Set:17
Sample Size:364,187 ranked games
Tier:SILVER
Last Updated:
5.54
Avg Placement
0.00%
First Place Rate
29.17%
Top 4 Rate
0.11%
Pick Rate

This comp averages a 5.54 placement with a 29.2% top 4 rate and a 0.0% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard builds: Gnar with Infinity Edge, Last Whisper, Giant Slayer (100.00% WR, +70.83% difference); Karma with Hextech Gunblade, Jeweled Gauntlet, Morellonomicon (100.00% WR, +70.83% difference); Nunu & Willump with Chain Vest, Protector's Vow, Sunfire Cape (100.00% WR, +70.83% difference)
Gnar
Gnar
100.00%
Win Rate
+70.83%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Rammus, Karma, Nunu & Willump due to their popularity and high cost. Consider having backup carries in mind.
Gnar, Jax, Mordekaiser and Meepsie are 2-cost units with an optimal reroll level of 6. Rammus, Karma, Nunu & Willump and Xayah are 4-cost units with an optimal reroll level of 10.
    • Gnar
      Gnar
    • Jax
      Jax
    • Mordekaiser
      Mordekaiser
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rammus
      Rammus
    • Karma
      Karma
    • Nunu & Willump
      Nunu & Willump
    • Xayah
      Xayah
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

Standard Level 8
Highly Contested
Win Streak
Hold For BiS Items
Moderate Flexibility
Win Condition
Standard Level 8 - level to 8 and stabilize with 2-star units.
Economy
Medium Cost comp (72g investment). Build a strong early board to preserve HP and generate streak gold.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +70.8% win rate - hold components.
Carousel Priority
B.F. Sword and Sparring Gloves.
Augment Synergies
Look for AD damage augments, Meeple trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gnar, Jax, Meepsie, Mordekaiser, Karma, Nunu & Willump, Rammus, Xayah at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Rammus has the highest 2-star win rate at 41.2%.
Top 5 items by win rate for each champion. Gnar's best item is Kraken's Fury with a 55.2% win rate. Jax's best item is Protector's Vow with a 59.7% win rate. Meepsie's best item is Thief's Gloves with a 60.4% win rate. Mordekaiser's best item is Crownguard with a 68.6% win rate. Karma's best item is Nashor's Tooth with a 63.9% win rate. Nunu & Willump's best item is Ionic Spark with a 66.7% win rate. Rammus's best item is Protector's Vow with a 60.9% win rate. Xayah's best item is Red Buff with a 63.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (6 shared units, 3.07 avg place), Dark Star / Eradicator (5 shared units, 3.36 avg place), and Dark Star / Eradicator (6 shared units, 5.92 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.

Detailed Analysis

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is classified as a Fortress composition in TFT Patch 16.9. With a 29.2% win rate and 5.54 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Gnar and Jax are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Gnar, Jax, Mordekaiser.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Rammus, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Karma. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
72gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Gnar and Jax are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Gnar, Jax, Mordekaiser.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Rammus, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Karma. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Karma
Karma Contributor
13.2%
#2
Meepsie
Meepsie Contributor
13.2%
#3
Mordekaiser
Mordekaiser Contributor
13.1%
#4
Nunu & Willump
Nunu & Willump Contributor
12.8%
#5
Rammus
Rammus Contributor
12.4%
#6
Xayah
Xayah Contributor
12.4%
#7
Jax
Jax Contributor
11.5%
#8
Gnar
Gnar Contributor
11.4%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Karma contributes 13.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Meepsie (13.2%), Mordekaiser (13.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is a SILVER tier composition in TFT Set 17 with a 29.2% win rate and 5.54 average placement. The primary carries are Xayah and Gnar.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 29.2% win rate requires optimal execution
  • Higher 5.54 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Xayah and Gnar at higher levels.

2

Itemization

Prioritize items for Xayah and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Nunu & Willump in the frontline to protect Xayah and Gnar in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

F Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Sniper, Meeple, Dark Star, Voyager, Bastion, Vanguard.

What are the carries of this TFT Comp?

The primary carries for this composition are Xayah and Gnar.

What is the best positioning for this composition?

Place your carries like Xayah and Gnar in the backline and your tanks like Rammus and Nunu & Willump in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 29.17% and an average placement of 5.54, making it a strong contender in the current meta.

What item builds does Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard use?

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard performs best with these item builds: Gnar with Infinity Edge, Last Whisper, Giant Slayer (100.00% win rate, +70.83% difference from comp average); Karma with Hextech Gunblade, Jeweled Gauntlet, Morellonomicon (100.00% win rate, +70.83% difference from comp average); Nunu & Willump with Chain Vest, Protector's Vow, Sunfire Cape (100.00% win rate, +70.83% difference from comp average).

Is Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard contested in TFT Set 17?

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Xayah and Gnar without much competition.

What is the win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard?

The win condition for Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is "Standard Level 8". This is a standard composition that aims to stabilize at level 8 with 2-star units before pushing for level 9. Position your carries Xayah, Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard?

No, Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard cost to build?

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is a medium cost composition requiring approximately 72 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard?

Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard is moderately flexible with 3 pivot options available. The best pivot options share key units like Rammus and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard?

You should consider pivoting away from Sniper / Meeple / Dark Star / Voyager / Bastion / Vanguard if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 78.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.