Vanguard / Shepherd / Arbiter Comp

TFT Comp

Best Vanguard / Shepherd / Arbiter comp featuring LeBlanc in TFT Set 17.

D
TFT game board background
MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord
Set:17
Sample Size:676,359 ranked games
Tier:All Tiers
Last Updated:
4.73
Avg Place
6.84%
First Place
45.73%
Top 4 Rate
0.71%
Pick Rate

This comp averages a 4.73 placement with a 45.7% top 4 rate and a 6.8% first place rate across 676,359 ranked games. A 0.7% pick rate makes this a less contested composition.

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter builds: Leona with Bloodthirster, Sterak's Gage, Titan's Resolve (84.62% WR, +38.89% difference); LeBlanc with Archangel's Staff, Guinsoo's Rageblade, Giant Slayer (57.14% WR, +11.42% difference); Zoe with Morellonomicon, Spear of Shojin, Void Staff (61.90% WR, +16.18% difference)
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Karma, Nunu & Willump, LeBlanc due to their popularity and high cost. Consider having backup carries in mind.
Leona is a 1-cost unit with an optimal reroll level of 4. Zoe, Mordekaiser and Meepsie are 2-cost units with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. Karma, Nunu & Willump and LeBlanc are 4-cost units with an optimal reroll level of 10.
    • Leona
      Leona
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Zoe
      Zoe
    • Mordekaiser
      Mordekaiser
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Nunu & Willump
      Nunu & Willump
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Vanguard
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Vanguard - maximize Vanguard trait for synergy bonuses.
Economy
Medium Cost comp (66g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +38.9% win rate - hold components.
Carousel Priority
B.F. Sword and Recurve Bow.
Augment Synergies
Look for AD damage augments, Vanguard trait augments.
Top 5 items by win rate for each champion. Leona's best item is Gargoyle Stoneplate with a 52.7% win rate. Meepsie's best item is Evenshroud with a 62.1% win rate. Mordekaiser's best item is Bramble Vest with a 61.4% win rate. Zoe's best item is Morellonomicon with a 64.3% win rate. Illaoi's best item is Protector's Vow with a 62.9% win rate. Karma's best item is Spear of Shojin with a 72.3% win rate. LeBlanc's best item is Archangel's Staff with a 62.6% win rate. Nunu & Willump's best item is Adaptive Helm with a 64.6% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Leona and Zoe are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Zoe, Mordekaiser.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Nunu & Willump. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
66gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Leona and Zoe are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Zoe, Mordekaiser.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Nunu & Willump. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Karma
Karma Contributor
13.8%
#2
Nunu & Willump
Nunu & Willump Contributor
13.3%
#3
Meepsie
Meepsie Contributor
13.2%
#4
Mordekaiser
Mordekaiser Contributor
12.4%
#5
LeBlanc
LeBlanc Contributor
12.4%
#6
Illaoi
Illaoi Contributor
12.2%
#7
Zoe
Zoe Contributor
11.5%
#8
Leona
Leona Contributor
11.2%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Karma contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Nunu & Willump (13.3%), Meepsie (13.2%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is a SILVER tier composition in TFT Set 17 with a 45.7% win rate and 4.73 average placement. The primary carries are LeBlanc. This comp focuses on the Vanguard trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 45.7% win rate requires optimal execution
  • Higher 4.73 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your LeBlanc at higher levels.

2

Itemization

Prioritize items for LeBlanc. Check the Top Items section for optimal builds.

3

Positioning

Place Nunu & Willump and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

D Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Dark Star, Voyager, Conduit, Vanguard, Shepherd, Arbiter. The primary trait is Vanguard, which is active on 4 units.

What are the carries of this TFT Comp?

The primary carries for this composition are LeBlanc.

What is the best positioning for this composition?

Place your carries like LeBlanc in the backline and your tanks like Nunu & Willump and Illaoi in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 45.73% and an average placement of 4.73, making it a strong contender in the current meta.

What item builds does Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter use?

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter performs best with these item builds: Leona with Bloodthirster, Sterak's Gage, Titan's Resolve (84.62% win rate, +38.89% difference from comp average); LeBlanc with Archangel's Staff, Guinsoo's Rageblade, Giant Slayer (57.14% win rate, +11.42% difference from comp average); Zoe with Morellonomicon, Spear of Shojin, Void Staff (61.90% win rate, +16.18% difference from comp average).

Is Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter contested in TFT Set 17?

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is relatively uncontested with only a 0.7% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc without much competition.

What is the win condition for Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter?

The win condition for Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is "Vertical Vanguard". This composition focuses on maximizing the Vanguard trait with 4 units, providing strong synergy bonuses. Position your carries LeBlanc safely and itemize them properly for maximum damage output.

Should I reroll or level with Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter?

No, Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter cost to build?

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is a medium cost composition requiring approximately 66 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter?

Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter is moderately flexible with 3 pivot options available. The best pivot options share key units like Karma and Nunu & Willump. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter?

You should consider pivoting away from Dark Star / Voyager / Conduit / Vanguard / Shepherd / Arbiter if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Dark Star / Voyager with a 71.8% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.