Set:17
Sample Size:277,350 ranked games
Tier:SILVER
Last Updated:
1.91
Avg Place
45.45%
First Place
100.00%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 1.91 placement with a 100.0% top 4 rate and a 45.5% first place rate across 277,350 ranked games. A 0.1% pick rate makes this a less contested composition.

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator builds: Aurelion Sol with Jeweled Gauntlet, Giant Slayer, Rabadon's Deathcap (100.00% WR, +0.00% difference); Fiora with Anomaly, Edge of Night, Hand Of Justice (100.00% WR, +0.00% difference); The Mighty Mech with Bloodthirster, Gargoyle Stoneplate, Sterak's Gage (100.00% WR, +0.00% difference)
This comp has Moderate contested risk and is moderately contested with reasonable availability. The most contested units are Fiora, Jhin, Bard due to their popularity and high cost.
Urgot is a 3-cost unit with an optimal reroll level of 7. Karma, Aurelion Sol, The Mighty Mech and Tahm Kench are 4-cost units with an optimal reroll level of 10. Fiora, Jhin and Bard are 5-cost units with an optimal reroll level of 10.
    • Urgot
      Urgot
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Aurelion Sol
      Aurelion Sol
    • The Mighty Mech
      The Mighty Mech
    • Tahm Kench
      Tahm Kench
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiora
      Fiora
    • Jhin
      Jhin
    • Bard
      Bard
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

4-Cost Reroll
Moderately Contested
Flexible Start
Slam Items
Moderate Flexibility
Win Condition
4-Cost Reroll - 3-star as your primary carry The Mighty Mech.
Reroll Targets
Economy
High Cost comp (102g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Moderately Contested - 2 pivot options available.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Urgot, Aurelion Sol, Karma, Tahm Kench, The Mighty Mech, Bard, Fiora, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: The Mighty Mech (over 25% pick rate at 3-star). Urgot has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Urgot's best item is Thief's Gloves with a 56.6% win rate. Aurelion Sol's best item is Void Staff with a 60.2% win rate. Karma's best item is Nashor's Tooth with a 64.3% win rate. Tahm Kench's best item is Protector's Vow with a 68.6% win rate. The Mighty Mech's best item is Steadfast Heart with a 68.3% win rate. Bard's best item is Nashor's Tooth with a 78.4% win rate. Fiora's best item is Quicksilver with a 78.6% win rate. Jhin's best item is Red Buff with a 77.3% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Party Animal / Dark Star (5 shared units, 2.18 avg place), and Dark Star / Voyager (5 shared units, 3.55 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~168 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 45.5%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star The Mighty Mech significantly increases your chances of taking first.

Detailed Analysis

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is classified as a Late Game Tank composition in TFT Patch 16.11. With a 100.0% win rate and 1.91 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensiveit focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Urgot, Karma, Aurelion Sol.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Urgot, Karma, Aurelion Sol. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Aurelion Sol. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiora and Jhin and Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
126gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Urgot, Karma, Aurelion Sol.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Urgot, Karma, Aurelion Sol. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Aurelion Sol. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiora and Jhin and Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
14.0%
#2
Bard
Bard Contributor
13.8%
#3
Fiora
Fiora Contributor
13.1%
#4
Karma
Karma Contributor
12.5%
#5
Tahm Kench
Tahm Kench Contributor
12.2%
#6
The Mighty Mech
The Mighty Mech Contributor
12.1%
#7
Aurelion Sol
Aurelion Sol Contributor
11.3%
#8
Urgot
Urgot Contributor
11.0%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 14.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Bard (13.8%), Fiora (13.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is a SILVER tier composition in TFT Set 17 with a 100.0% win rate and 1.91 average placement. The primary carries are Jhin. This comp focuses on the Mecha trait.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 1.91 average placement for reliable top 4
  • Strong 45.5% first place rate for high-rolling games
  • The Mighty Mech can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring The Mighty Mech for a 100.0% win rate power spike.

2

Itemization

Prioritize items for Jhin. Check the Top Items section for optimal builds.

3

Positioning

Place The Mighty Mech and Tahm Kench in the frontline to protect Jhin in the backline. Use the positioning board above as a guide.

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A Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Dark Star, Voyager, Divine Duelist, Brawler, Conduit, Mecha, Marauder, Oracle, Eradicator. The primary trait is Mecha, which is active on 3 units.

What are the carries of this TFT Comp?

The primary carries for this composition are The Mighty Mech (3-Star Win Rate: 100.0%, Pick Rate: 36.4%).

What is the best positioning for this composition?

Place your carries like Jhin in the backline and your tanks like The Mighty Mech and Tahm Kench in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 100.00% and an average placement of 1.91, making it a strong contender in the current meta.

What item builds does Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator use?

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator performs best with these item builds: Aurelion Sol with Jeweled Gauntlet, Giant Slayer, Rabadon's Deathcap (100.00% win rate, +0.00% difference from comp average); Fiora with Anomaly, Edge of Night, Hand Of Justice (100.00% win rate, +0.00% difference from comp average); The Mighty Mech with Bloodthirster, Gargoyle Stoneplate, Sterak's Gage (100.00% win rate, +0.00% difference from comp average).

Is Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator contested in TFT Set 17?

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin without much competition.

What is the win condition for Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator?

The win condition for Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is "4-Cost Reroll". This is a reroll composition that focuses on 3-starring The Mighty Mech as the primary carry. Focus on 3-starring The Mighty Mech which has a 100.0% win rate when upgraded.

Should I reroll or level with Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator?

No, Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator cost to build?

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is a high cost composition requiring approximately 126 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator?

Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator is moderately flexible with 2 pivot options available. The best pivot options share key units like Fiora and Jhin. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator?

You should consider pivoting away from Dark Star / Voyager / Divine Duelist / Brawler / Conduit / Mecha / Marauder / Oracle / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Party Animal / Dark Star with a 94.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 2 alternative compositions.