Zarchiwizowana kompozycja: Ten comp pochodzi z poprzedniego sezonu TFT, zachowany tutaj na wypadek powrotu starych setów.
Zestaw:17
Wielkość próbki:337,751 ranked games
Tier:PLATINUM
Ostatnia aktualizacja:24 kwi 2026
2.43
Avg Placement
50.00%
First Place Rate
78.57%
Top 4 Rate
0.05%
Pick Rate

This comp averages a 2.43 placement with a 78.6% top 4 rate and a 50.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist buildy: Kindred z Guinsoo's Rageblade, Red Buff, Kraken's Fury (100.00% WR, różnica +21.43%); Sett z Quickstriker Emblem, Jeweled Gauntlet, Hand Of Justice (100.00% WR, różnica +21.43%); Wukong z Sunfire Cape, Evenshroud, Warmog's Armor (100.00% WR, różnica +21.43%)
Kindred
Kindred
100.00%
Współczynnik wygranych
+21.43%
Difference
Sett
Sett
100.00%
Współczynnik wygranych
+21.43%
Difference
Wukong
Wukong
100.00%
Współczynnik wygranych
+21.43%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Kindred, Shyvana, Sett due to their popularity and high cost. You should have no trouble hitting these units.
Shen is a 1-cost unit with an optimal reroll level of 4. Ahri is a 3-cost unit with an optimal reroll level of 7. Wukong, Yunara and Swain are 4-cost units with an optimal reroll level of 10. Kindred, Shyvana and Sett are 5-cost units with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Ahri
      Ahri
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yunara
      Yunara
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    • Shyvana
      Shyvana
    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

4-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
4-Cost Reroll - 3-star as your primary carry Yunara.
Reroll Targets
3-star Yunara.
Economy
High Cost comp (93g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +21.4% win rate - hold components.
Carousel Priority
Recurve Bow and Giant's Belt.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Shen, Ahri, Swain, Wukong, Yunara, Kindred, Sett, Shyvana at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Yunara (over 25% pick rate at 3-star). Kindred has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Shen's best item is Protector's Vow with a 64.1% win rate. Ahri's best item is Archangel's Staff with a 52.8% win rate. Swain's best item is Evenshroud with a 68.1% win rate. Wukong's best item is Evenshroud with a 67.8% win rate. Yunara's best item is Last Whisper with a 60.7% win rate. Kindred's best item is Deathblade with a 76.1% win rate. Sett's best item is Rabadon's Deathcap with a 74.6% win rate. Shyvana's best item is Thief's Gloves with a 76.8% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Ionia (5 shared units, 2.56 avg place), and World Ender / Bruiser (5 shared units, 2.73 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~139 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

First Place Potential: 50.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Yunara significantly increases your chances of taking first.

Detailed Analysis

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.8. With a 78.6% win rate and 2.43 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Shen are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Ahri, Wukong.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Wukong, Yunara. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yunara. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Kindred and Shyvana and Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
117gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Shen are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Ahri, Wukong.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Wukong, Yunara. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yunara. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Kindred and Shyvana and Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Kindred
Kindred Contributor
14.1%
#2
Shyvana
Shyvana Contributor
13.9%
#3
Sett
Sett Contributor
13.7%
#4
Wukong
Wukong Contributor
12.4%
#5
Swain
Swain Contributor
12.3%
#6
Yunara
Yunara Contributor
12.0%
#7
Shen
Shen Contributor
11.2%
#8
Ahri
Ahri Contributor
10.5%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Kindred contributes 14.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Shyvana (13.9%), Sett (13.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is a PLATINUM tier composition in TFT Set 17 with a 78.6% win rate and 2.43 average placement. The primary carries are Kindred and Yunara. This comp focuses on the Ionia trait.

Strengths

  • High 78.6% win rate makes this a top-tier composition
  • Excellent 2.43 average placement for reliable top 4
  • Strong 50.0% first place rate for high-rolling games
  • Yunara can be 3-starred for power spikes

Weaknesses

  • Multiple high-cost carries can be difficult to hit
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring Yunara for a 100.0% win rate power spike.

2

Itemizacja

Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Wukong and Swain in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.

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Kompozycja A Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Eternal, Ionia, Dragonborn, The Boss, Bruiser, Juggernaut, Arcanist. Główną cechą jest Ionia, która jest aktywna na 5 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Yunara (3-Star Win Rate: 100.0%, Pick Rate: 50.0%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry takich jak Kindred and Yunara z tyłu, a tanki takich jak Wukong and Swain z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 78.57% i średnie miejsce 2.43, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist działa najlepiej z tymi buildami przedmiotów: Kindred z Guinsoo's Rageblade, Red Buff, Kraken's Fury (100.00% współczynnik wygranych, +21.43% różnica od średniej kompozycji); Sett z Quickstriker Emblem, Jeweled Gauntlet, Hand Of Justice (100.00% współczynnik wygranych, +21.43% różnica od średniej kompozycji); Wukong z Sunfire Cape, Evenshroud, Warmog's Armor (100.00% współczynnik wygranych, +21.43% różnica od średniej kompozycji).

Czy Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist jest rywalizowana w TFT Set 17?

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak Kindred and Yunara bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

The win condition for Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is "Reroll 4-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Yunara do 3 gwiazdek jako główny carry. Focus on 3-starring Yunara which has a 100.0% win rate when upgraded.

Czy powinienem rerollować czy levelować z Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

No, Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

Ile złota kosztuje zbudowanie Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist jest kompozycją o wysoki koszt wymagającą około 117 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.

Jakie są najlepsze opcje pivotu dla Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist jest umiarkowanie elastyczny z 2 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Kindred and Shyvana. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist?

You should consider pivoting away from Eternal / Ionia / Dragonborn / The Boss / Bruiser / Juggernaut / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 81.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 2 alternative compositions.