Piltover / Warden TFT Comp
This comp averages a 5.14 placement with a 50.0% top 4 rate and a 0.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Caitlyn

1 CostReroll Lvl: Level 4
- Vi

- Orianna

2 CostReroll Lvl: Level 6
- Loris

3 CostReroll Lvl: Level 7
- Seraphine

- Braum

4 CostReroll Lvl: Level 10
- Ornn

- T-Hex

5 CostReroll Lvl: Level 10
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~80 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Piltover / Blacksmith / Warden / HexMech reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.
Detailed Analysis
Piltover / Blacksmith / Warden / HexMech is classified as a Fortress composition in TFT Patch 16.8. With a 50.0% win rate and 5.14 average placement, this comp performs solidly in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Blacksmith / Warden / HexMech. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Loris copies. Play your strongest board with any 2-star units you hit naturally. Look for Caitlyn and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Loris by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Loris. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or T-Hex, add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Loris copies. Play your strongest board with any 2-star units you hit naturally. Look for Caitlyn and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Loris by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Loris. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or T-Hex, add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Ornn contributes 14.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Braum (13.8%), Seraphine (13.1%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Piltover / Blacksmith / Warden / HexMech
Strengths
- Solid 50.0% win rate for consistent climbing
- Loris can be 3-starred for power spikes
- Strong trait synergies across multiple activated traits
Weaknesses
- Higher 5.14 average placement indicates inconsistency
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Loris for a 71.4% win rate power spike.
Itemization
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positioning
Place Ornn and Braum in the frontline to protect carries in the backline. Use the positioning board above as a guide.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
C Piltover / Blacksmith / Warden / HexMech TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Piltover, Blacksmith, Warden, HexMech. The primary trait is Piltover, which is active on 6 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Loris (3-Star Win Rate: 71.4%, Pick Rate: 50.0%).
What is the best positioning for this composition?
Place your carries in the backline and your tanks like Ornn and Braum in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 50.00% and an average placement of 5.14, making it a strong contender in the current meta.
What item builds does Piltover / Blacksmith / Warden / HexMech use?
Piltover / Blacksmith / Warden / HexMech performs best with these item builds: Caitlyn with Last Whisper, Giant Slayer, Red Buff (100.00% win rate, +50.00% difference from comp average); Loris with Protector's Vow, Gargoyle Stoneplate, Spirit Visage (100.00% win rate, +50.00% difference from comp average); Ornn with Adaptive Helm, Steadfast Heart, Evenshroud (100.00% win rate, +50.00% difference from comp average).
Is Piltover / Blacksmith / Warden / HexMech contested in TFT Set 17?
Piltover / Blacksmith / Warden / HexMech is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.
What is the win condition for Piltover / Blacksmith / Warden / HexMech?
The win condition for Piltover / Blacksmith / Warden / HexMech is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Loris as the primary carry. Focus on 3-starring Loris which has a 71.4% win rate when upgraded.
Should I reroll or level with Piltover / Blacksmith / Warden / HexMech?
Yes, Piltover / Blacksmith / Warden / HexMech is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Loris (71.4% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Piltover / Blacksmith / Warden / HexMech cost to build?
Piltover / Blacksmith / Warden / HexMech is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.











