Set:17
Sample Size:271,357 ranked games
Tier:SILVER
Last Updated:
6.55
Avg Placement
0.88%
First Place Rate
10.62%
Top 4 Rate
0.49%
Pick Rate

This comp averages a 6.55 placement with a 10.6% top 4 rate and a 0.9% first place rate across 271,357 ranked games. A 0.5% pick rate makes this a less contested composition.

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard builds: Aurora with Jeweled Gauntlet, Nashor's Tooth, Striker's Flail (33.33% WR, +22.71% difference); Diana with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (11.11% WR, +0.49% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are LeBlanc, Illaoi, Aurora due to their popularity and high cost. You should have no trouble hitting these units.
Leona is a 1-cost unit with an optimal reroll level of 4. Jinx and Meepsie are 2-cost units with an optimal reroll level of 6. Illaoi, Aurora and Diana are 3-cost units with an optimal reroll level of 7. LeBlanc is a 4-cost unit with an optimal reroll level of 10.
    • Leona
      Leona
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Jinx
      Jinx
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    • Aurora
      Aurora
    • Diana
      Diana
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Aurora.
Reroll Targets
3-star Aurora and Illaoi and Diana. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
Medium Cost comp (72g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +22.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Giant's Belt.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Arbiter trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for TFT17_Summon, Leona, Jinx, Meepsie, Aurora, Diana, Illaoi, LeBlanc at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Aurora, Diana, Illaoi (over 25% pick rate at 3-star). LeBlanc has the highest 2-star win rate at 20.7%.
Top 5 items by win rate for each champion. Leona's best item is Bramble Vest with a 56.9% win rate. Jinx's best item is Last Whisper with a 41.1% win rate. Meepsie's best item is Thief's Gloves with a 63.3% win rate. Aurora's best item is Nashor's Tooth with a 49.0% win rate. Diana's best item is Guinsoo's Rageblade with a 47.4% win rate. Illaoi's best item is Crownguard with a 75.1% win rate. LeBlanc's best item is Giant Slayer with a 59.9% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Arbiter / Dark Star (4 shared units, 3.27 avg place), Arbiter / Dark Star (4 shared units, 4.97 avg place), and Arbiter / Dark Star (4 shared units, 5.22 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~53 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeEarly-Mid

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard aims to dominate early and snowball advantages before late-game comps come online. Games typically end around round 27.

Detailed Analysis

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is classified as a Fortress composition in TFT Patch 16.8. With a 10.6% win rate and 6.55 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Look to snowball your early advantage through aggressive leveling and maintaining win streaks.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Aurora copies
Play strongest board

Focus on building economy while collecting Aurora and Illaoi and Diana copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Jinx as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Aurora by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Aurora. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Illaoi and Diana. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
108gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Aurora and Illaoi and Diana copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Jinx as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Aurora by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Aurora. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Illaoi and Diana. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Meepsie
Meepsie Key Survivor
16.1%
#2
Illaoi
Illaoi Key Survivor
16.1%
#3
LeBlanc
LeBlanc Key Survivor
15.5%
#4
Leona
Leona Contributor
14.7%
#5
Aurora
Aurora Contributor
13.3%
#6
Diana
Diana Contributor
12.7%
#7
Jinx
Jinx Contributor
11.7%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Meepsie contributes 16.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Illaoi (16.1%), LeBlanc (15.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is a SILVER tier composition in TFT Set 17 with a 10.6% win rate and 6.55 average placement. The primary carries are LeBlanc and Jinx.

Strengths

  • Aurora and Illaoi and Diana can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 10.6% win rate requires optimal execution
  • Higher 6.55 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Focus on 3-starring Aurora for a 14.3% win rate power spike.

2

Itemization

Prioritize items for LeBlanc and Jinx. Check the Top Items section for optimal builds.

3

Positioning

Place Illaoi and Meepsie in the frontline to protect LeBlanc and Jinx in the backline. Use the positioning board above as a guide.

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F Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Shepherd, Arbiter, Challenger, Anima, Voyager, Vanguard.

What are the carries of this TFT Comp?

The primary carries for this composition are Aurora (3-Star Win Rate: 14.3%, Pick Rate: 55.8%), Illaoi (3-Star Win Rate: 17.4%, Pick Rate: 40.7%), Diana (3-Star Win Rate: 17.5%, Pick Rate: 35.4%).

What is the best positioning for this composition?

Place your carries like LeBlanc and Jinx in the backline and your tanks like Illaoi and Meepsie in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 10.62% and an average placement of 6.55, making it a strong contender in the current meta.

What item builds does Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard use?

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard performs best with these item builds: Aurora with Jeweled Gauntlet, Nashor's Tooth, Striker's Flail (33.33% win rate, +22.71% difference from comp average); Diana with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (11.11% win rate, +0.49% difference from comp average).

Is Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard contested in TFT Set 17?

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is relatively uncontested with only a 0.5% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Jinx without much competition.

What is the win condition for Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard?

The win condition for Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Aurora and Illaoi and Diana as the primary carrys. Focus on 3-starring Aurora which has a 14.3% win rate when upgraded.

Should I reroll or level with Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard?

Yes, Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Aurora (14.3% win rate at 3-star) and Illaoi (17.4% win rate at 3-star) and Diana (17.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard cost to build?

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is a high cost composition requiring approximately 108 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard?

Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard is moderately flexible with 3 pivot options available. The best pivot options share key units like LeBlanc and Illaoi. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard?

You should consider pivoting away from Shepherd / Arbiter / Challenger / Anima / Voyager / Vanguard if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 77.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.