Set:17
Sample Size:337,751 ranked games
Tier:SILVER
Last Updated:
5.19
Avg Placement
4.76%
First Place Rate
40.48%
Top 4 Rate
0.15%
Pick Rate

This comp averages a 5.19 placement with a 40.5% top 4 rate and a 4.8% first place rate across 337,751 ranked games. A 0.2% pick rate makes this a less contested composition.

Rogue / Meeple / Bastion builds: Corki with Edge of Night, Evenshroud, Thief's Gloves (100.00% WR, +59.52% difference); Fizz with Bloodthirster, Guinsoo's Rageblade, Jeweled Gauntlet (100.00% WR, +59.52% difference); Meepsie with Bloodthirster, Titan's Resolve, Warmog's Armor (100.00% WR, +59.52% difference)
Corki
Corki
100.00%
Win Rate
+59.52%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Bard, Rammus, Corki due to their popularity and high cost. Consider having backup carries in mind.
Poppy is a 1-cost unit with an optimal reroll level of 4. Gnar and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz is a 3-cost unit with an optimal reroll level of 7. Rammus, Corki and Riven are 4-cost units with an optimal reroll level of 10. Bard is a 5-cost unit with an optimal reroll level of 10.
    • Poppy
      Poppy
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gnar
      Gnar
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Corki
      Corki
    • Riven
      Riven
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Bard
      Bard
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Meeple
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Meeple - maximize Meeple trait for synergy bonuses.
Economy
Medium Cost comp (75g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +59.5% win rate - hold components.
Carousel Priority
B.F. Sword and Negatron Cloak.
Augment Synergies
Look for Meeple trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Poppy, Gnar, Meepsie, Fizz, Corki, Rammus, Riven, Bard at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Corki has the highest 2-star win rate at 55.2%.
Top 5 items by win rate for each champion. Poppy's best item is Steadfast Heart with a 59.4% win rate. Gnar's best item is Kraken's Fury with a 55.2% win rate. Meepsie's best item is Thief's Gloves with a 60.4% win rate. Fizz's best item is Thief's Gloves with a 67.8% win rate. Corki's best item is Striker's Flail with a 60.1% win rate. Rammus's best item is Protector's Vow with a 60.9% win rate. Riven's best item is Giant Slayer with a 65.2% win rate. Bard's best item is Rabadon's Deathcap with a 74.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Rogue / Meeple (8 shared units, 4.05 avg place), Meeple / Bastion (7 shared units, 4.60 avg place), and Rogue / Meeple (6 shared units, 4.83 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~80 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Rogue / Meeple / Bastion reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Rogue / Meeple / Bastion is classified as a Fortress composition in TFT Patch 16.8. With a 40.5% win rate and 5.19 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Bastion. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Poppy and Gnar are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Poppy, Gnar, Meepsie.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Fizz, Rammus, Corki. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Corki. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
75gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Poppy and Gnar are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Poppy, Gnar, Meepsie.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Fizz, Rammus, Corki. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Corki. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Bard
Bard Contributor
14.2%
#2
Meepsie
Meepsie Contributor
13.2%
#3
Riven
Riven Contributor
12.7%
#4
Rammus
Rammus Contributor
12.5%
#5
Corki
Corki Contributor
12.3%
#6
Fizz
Fizz Contributor
12.0%
#7
Gnar
Gnar Contributor
11.5%
#8
Poppy
Poppy Contributor
11.4%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Bard contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Meepsie (13.2%), Riven (12.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Bastion

Rogue / Meeple / Bastion is a SILVER tier composition in TFT Set 17 with a 40.5% win rate and 5.19 average placement. The primary carries are Gnar. This comp focuses on the Meeple trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 40.5% win rate requires optimal execution
  • Higher 5.19 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Gnar at higher levels.

2

Itemization

Prioritize items for Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Meepsie in the frontline to protect Gnar in the backline. Use the positioning board above as a guide.

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F Rogue / Meeple / Bastion TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Rogue, Meeple, Bastion. The primary trait is Meeple, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Gnar.

What is the best positioning for this composition?

Place your carries like Gnar in the backline and your tanks like Rammus and Meepsie in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 40.48% and an average placement of 5.19, making it a strong contender in the current meta.

What item builds does Rogue / Meeple / Bastion use?

Rogue / Meeple / Bastion performs best with these item builds: Corki with Edge of Night, Evenshroud, Thief's Gloves (100.00% win rate, +59.52% difference from comp average); Fizz with Bloodthirster, Guinsoo's Rageblade, Jeweled Gauntlet (100.00% win rate, +59.52% difference from comp average); Meepsie with Bloodthirster, Titan's Resolve, Warmog's Armor (100.00% win rate, +59.52% difference from comp average).

Is Rogue / Meeple / Bastion contested in TFT Set 17?

Rogue / Meeple / Bastion is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Gnar without much competition.

What is the win condition for Rogue / Meeple / Bastion?

The win condition for Rogue / Meeple / Bastion is "Vertical Meeple". This composition focuses on maximizing the Meeple trait with 7 units, providing strong synergy bonuses. Position your carries Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Rogue / Meeple / Bastion?

No, Rogue / Meeple / Bastion is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Rogue / Meeple / Bastion cost to build?

Rogue / Meeple / Bastion is a medium cost composition requiring approximately 75 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Rogue / Meeple / Bastion?

Rogue / Meeple / Bastion is moderately flexible with 3 pivot options available. The best pivot options share key units like Bard and Rammus. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Rogue / Meeple / Bastion?

You should consider pivoting away from Rogue / Meeple / Bastion if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Rogue / Meeple with a 60.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.