachowany tutaj na wypadek powrotu starych setów.
Zestaw:16
Wielkość próbki:688,399 ranked games
Tier:All
Ostatnia aktualizacja:10 kwi 2026
4.28
Avg Placement
12.00%
First Place Rate
52.00%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 4.28 placement with a 52.0% top 4 rate and a 12.0% first place rate across 688,399 ranked games. A 0.1% pick rate makes this a less contested composition.

No Recommended Builds
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sett, Udyr, Dr. Mundo due to their popularity and high cost. You should have no trouble hitting these units.
Aatrox, Gnar and Naafiri are 1-cost units with an optimal reroll level of 4. Dr. Mundo and Vi are 2-cost units with an optimal reroll level of 6. Udyr is a 3-cost unit with an optimal reroll level of 7. Sett is a 4-cost unit with an optimal reroll level of 10.
    • Aatrox
      Aatrox
    • Gnar
      Gnar
    • Naafiri
      Naafiri
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Dr. Mundo
      Dr. Mundo
    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Udyr
      Udyr
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Sett
      Sett
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

2-Cost Reroll
Low Contest
Loss Streak
Slam Items
Moderate Flexibility
Win Condition
2-Cost Reroll - 3-star as your primary carry Vi.
Reroll Targets
3-star Vi and Dr. Mundo and tft15_smolder.
Economy
Medium Cost comp (66g investment). Save gold early, loss streak for extra gold and first carousel priority.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Juggernaut trait augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for tft15_smolder, Aatrox, Gnar, Naafiri, Dr. Mundo, Vi, Udyr, Sett at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: tft15_smolder, Dr. Mundo, Vi (over 25% pick rate at 3-star). Sett has the highest 2-star win rate at 64.3%.
Top 5 items by win rate for each champion. Aatrox's best item is Steadfast Heart with a 62.4% win rate. Gnar's best item is Red Buff with a 63.2% win rate. Naafiri's best item is Thief's Gloves with a 63.1% win rate. Dr. Mundo's best item is Infinity Edge with a 58.9% win rate. Vi's best item is Steadfast Heart with a 61.4% win rate. Udyr's best item is Evenshroud with a 57.2% win rate. Sett's best item is Bramble Vest with a 67.2% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~88 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 32.

First Place Potential: 12.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Vi or Dr. Mundo or tft15_smolder significantly increases your chances of taking first.

Detailed Analysis

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador is classified as a Late Game Tank composition in TFT Patch 16.7. With a 52.0% win rate and 4.28 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Vi copies
Play strongest board

Focus on building economy while collecting Vi and Dr. Mundo and tft15_smolder copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Dr. Mundo and tft15_smolder. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
66gTotal Cost
MediumInvestment
Lvl 6Reroll At

This is a medium economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Vi and Dr. Mundo and tft15_smolder copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Dr. Mundo and tft15_smolder. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sett
Sett Key Survivor
15.7%
#2
Naafiri
Naafiri Key Survivor
15.4%
#3
Aatrox
Aatrox Contributor
14.6%
#4
Udyr
Udyr Contributor
14.0%
#5
Dr. Mundo
Dr. Mundo Contributor
13.7%
#6
Gnar
Gnar Contributor
13.5%
#7
Vi
Vi Contributor
13.2%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sett contributes 15.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Naafiri (15.4%), Aatrox (14.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador is a All tier composition in TFT Set 16 with a 52.0% win rate and 4.28 average placement. The primary carries are Gnar. This comp focuses on the Juggernaut trait.

Strengths

  • High 52.0% win rate makes this a top-tier composition
  • Good 4.28 average placement indicates viability
  • Solid 12.0% first place rate shows carry potential
  • Vi and Dr. Mundo and tft15_smolder can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring Vi for a 68.4% win rate power spike.

2

Itemizacja

Prioritize items for Gnar. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Sett and Udyr in the frontline to protect Gnar in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.

Zgłoś problem

Kompozycja S Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Mentor, Soul Fighter, Juggernaut, Monster Trainer, Luchador. Główną cechą jest Juggernaut, która jest aktywna na 6 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Vi (3-Star Win Rate: 68.4%, Pick Rate: 76.0%), Dr. Mundo (3-Star Win Rate: 70.6%, Pick Rate: 68.0%), tft15_smolder (3-Star Win Rate: 62.5%, Pick Rate: 64.0%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry takich jak Gnar z tyłu, a tanki takich jak Sett and Udyr z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 52.00% i średnie miejsce 4.28, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

Obecnie nie ma konkretnych buildów przedmiotów zalecanych dla Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador. Skup się na wyposażeniu kluczowych carry w przedmioty o wysokim współczynniku wygranych pokazane w sekcji Najlepsze Przedmioty.

Czy Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador jest rywalizowana w TFT Set 16?

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak Gnar bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

The win condition for Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador is "Reroll 2-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Vi and Dr. Mundo and tft15_smolder do 3 gwiazdek jako głównys carry. Focus on 3-starring Vi which has a 68.4% win rate when upgraded.

Czy powinienem rerollować czy levelować z Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

Yes, Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Vi (68.4% win rate at 3-star) and Dr. Mundo (70.6% win rate at 3-star) and tft15_smolder (62.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador jest kompozycją o średni koszt wymagającą około 66 złota inwestycji do ukończenia. Zrównoważ swoją ekonomię między levelowaniem a rollowaniem. Utrzymuj progi odsetek, pozostając zdrowym na HP.

Jakie są najlepsze opcje pivotu dla Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Sett and Udyr. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador?

You should consider pivoting away from Mentor / Soul Fighter / Juggernaut / Monster Trainer / Luchador if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / The Champ with a 80.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.