Zestaw:17
Wielkość próbki:107,872 ranked games
Tier:SILVER
Ostatnia aktualizacja:16 kwi 2026
2.81
Avg Placement
39.13%
First Place Rate
76.81%
Top 4 Rate
1.08%
Pick Rate

This comp averages a 2.81 placement with a 76.8% top 4 rate and a 39.1% first place rate across 107,872 ranked games. A 1.1% pick rate makes this a less contested composition.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer buildy: Ornn z Sunfire Cape, Spirit Visage, Evenshroud (75.00% WR, różnica -1.81%); Fizz z Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.46% WR, różnica +11.65%); Kai'Sa z Infinity Edge, Striker's Flail, Spear of Shojin (82.35% WR, różnica +5.54%)
Ornn
Ornn
75.00%
Współczynnik wygranych
-1.81%
Difference
Fizz
Fizz
88.46%
Współczynnik wygranych
+11.65%
Difference
Kai'Sa
Kai'Sa
82.35%
Współczynnik wygranych
+5.54%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Rammus, Karma, Riven due to their popularity and high cost. You should have no trouble hitting these units.
Meepsie is a 2-cost unit with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus, Karma and Riven are 4-cost units with an optimal reroll level of 10.
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • Riven
      Riven
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Slam Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Kai'Sa.
Reroll Targets
3-star Kai'Sa and Fizz and Ornn and Rhaast. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (114g investment). Play strongest board, pivot based on items and units hit.
Items
Item flexibility is high - slam for early tempo.
Carousel Priority
Sparring Gloves and Giant's Belt.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Meeple trait augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus, Riven at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn, Rhaast (over 25% pick rate at 3-star). Karma has the highest 2-star win rate at 86.4%.
Top 5 items by win rate for each champion. Meepsie's best item is Jeweled Gauntlet with a 67.2% win rate. Fizz's best item is Giant Slayer with a 65.9% win rate. Kai'Sa's best item is Striker's Flail with a 63.6% win rate. Ornn's best item is Warmog's Armor with a 58.0% win rate. Rhaast's best item is Bramble Vest with a 71.1% win rate. Karma's best item is Adaptive Helm with a 64.8% win rate. Rammus's best item is Evenshroud with a 62.7% win rate. Riven's best item is Thief's Gloves with a 78.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 1.84 avg place), and Rogue / Meeple (7 shared units, 3.13 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~140 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 39.1%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Fizz or Ornn or Rhaast significantly increases your chances of taking first.

Detailed Analysis

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 76.8% win rate and 2.81 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Kai'Sa copies
Play strongest board

Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
150gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
13.4%
#2
Karma
Karma Contributor
13.0%
#3
Meepsie
Meepsie Contributor
12.9%
#4
Riven
Riven Contributor
12.8%
#5
Rammus
Rammus Contributor
12.3%
#6
Kai'Sa
Kai'Sa Contributor
12.0%
#7
Fizz
Fizz Contributor
11.8%
#8
Ornn
Ornn Contributor
11.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 13.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (13.0%), Meepsie (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 76.8% win rate and 2.81 average placement.

Strengths

  • High 76.8% win rate makes this a top-tier composition
  • Excellent 2.81 average placement for reliable top 4
  • Strong 39.1% first place rate for high-rolling games
  • Kai'Sa and Fizz and Ornn and Rhaast can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring Kai'Sa for a 81.5% win rate power spike.

2

Itemizacja

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Kompozycja A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Kai'Sa (3-Star Win Rate: 81.5%, Pick Rate: 78.3%), Fizz (3-Star Win Rate: 85.1%, Pick Rate: 68.1%), Ornn (3-Star Win Rate: 90.6%, Pick Rate: 46.4%), Rhaast (3-Star Win Rate: 88.5%, Pick Rate: 37.7%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry z tyłu, a tanki takich jak Rammus and Ornn z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 76.81% i średnie miejsce 2.81, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer działa najlepiej z tymi buildami przedmiotów: Ornn z Sunfire Cape, Spirit Visage, Evenshroud (75.00% współczynnik wygranych, -1.81% różnica od średniej kompozycji); Fizz z Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.46% współczynnik wygranych, +11.65% różnica od średniej kompozycji); Kai'Sa z Infinity Edge, Striker's Flail, Spear of Shojin (82.35% współczynnik wygranych, +5.54% różnica od średniej kompozycji).

Czy Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest rywalizowana w TFT Set 17?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest stosunkowo nierywalizowana z tylko 1.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak twoi carry bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll 3-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Kai'Sa and Fizz and Ornn and Rhaast do 3 gwiazdek jako głównys carry. Focus on 3-starring Kai'Sa which has a 81.5% win rate when upgraded.

Czy powinienem rerollować czy levelować z Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (81.5% win rate at 3-star) and Fizz (85.1% win rate at 3-star) and Ornn (90.6% win rate at 3-star) and Rhaast (88.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest kompozycją o wysoki koszt wymagającą około 150 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.

Jakie są najlepsze opcje pivotu dla Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Rammus and Karma. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?

You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.