Set:17
Sample Size:107,872 ranked games
Tier:SILVER
Last Updated:
4.40
Avg Placement
13.33%
First Place Rate
40.00%
Top 4 Rate
0.12%
Pick Rate

This comp averages a 4.40 placement with a 40.0% top 4 rate and a 13.3% first place rate across 107,872 ranked games. A 0.1% pick rate makes this a less contested composition.

Arbiter / Voyager / Vanguard / Space Groove / Commander builds: The Mighty Mech with Gargoyle Stoneplate, Sunfire Cape, Spirit Visage (100.00% WR, +60.00% difference); Lissandra with Thief's Gloves (100.00% WR, +60.00% difference); Sona with Nashor's Tooth, Spear of Shojin, Void Staff (100.00% WR, +60.00% difference)
Lissandra
Lissandra
100.00%
Win Rate
+60.00%
Difference
Sona
Sona
100.00%
Win Rate
+60.00%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sona, The Mighty Mech, LeBlanc due to their popularity and high cost. You should have no trouble hitting these units.
Teemo, Leona and Lissandra are 1-cost units with an optimal reroll level of 4. Meepsie is a 2-cost unit with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. The Mighty Mech and LeBlanc are 4-cost units with an optimal reroll level of 10. Sona is a 5-cost unit with an optimal reroll level of 10.
    • Teemo
      Teemo
    • Leona
      Leona
    • Lissandra
      Lissandra
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • The Mighty Mech
      The Mighty Mech
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sona
      Sona
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

0-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Moderate Flexibility
Win Condition
0-Cost Reroll - 3-star as your primary carry TFT17_Summon.
Reroll Targets
3-star TFT17_Summon.
Economy
Medium Cost comp (63g investment). Save gold early, loss streak for extra gold and first carousel priority.
Items
Best-in-slot items add +60.0% win rate - hold components.
Carousel Priority
Giant's Belt and Tear Of The Goddess.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Shepherd trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for TFT17_Summon, Leona, Lissandra, Teemo, Meepsie, Illaoi, LeBlanc, The Mighty Mech, Sona at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: TFT17_Summon (over 25% pick rate at 3-star). Sona has the highest 2-star win rate at 66.7%.
Top 5 items by win rate for each champion. Leona's best item is Steadfast Heart with a 55.1% win rate. Lissandra's best item is Morellonomicon with a 64.0% win rate. Teemo's best item is Hextech Gunblade with a 46.1% win rate. Meepsie's best item is Protector's Vow with a 64.4% win rate. Illaoi's best item is Crownguard with a 74.3% win rate. LeBlanc's best item is Giant Slayer with a 58.6% win rate. The Mighty Mech's best item is Sterak's Gage with a 59.0% win rate. Sona's best item is Adaptive Helm with a 70.1% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Arbiter / Dark Star (4 shared units, 4.98 avg place), Arbiter / Dark Star (4 shared units, 5.30 avg place), and Arbiter / Anima (4 shared units, 6.06 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~110 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Arbiter / Voyager / Vanguard / Space Groove / Commander usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 32.

First Place Potential: 13.3%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star TFT17_Summon significantly increases your chances of taking first.

Detailed Analysis

Arbiter / Voyager / Vanguard / Space Groove / Commander is classified as a Late Game Tank composition in TFT Patch 16.8. With a 40.0% win rate and 4.40 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Arbiter / Voyager / Vanguard / Space Groove / Commander. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
63gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sona
Sona Contributor
13.6%
#2
Lissandra
Lissandra Contributor
12.9%
#3
Meepsie
Meepsie Contributor
12.8%
#4
Illaoi
Illaoi Contributor
12.6%
#5
LeBlanc
LeBlanc Contributor
12.5%
#6
Leona
Leona Contributor
12.0%
#7
The Mighty Mech
The Mighty Mech Contributor
11.9%
#8
Teemo
Teemo Contributor
11.7%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sona contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Lissandra (12.9%), Meepsie (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Arbiter / Voyager / Vanguard / Space Groove / Commander

Arbiter / Voyager / Vanguard / Space Groove / Commander is a SILVER tier composition in TFT Set 17 with a 40.0% win rate and 4.40 average placement. The primary carries are LeBlanc and Teemo. This comp focuses on the Shepherd trait.

Strengths

  • Solid 13.3% first place rate shows carry potential
  • TFT17_Summon can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 40.0% win rate requires optimal execution
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring TFT17_Summon for a 80.0% win rate power spike.

2

Itemization

Prioritize items for LeBlanc and Teemo. Check the Top Items section for optimal builds.

3

Positioning

Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc and Teemo in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

B Arbiter / Voyager / Vanguard / Space Groove / Commander TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Arbiter, Voyager, Vanguard, Space Groove, Commander. The primary trait is Shepherd, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are TFT17_Summon (3-Star Win Rate: 80.0%, Pick Rate: 33.3%).

What is the best positioning for this composition?

Place your carries like LeBlanc and Teemo in the backline and your tanks like The Mighty Mech and Illaoi in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 40.00% and an average placement of 4.40, making it a strong contender in the current meta.

What item builds does Arbiter / Voyager / Vanguard / Space Groove / Commander use?

Arbiter / Voyager / Vanguard / Space Groove / Commander performs best with these item builds: The Mighty Mech with Gargoyle Stoneplate, Sunfire Cape, Spirit Visage (100.00% win rate, +60.00% difference from comp average); Lissandra with Thief's Gloves (100.00% win rate, +60.00% difference from comp average); Sona with Nashor's Tooth, Spear of Shojin, Void Staff (100.00% win rate, +60.00% difference from comp average).

Is Arbiter / Voyager / Vanguard / Space Groove / Commander contested in TFT Set 17?

Arbiter / Voyager / Vanguard / Space Groove / Commander is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Teemo without much competition.

What is the win condition for Arbiter / Voyager / Vanguard / Space Groove / Commander?

The win condition for Arbiter / Voyager / Vanguard / Space Groove / Commander is "0-Cost Reroll". This is a reroll composition that focuses on 3-starring TFT17_Summon as the primary carry. Focus on 3-starring TFT17_Summon which has a 80.0% win rate when upgraded.

Should I reroll or level with Arbiter / Voyager / Vanguard / Space Groove / Commander?

No, Arbiter / Voyager / Vanguard / Space Groove / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Arbiter / Voyager / Vanguard / Space Groove / Commander cost to build?

Arbiter / Voyager / Vanguard / Space Groove / Commander is a medium cost composition requiring approximately 63 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Arbiter / Voyager / Vanguard / Space Groove / Commander?

Arbiter / Voyager / Vanguard / Space Groove / Commander is moderately flexible with 3 pivot options available. The best pivot options share key units like Sona and The Mighty Mech. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Arbiter / Voyager / Vanguard / Space Groove / Commander?

You should consider pivoting away from Arbiter / Voyager / Vanguard / Space Groove / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 38.3% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.