Meeple / Voyager Comp

TFT Comp

Best Meeple / Voyager comp featuring Jhin in TFT Set 17.

S
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Set:17
Sample Size:148,134 ranked games
Tier:All Tiers
Last Updated:
3.56
Avg Place
15.63%
First Place
65.63%
Top 4 Rate
0.26%
Pick Rate

This comp averages a 3.56 placement with a 65.6% top 4 rate and a 15.6% first place rate across 148,134 ranked games. A 0.3% pick rate makes this a less contested composition.

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator builds: Bard with Jeweled Gauntlet, Nashor's Tooth, Tear of the Goddess (100.00% WR, +34.38% difference); Rammus with Sunfire Cape, Evenshroud, Warmog's Armor (100.00% WR, +34.38% difference); Meepsie with Bramble Vest, Chain Vest, Gargoyle Stoneplate (100.00% WR, +34.38% difference)
Rammus
Rammus
100.00%
Win Rate
+34.38%
Difference
Meepsie
Meepsie
100.00%
Win Rate
+34.38%
Difference
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Jhin, Bard, Rammus due to their popularity and high cost. Consider having backup carries in mind.
Poppy is a 1-cost unit with an optimal reroll level of 4. Gnar and Meepsie are 2-cost units with an optimal reroll level of 6. Rammus, Karma and The Mighty Mech are 4-cost units with an optimal reroll level of 10. Jhin and Bard are 5-cost units with an optimal reroll level of 10.
    • Poppy
      Poppy
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gnar
      Gnar
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rammus
      Rammus
    • Karma
      Karma
    • The Mighty Mech
      The Mighty Mech
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    • Bard
      Bard
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

2-Cost Reroll
Highly Contested
Loss Streak
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 6
Win Condition
2-Cost Reroll - 3-star as your primary carry Gnar.
Reroll Targets
3-star Gnar. Roll down at level 6 where 2-cost units have the highest appearance rate.
Economy
High Cost comp (93g investment). Save gold early, loss streak for extra gold and first carousel priority.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +34.4% win rate - hold components.
Carousel Priority
Giant's Belt and Chain Vest.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
Upgrade priority guide showing win rates and pick rates for Poppy, Gnar, Meepsie, Karma, Rammus, The Mighty Mech, Bard, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Gnar (over 25% pick rate at 3-star). Jhin has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Poppy's best item is Bramble Vest with a 59.5% win rate. Gnar's best item is Guinsoo's Rageblade with a 49.1% win rate. Meepsie's best item is Spirit Visage with a 60.3% win rate. Karma's best item is Archangel's Staff with a 60.7% win rate. Rammus's best item is Crownguard with a 64.4% win rate. The Mighty Mech's best item is Adaptive Helm with a 69.5% win rate. Bard's best item is Rabadon's Deathcap with a 73.4% win rate. Jhin's best item is Striker's Flail with a 69.9% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Gnar copies
Play strongest board

Focus on building economy while collecting Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Gnar by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Gnar. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
93gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Gnar by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Gnar. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
13.8%
#2
Bard
Bard Contributor
13.8%
#3
The Mighty Mech
The Mighty Mech Contributor
12.6%
#4
Karma
Karma Contributor
12.6%
#5
Meepsie
Meepsie Contributor
12.4%
#6
Rammus
Rammus Contributor
12.3%
#7
Poppy
Poppy Contributor
11.7%
#8
Gnar
Gnar Contributor
10.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Bard (13.8%), The Mighty Mech (12.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a PLATINUM tier composition in TFT Set 17 with a 65.6% win rate and 3.56 average placement. The primary carries are Jhin and Gnar. This comp focuses on the Meeple trait.

Strengths

  • High 65.6% win rate makes this a top-tier composition
  • Excellent 3.56 average placement for reliable top 4
  • Strong 15.6% first place rate for high-rolling games
  • Gnar can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Gnar for a 70.4% win rate power spike.

2

Itemization

Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and The Mighty Mech in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.

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S Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Sniper, Meeple, Dark Star, Voyager, Bastion, Eradicator. The primary trait is Meeple, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Gnar (3-Star Win Rate: 70.4%, Pick Rate: 84.4%).

What is the best positioning for this composition?

Place your carries like Jhin and Gnar in the backline and your tanks like Rammus and The Mighty Mech in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 65.63% and an average placement of 3.56, making it a strong contender in the current meta.

What item builds does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator use?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator performs best with these item builds: Bard with Jeweled Gauntlet, Nashor's Tooth, Tear of the Goddess (100.00% win rate, +34.38% difference from comp average); Rammus with Sunfire Cape, Evenshroud, Warmog's Armor (100.00% win rate, +34.38% difference from comp average); Meepsie with Bramble Vest, Chain Vest, Gargoyle Stoneplate (100.00% win rate, +34.38% difference from comp average).

Is Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator contested in TFT Set 17?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is relatively uncontested with only a 0.3% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Gnar without much competition.

What is the win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

The win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Gnar as the primary carry. Focus on 3-starring Gnar which has a 70.4% win rate when upgraded.

Should I reroll or level with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

Yes, Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Gnar (70.4% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator cost to build?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a high cost composition requiring approximately 93 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Bard. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

You should consider pivoting away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Rogue / Fateweaver with a 75.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.