Shepherd / Arbiter / Anima Comp

TFT Comp

Best Shepherd / Arbiter / Anima comp featuring LeBlanc in TFT Set 17.

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Set:17
Sample Size:676,359 ranked games
Tier:All Tiers
Last Updated:
6.43
Avg Place
1.35%
First Place
10.81%
Top 4 Rate
0.22%
Pick Rate

This comp averages a 6.43 placement with a 10.8% top 4 rate and a 1.4% first place rate across 676,359 ranked games. A 0.2% pick rate makes this a less contested composition.

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima builds: Illaoi with Gargoyle Stoneplate, Spirit Visage, Warmog's Armor (50.00% WR, +39.19% difference); Aurora with Guiding Hex, Jeweled Gauntlet, Spear of Shojin (0.00% WR, -10.81% difference); Diana with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (3.45% WR, -7.36% difference)
Moderate Contested Risk
This comp has Moderate contested risk and is moderately contested with reasonable availability. The most contested units are LeBlanc, Aurora, Diana due to their popularity and high cost.
Leona is a 1-cost unit with an optimal reroll level of 4. Jinx and Meepsie are 2-cost units with an optimal reroll level of 6. Aurora, Diana and Illaoi are 3-cost units with an optimal reroll level of 7. LeBlanc is a 4-cost unit with an optimal reroll level of 10.
    • Leona
      Leona
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Jinx
      Jinx
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Aurora
      Aurora
    • Diana
      Diana
    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Moderately Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Aurora.
Reroll Targets
3-star Aurora and Diana. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
Medium Cost comp (54g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Moderately Contested - 3 pivot options available.
Items
Best-in-slot items add +39.2% win rate - hold components.
Carousel Priority
Giant's Belt and Chain Vest.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Arbiter trait augments.
Upgrade priority guide showing win rates and pick rates for TFT17_Summon, Leona, Jinx, Meepsie, Aurora, Diana, Illaoi, LeBlanc at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Aurora, Diana (over 25% pick rate at 3-star). Meepsie has the highest 2-star win rate at 13.1%.
Top 5 items by win rate for each champion. Leona's best item is Gargoyle Stoneplate with a 52.7% win rate. Jinx's best item is Kraken's Fury with a 52.9% win rate. Meepsie's best item is Evenshroud with a 62.1% win rate. Aurora's best item is Nashor's Tooth with a 64.4% win rate. Diana's best item is Rabadon's Deathcap with a 58.0% win rate. Illaoi's best item is Protector's Vow with a 62.9% win rate. LeBlanc's best item is Archangel's Staff with a 62.6% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Aurora copies
Play strongest board

Focus on building economy while collecting Aurora and Diana copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Jinx as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Aurora by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Aurora. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Diana. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
90gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Aurora and Diana copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Jinx as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Aurora by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Aurora. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Diana. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Meepsie
Meepsie Key Survivor
16.4%
#2
LeBlanc
LeBlanc Key Survivor
15.4%
#3
Illaoi
Illaoi Key Survivor
15.2%
#4
Leona
Leona Contributor
13.9%
#5
Diana
Diana Contributor
13.6%
#6
Aurora
Aurora Contributor
13.0%
#7
Jinx
Jinx Contributor
12.5%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Meepsie contributes 16.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: LeBlanc (15.4%), Illaoi (15.2%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is a SILVER tier composition in TFT Set 17 with a 10.8% win rate and 6.43 average placement. The primary carries are LeBlanc and Jinx.

Strengths

  • Aurora and Diana can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 10.8% win rate requires optimal execution
  • Higher 6.43 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Focus on 3-starring Aurora for a 17.1% win rate power spike.

2

Itemization

Prioritize items for LeBlanc and Jinx. Check the Top Items section for optimal builds.

3

Positioning

Place Illaoi and Meepsie in the frontline to protect LeBlanc and Jinx in the backline. Use the positioning board above as a guide.

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F Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Voyager, Vanguard, Shepherd, Arbiter, Challenger, Anima.

What are the carries of this TFT Comp?

The primary carries for this composition are Aurora (3-Star Win Rate: 17.1%, Pick Rate: 47.3%), Diana (3-Star Win Rate: 17.2%, Pick Rate: 39.2%).

What is the best positioning for this composition?

Place your carries like LeBlanc and Jinx in the backline and your tanks like Illaoi and Meepsie in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 10.81% and an average placement of 6.43, making it a strong contender in the current meta.

What item builds does Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima use?

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima performs best with these item builds: Illaoi with Gargoyle Stoneplate, Spirit Visage, Warmog's Armor (50.00% win rate, +39.19% difference from comp average); Aurora with Guiding Hex, Jeweled Gauntlet, Spear of Shojin (0.00% win rate, -10.81% difference from comp average); Diana with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (3.45% win rate, -7.36% difference from comp average).

Is Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima contested in TFT Set 17?

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Jinx without much competition.

What is the win condition for Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima?

The win condition for Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Aurora and Diana as the primary carrys. Focus on 3-starring Aurora which has a 17.1% win rate when upgraded.

Should I reroll or level with Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima?

Yes, Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Aurora (17.1% win rate at 3-star) and Diana (17.2% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima cost to build?

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is a high cost composition requiring approximately 90 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima?

Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima is moderately flexible with 3 pivot options available. The best pivot options share key units like LeBlanc and Aurora. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima?

You should consider pivoting away from Voyager / Vanguard / Shepherd / Arbiter / Challenger / Anima if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 77.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.