Zarchiwizowana kompozycja: Ten comp pochodzi z poprzedniego sezonu TFT, zachowany tutaj na wypadek powrotu starych setów.
Zestaw:17
Wielkość próbki:337,751 ranked games
Tier:PLATINUM
Ostatnia aktualizacja:26 kwi 2026
3.42
Avg Placement
22.45%
First Place Rate
72.06%
Top 4 Rate
0.46%
Pick Rate

This comp averages a 3.42 placement with a 72.1% top 4 rate and a 22.5% first place rate across 337,751 ranked games. A 0.5% pick rate makes this a less contested composition.

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist buildy: Kennen z Ionic Spark, Sunfire Cape, Spirit Visage (86.36% WR, różnica +14.30%); Ahri z Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (81.13% WR, różnica +9.07%); Yone z Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (76.19% WR, różnica +4.13%)
Kennen
Kennen
86.36%
Współczynnik wygranych
+14.30%
Difference
Ahri
Ahri
81.13%
Współczynnik wygranych
+9.07%
Difference
Yone
Yone
76.19%
Współczynnik wygranych
+4.13%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sett, Wukong, Yone due to their popularity and high cost. You should have no trouble hitting these units.
Shen is a 1-cost unit with an optimal reroll level of 4. Neeko and Yasuo are 2-cost units with an optimal reroll level of 6. Ahri and Kennen are 3-cost units with an optimal reroll level of 7. Wukong and Yone are 4-cost units with an optimal reroll level of 10. Sett is a 5-cost unit with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Neeko
      Neeko
    • Yasuo
      Yasuo
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Ahri
      Ahri
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yone
      Yone
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Ahri.
Reroll Targets
3-star Ahri and Kennen . Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (90g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +14.3% win rate - hold components.
Carousel Priority
Giant's Belt and Recurve Bow.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Ionia trait augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Shen, Neeko, Yasuo, Ahri, Kennen , Wukong, Yone, Sett at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Ahri, Kennen (over 25% pick rate at 3-star). Sett has the highest 2-star win rate at 89.8%.
Top 5 items by win rate for each champion. Shen's best item is Thief's Gloves with a 66.0% win rate. Neeko's best item is Steadfast Heart with a 44.6% win rate. Yasuo's best item is Thief's Gloves with a 57.7% win rate. Ahri's best item is Archangel's Staff with a 52.4% win rate. Kennen 's best item is Protector's Vow with a 66.2% win rate. Wukong's best item is Steadfast Heart with a 70.7% win rate. Yone's best item is Quicksilver with a 81.4% win rate. Sett's best item is Striker's Flail with a 79.5% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Ionia (7 shared units, 2.56 avg place), World Ender / Bruiser (6 shared units, 4.03 avg place), and Bruiser / Defender (7 shared units, 4.97 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~108 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 22.5%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Ahri or Kennen significantly increases your chances of taking first.

Detailed Analysis

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.8. With a 72.1% win rate and 3.42 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ahri copies
Play strongest board

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sett, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
108gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sett, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sett
Sett Key Survivor
15.2%
#2
Yone
Yone Contributor
14.5%
#3
Wukong
Wukong Contributor
13.3%
#4
Kennen
Kennen Contributor
12.4%
#5
Shen
Shen Contributor
12.0%
#6
Ahri
Ahri Contributor
11.3%
#7
Yasuo
Yasuo Contributor
11.2%
#8
Neeko
Neeko Contributor
10.1%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sett contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Yone (14.5%), Wukong (13.3%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is a PLATINUM tier composition in TFT Set 17 with a 72.1% win rate and 3.42 average placement. This comp focuses on the Ionia trait.

Strengths

  • High 72.1% win rate makes this a top-tier composition
  • Excellent 3.42 average placement for reliable top 4
  • Strong 22.5% first place rate for high-rolling games
  • Ahri and Kennen can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring Ahri for a 85.4% win rate power spike.

2

Itemizacja

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Wukong and Kennen in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Kompozycja S Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Ionia, The Boss, Bruiser, Defender, Slayer, Arcanist. Główną cechą jest Ionia, która jest aktywna na 7 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Ahri (3-Star Win Rate: 85.4%, Pick Rate: 53.5%), Kennen (3-Star Win Rate: 91.5%, Pick Rate: 27.7%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry z tyłu, a tanki takich jak Wukong and Kennen z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 72.06% i średnie miejsce 3.42, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist działa najlepiej z tymi buildami przedmiotów: Kennen z Ionic Spark, Sunfire Cape, Spirit Visage (86.36% współczynnik wygranych, +14.30% różnica od średniej kompozycji); Ahri z Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (81.13% współczynnik wygranych, +9.07% różnica od średniej kompozycji); Yone z Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (76.19% współczynnik wygranych, +4.13% różnica od średniej kompozycji).

Czy Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist jest rywalizowana w TFT Set 17?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist jest stosunkowo nierywalizowana z tylko 0.5% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak twoi carry bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

The win condition for Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is "Reroll 3-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Ahri and Kennen do 3 gwiazdek jako głównys carry. Focus on 3-starring Ahri which has a 85.4% win rate when upgraded.

Czy powinienem rerollować czy levelować z Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Yes, Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Ahri (85.4% win rate at 3-star) and Kennen (91.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist jest kompozycją o wysoki koszt wymagającą około 108 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.

Jakie są najlepsze opcje pivotu dla Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Sett and Wukong. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

You should consider pivoting away from Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 81.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.