Meeple / Voyager Comp

TFT Comp

Best Meeple / Voyager comp featuring Jhin in TFT Set 17.

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Set:17
Sample Size:296,704 ranked games
Tier:All Tiers
Last Updated:
5.50
Avg Place
0.00%
First Place
25.00%
Top 4 Rate
0.06%
Pick Rate

This comp averages a 5.50 placement with a 25.0% top 4 rate and a 0.0% first place rate across 296,704 ranked games. A 0.1% pick rate makes this a less contested composition.

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator builds: The Mighty Mech with Adaptive Helm, Protector's Vow, Sunfire Cape (100.00% WR, +75.00% difference); Jhin with Infinity Edge, Last Whisper, Red Buff (100.00% WR, +75.00% difference); Rammus with Crownguard, Protector's Vow, Gargoyle Stoneplate (100.00% WR, +75.00% difference)
Jhin
Jhin
100.00%
Win Rate
+75.00%
Difference
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Jhin, Rammus, Karma due to their popularity and high cost. Consider having backup carries in mind.
Poppy is a 1-cost unit with an optimal reroll level of 4. Gnar and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz is a 3-cost unit with an optimal reroll level of 7. Rammus, Karma and The Mighty Mech are 4-cost units with an optimal reroll level of 10. Jhin is a 5-cost unit with an optimal reroll level of 10.
    • Poppy
      Poppy
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gnar
      Gnar
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • The Mighty Mech
      The Mighty Mech
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
Medium Cost comp (75g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +75.0% win rate - hold components.
Carousel Priority
Chain Vest and Tear Of The Goddess.
Augment Synergies
Look for Level augments (Level Up!, High Roller), AD damage augments, Meeple trait augments.
Upgrade priority guide showing win rates and pick rates for Poppy, Gnar, Meepsie, Fizz, Karma, Rammus, The Mighty Mech, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Karma has the highest 2-star win rate at 50.0%.
Top 5 items by win rate for each champion. Poppy's best item is Steadfast Heart with a 73.9% win rate. Gnar's best item is Infinity Edge with a 54.0% win rate. Meepsie's best item is Protector's Vow with a 60.9% win rate. Fizz's best item is Hand Of Justice with a 63.7% win rate. Karma's best item is Archangel's Staff with a 60.4% win rate. Rammus's best item is Crownguard with a 63.6% win rate. The Mighty Mech's best item is Steadfast Heart with a 75.8% win rate. Jhin's best item is Deathblade with a 70.2% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Fizz and Rammus as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Jhin
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
75gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Fizz and Rammus as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
13.8%
#2
The Mighty Mech
The Mighty Mech Contributor
12.8%
#3
Fizz
Fizz Contributor
12.6%
#4
Rammus
Rammus Contributor
12.5%
#5
Karma
Karma Contributor
12.5%
#6
Meepsie
Meepsie Contributor
12.3%
#7
Poppy
Poppy Contributor
12.1%
#8
Gnar
Gnar Contributor
11.4%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: The Mighty Mech (12.8%), Fizz (12.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a PLATINUM tier composition in TFT Set 17 with a 25.0% win rate and 5.50 average placement. The primary carries are Jhin and Gnar. This comp focuses on the Meeple trait.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 25.0% win rate requires optimal execution
  • Higher 5.50 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Jhin and Gnar at higher levels.

2

Itemization

Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and The Mighty Mech in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.

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F Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Sniper, Meeple, Dark Star, Voyager, Bastion, Eradicator. The primary trait is Meeple, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Jhin and Gnar.

What is the best positioning for this composition?

Place your carries like Jhin and Gnar in the backline and your tanks like Rammus and The Mighty Mech in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 25.00% and an average placement of 5.50, making it a strong contender in the current meta.

What item builds does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator use?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator performs best with these item builds: The Mighty Mech with Adaptive Helm, Protector's Vow, Sunfire Cape (100.00% win rate, +75.00% difference from comp average); Jhin with Infinity Edge, Last Whisper, Red Buff (100.00% win rate, +75.00% difference from comp average); Rammus with Crownguard, Protector's Vow, Gargoyle Stoneplate (100.00% win rate, +75.00% difference from comp average).

Is Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator contested in TFT Set 17?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Gnar without much competition.

What is the win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

The win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Jhin. Position your carries Jhin, Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

No, Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator cost to build?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is a medium cost composition requiring approximately 75 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Rammus. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator?

You should consider pivoting away from Sniper / Meeple / Dark Star / Voyager / Bastion / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Rogue / Fateweaver with a 75.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.