Meeple / Voyager Comp

TFT Comp

Best Meeple / Voyager comp featuring Corki in TFT Set 17.

A
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Set:17
Sample Size:308,480 ranked games
Tier:All Tiers
Last Updated:
2.97
Avg Place
17.65%
First Place
85.29%
Top 4 Rate
0.08%
Pick Rate

This comp averages a 2.97 placement with a 85.3% top 4 rate and a 17.6% first place rate across 308,480 ranked games. A 0.1% pick rate makes this a less contested composition.

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion builds: Corki with Battle Bunny Crossbow, Cappa Juice, Guinsoo's Rageblade (100.00% WR, +14.71% difference); Fizz with Ionic Spark, Last Whisper, Striker's Flail (100.00% WR, +14.71% difference); The Mighty Mech with Edge of Night, Spear of Shojin, Thief's Gloves (100.00% WR, +14.71% difference)
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Rammus, Karma, The Mighty Mech due to their popularity and high cost. Consider having backup carries in mind.
Poppy is a 1-cost unit with an optimal reroll level of 4. Milio and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz is a 3-cost unit with an optimal reroll level of 7. Rammus, Karma, The Mighty Mech, Riven and Corki are 4-cost units with an optimal reroll level of 10.
    • Poppy
      Poppy
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Milio
      Milio
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • The Mighty Mech
      The Mighty Mech
    • Riven
      Riven
    • Corki
      Corki
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Meeple
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Meeple - maximize Meeple trait for synergy bonuses.
Economy
High Cost comp (84g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +14.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Recurve Bow.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Meeple trait augments.
Top 5 items by win rate for each champion. Poppy's best item is Protector's Vow with a 53.5% win rate. Meepsie's best item is Dragon's Claw with a 60.8% win rate. Milio's best item is Morellonomicon with a 59.3% win rate. Fizz's best item is Thief's Gloves with a 61.9% win rate. Corki's best item is Deathblade with a 62.2% win rate. Karma's best item is Archangel's Staff with a 63.0% win rate. Rammus's best item is Crownguard with a 63.6% win rate. Riven's best item is Sterak's Gage with a 66.1% win rate. The Mighty Mech's best item is Steadfast Heart with a 71.5% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Poppy and Milio are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Poppy, Milio, Meepsie.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Fizz, Rammus, Karma. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Karma. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
84gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Poppy and Milio are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Poppy, Milio, Meepsie.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Fizz, Rammus, Karma. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Karma. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
The Mighty Mech
The Mighty Mech Contributor
11.4%
#2
Riven
Riven Contributor
11.4%
#3
Karma
Karma Contributor
11.3%
#4
Corki
Corki Contributor
11.3%
#5
Fizz
Fizz Contributor
11.0%
#6
Rammus
Rammus Contributor
11.0%
#7
Meepsie
Meepsie Contributor
11.0%
#8
Milio
Milio Contributor
10.9%
#9
Poppy
Poppy Contributor
10.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: The Mighty Mech contributes 11.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Riven (11.4%), Karma (11.3%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is a PLATINUM tier composition in TFT Set 17 with a 85.3% win rate and 2.97 average placement. This comp focuses on the Meeple trait.

Strengths

  • High 85.3% win rate makes this a top-tier composition
  • Excellent 2.97 average placement for reliable top 4
  • Strong 17.6% first place rate for high-rolling games
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your key carries at higher levels.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and The Mighty Mech in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Fateweaver, Rogue, Meeple, Voyager, Timebreaker, Bastion. The primary trait is Meeple, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Rammus and The Mighty Mech in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 85.29% and an average placement of 2.97, making it a strong contender in the current meta.

What item builds does Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion use?

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion performs best with these item builds: Corki with Battle Bunny Crossbow, Cappa Juice, Guinsoo's Rageblade (100.00% win rate, +14.71% difference from comp average); Fizz with Ionic Spark, Last Whisper, Striker's Flail (100.00% win rate, +14.71% difference from comp average); The Mighty Mech with Edge of Night, Spear of Shojin, Thief's Gloves (100.00% win rate, +14.71% difference from comp average).

Is Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion contested in TFT Set 17?

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion?

The win condition for Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is "Vertical Meeple". This composition focuses on maximizing the Meeple trait with 5 units, providing strong synergy bonuses. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion?

No, Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion cost to build?

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is a high cost composition requiring approximately 84 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion?

Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion is moderately flexible with 3 pivot options available. The best pivot options share key units like Rammus and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion?

You should consider pivoting away from Fateweaver / Rogue / Meeple / Voyager / Timebreaker / Bastion if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Fateweaver with a 82.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.