Zarchiwizowana kompozycja: Ten comp pochodzi z poprzedniego sezonu TFT, zachowany tutaj na wypadek powrotu starych setów.
Zestaw:17
Wielkość próbki:364,187 ranked games
Tier:SILVER
Ostatnia aktualizacja:5 maj 2026
5.24
Avg Placement
5.88%
First Place Rate
35.29%
Top 4 Rate
0.27%
Pick Rate

This comp averages a 5.24 placement with a 35.3% top 4 rate and a 5.9% first place rate across 364,187 ranked games. A 0.3% pick rate makes this a less contested composition.

No Recommended Builds
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Yone, Karma, Jarvan IV due to their popularity and high cost. You should have no trouble hitting these units.
Aatrox and Lucian are 1-cost units with an optimal reroll level of 4. Gangplank is a 2-cost unit with an optimal reroll level of 6. Senna is a 3-cost unit with an optimal reroll level of 7. Karma and Jarvan IV are 4-cost units with an optimal reroll level of 10. Yone is a 5-cost unit with an optimal reroll level of 10.
    • Aatrox
      Aatrox
    • Lucian
      Lucian
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gangplank
      Gangplank
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Senna
      Senna
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Jarvan IV
      Jarvan IV
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Yone
      Yone
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

0-Cost Reroll
Low Contest
Loss Streak
Slam Items
Moderate Flexibility
Win Condition
0-Cost Reroll - 3-star as your primary carry TFT15_Galio.
Reroll Targets
3-star TFT15_Galio and Lucian and Gangplank.
Economy
Medium Cost comp (60g investment). Save gold early, loss streak for extra gold and first carousel priority.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AP damage augments, Mighty Mech trait augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for TFT15_Galio, Aatrox, Lucian, Gangplank, Senna, Jarvan IV, Karma, Yone at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: TFT15_Galio, Lucian, Gangplank (over 25% pick rate at 3-star). Yone has the highest 2-star win rate at 66.7%.
Top 5 items by win rate for each champion. Aatrox's best item is Thief's Gloves with a 74.2% win rate. Lucian's best item is Archangel's Staff with a 69.2% win rate. Gangplank's best item is Sterak's Gage with a 65.5% win rate. Senna's best item is Spear of Shojin with a 70.4% win rate. Jarvan IV's best item is Steadfast Heart with a 80.6% win rate. Karma's best item is Morellonomicon with a 71.3% win rate. Yone's best item is Infinity Edge with a 77.8% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Stance Master / Mentor (7 shared units, 2.84 avg place), Executioner / Edgelord (7 shared units, 2.96 avg place), and Executioner / Mentor (7 shared units, 4.13 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~65 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Mighty Mech / Sorcerer reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.

Detailed Analysis

Mighty Mech / Sorcerer is classified as a Fortress composition in TFT Patch 16.9. With a 35.3% win rate and 5.24 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mighty Mech / Sorcerer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect TFT15_Galio copies
Play strongest board

Focus on building economy while collecting TFT15_Galio and Lucian and Gangplank copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of TFT15_Galio by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star TFT15_Galio. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Lucian and Gangplank. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Yone, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
78gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting TFT15_Galio and Lucian and Gangplank copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of TFT15_Galio by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star TFT15_Galio. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Lucian and Gangplank. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Yone, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Yone
Yone Key Survivor
15.8%
#2
Jarvan IV
Jarvan IV Contributor
14.8%
#3
Karma
Karma Contributor
14.5%
#4
Lucian
Lucian Contributor
14.0%
#5
Senna
Senna Contributor
13.8%
#6
Gangplank
Gangplank Contributor
13.7%
#7
Aatrox
Aatrox Contributor
13.4%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Yone contributes 15.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Jarvan IV (14.8%), Karma (14.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mighty Mech / Sorcerer

Mighty Mech / Sorcerer is a SILVER tier composition in TFT Set 17 with a 35.3% win rate and 5.24 average placement. This comp focuses on the Mighty Mech trait.

Strengths

  • TFT15_Galio and Lucian and Gangplank can be 3-starred for power spikes
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 35.3% win rate requires optimal execution
  • Higher 5.24 average placement indicates inconsistency

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring TFT15_Galio for a 35.3% win rate power spike.

2

Itemizacja

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Jarvan IV and Aatrox in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Kompozycja F Mighty Mech / Sorcerer TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Mighty Mech, Sorcerer. Główną cechą jest Mighty Mech, która jest aktywna na 7 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are TFT15_Galio (3-Star Win Rate: 35.3%, Pick Rate: 100.0%), Lucian (3-Star Win Rate: 37.5%, Pick Rate: 47.1%), Gangplank (3-Star Win Rate: 37.5%, Pick Rate: 47.1%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry z tyłu, a tanki takich jak Jarvan IV and Aatrox z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 35.29% i średnie miejsce 5.24, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Mighty Mech / Sorcerer?

Obecnie nie ma konkretnych buildów przedmiotów zalecanych dla Mighty Mech / Sorcerer. Skup się na wyposażeniu kluczowych carry w przedmioty o wysokim współczynniku wygranych pokazane w sekcji Najlepsze Przedmioty.

Czy Mighty Mech / Sorcerer jest rywalizowana w TFT Set 17?

Mighty Mech / Sorcerer jest stosunkowo nierywalizowana z tylko 0.3% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak twoi carry bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Mighty Mech / Sorcerer?

The win condition for Mighty Mech / Sorcerer is "Reroll 0-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu TFT15_Galio and Lucian and Gangplank do 3 gwiazdek jako głównys carry. Focus on 3-starring TFT15_Galio which has a 35.3% win rate when upgraded.

Czy powinienem rerollować czy levelować z Mighty Mech / Sorcerer?

Yes, Mighty Mech / Sorcerer is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are TFT15_Galio (35.3% win rate at 3-star) and Lucian (37.5% win rate at 3-star) and Gangplank (37.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Mighty Mech / Sorcerer?

Mighty Mech / Sorcerer jest kompozycją o średni koszt wymagającą około 78 złota inwestycji do ukończenia. Zrównoważ swoją ekonomię między levelowaniem a rollowaniem. Utrzymuj progi odsetek, pozostając zdrowym na HP.

Jakie są najlepsze opcje pivotu dla Mighty Mech / Sorcerer?

Mighty Mech / Sorcerer jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Yone and Karma. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Mighty Mech / Sorcerer?

You should consider pivoting away from Mighty Mech / Sorcerer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.