Rogue / Rogue / Meeple Kompozycja TFT
This comp averages a 2.81 placement with a 76.8% top 4 rate and a 39.1% first place rate across 107,872 ranked games. A 1.1% pick rate makes this a less contested composition.
- Meepsie

2 CostReroll Lvl: Level 6
- Fizz

- Kai'Sa

- Ornn

- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

- Riven

4 CostReroll Lvl: Level 10
Strategy Guide
To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~140 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Fizz or Ornn or Rhaast significantly increases your chances of taking first.
Detailed Analysis
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 76.8% win rate and 2.81 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Rhaast contributes 13.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Karma (13.0%), Meepsie (12.9%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer
Strengths
- High 76.8% win rate makes this a top-tier composition
- Excellent 2.81 average placement for reliable top 4
- Strong 39.1% first place rate for high-rolling games
- Kai'Sa and Fizz and Ornn and Rhaast can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Strategia Ekonomiczna
Focus on 3-starring Kai'Sa for a 81.5% win rate power spike.
Itemizacja
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Pozycjonowanie
Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.
Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.
Kompozycja A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT - Często zadawane pytania
Jakie cechy wykorzystuje ta kompozycja?
Ta kompozycja wykorzystuje następujące cechy: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.
Jakie są carry tej kompozycji TFT?
Jakie jest najlepsze ustawienie dla tej kompozycji?
Umieść swoich carry z tyłu, a tanki takich jak Rammus and Ornn z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.
Czy ta kompozycja jest dobra w obecnej mecie?
Ta kompozycja ma współczynnik wygranych 76.81% i średnie miejsce 2.81, co czyni ją silnym konkurentem w obecnej mecie.
Jakie buildy przedmiotów wykorzystuje Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer działa najlepiej z tymi buildami przedmiotów: Ornn z Sunfire Cape, Spirit Visage, Evenshroud (75.00% współczynnik wygranych, -1.81% różnica od średniej kompozycji); Fizz z Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.46% współczynnik wygranych, +11.65% różnica od średniej kompozycji); Kai'Sa z Infinity Edge, Striker's Flail, Spear of Shojin (82.35% współczynnik wygranych, +5.54% różnica od średniej kompozycji).
Czy Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest rywalizowana w TFT Set 17?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest stosunkowo nierywalizowana z tylko 1.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak twoi carry bez dużej konkurencji.
Jaki jest warunek zwycięstwa dla Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "Reroll 3-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Kai'Sa and Fizz and Ornn and Rhaast do 3 gwiazdek jako głównys carry. Focus on 3-starring Kai'Sa which has a 81.5% win rate when upgraded.
Czy powinienem rerollować czy levelować z Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (81.5% win rate at 3-star) and Fizz (85.1% win rate at 3-star) and Ornn (90.6% win rate at 3-star) and Rhaast (88.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
Ile złota kosztuje zbudowanie Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest kompozycją o wysoki koszt wymagającą około 150 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.
Jakie są najlepsze opcje pivotu dla Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Rammus and Karma. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.
Kiedy powinienem odejść od Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer?
You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











