Meeple / Voyager Comp
TFT Comp
Best Meeple / Voyager comp featuring Jhin in TFT Set 17.

This comp averages a 3.56 placement with a 65.6% top 4 rate and a 15.6% first place rate across 148,134 ranked games. A 0.3% pick rate makes this a less contested composition.
- Poppy

1 CostReroll Lvl: Level 4
- Gnar

- Meepsie

2 CostReroll Lvl: Level 6
- Rammus

- Karma

- The Mighty Mech

4 CostReroll Lvl: Level 10
- Jhin

- Bard

5 CostReroll Lvl: Level 10
Strategy Guide
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Gnar by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Gnar. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Gnar copies. Play your strongest board with any 2-star units you hit naturally. Look for Poppy and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Gnar by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Gnar. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin or Bard, add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Jhin contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Bard (13.8%), The Mighty Mech (12.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator
Strengths
- High 65.6% win rate makes this a top-tier composition
- Excellent 3.56 average placement for reliable top 4
- Strong 15.6% first place rate for high-rolling games
- Gnar can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Gnar for a 70.4% win rate power spike.
Itemization
Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.
Positioning
Place Rammus and The Mighty Mech in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.
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S Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Sniper, Meeple, Dark Star, Voyager, Bastion, Eradicator. The primary trait is Meeple, which is active on 5 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Gnar (3-Star Win Rate: 70.4%, Pick Rate: 84.4%).
What is the best positioning for this composition?
Place your carries like Jhin and Gnar in the backline and your tanks like Rammus and The Mighty Mech in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 65.63% and an average placement of 3.56, making it a strong contender in the current meta.
What item builds does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator use?
Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator performs best with these item builds: Bard with Jeweled Gauntlet, Nashor's Tooth, Tear of the Goddess (100.00% win rate, +34.38% difference from comp average); Rammus with Sunfire Cape, Evenshroud, Warmog's Armor (100.00% win rate, +34.38% difference from comp average); Meepsie with Bramble Vest, Chain Vest, Gargoyle Stoneplate (100.00% win rate, +34.38% difference from comp average).
Is Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator contested in TFT Set 17?
Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is relatively uncontested with only a 0.3% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Gnar without much competition.
What is the win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?
The win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Gnar as the primary carry. Focus on 3-starring Gnar which has a 70.4% win rate when upgraded.
Should I reroll or level with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?
Yes, Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Gnar (70.4% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator cost to build?
Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a high cost composition requiring approximately 93 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?
Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Bard. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?
You should consider pivoting away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Rogue / Fateweaver with a 75.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











