Set:17
Sample Size:107,872 ranked games
Tier:SILVER
Last Updated:
5.00
Avg Placement
0.00%
First Place Rate
66.67%
Top 4 Rate
0.10%
Pick Rate

This comp averages a 5.00 placement with a 66.7% top 4 rate and a 0.0% first place rate across 107,872 ranked games. A 0.1% pick rate makes this a less contested composition.

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator builds: Jhin with Deathblade, Hextech Gunblade, Striker's Flail (100.00% WR, +33.33% difference); Nunu & Willump with Steadfast Heart, Sunfire Cape, Spirit Visage (100.00% WR, +33.33% difference); Xayah with Yasuo's Bladework, Guinsoo's Rageblade, Kraken's Fury (100.00% WR, +33.33% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Jhin, Rammus, Nunu & Willump due to their popularity and high cost. You should have no trouble hitting these units.
Gnar, Jax and Mordekaiser are 2-cost units with an optimal reroll level of 6. Rhaast is a 3-cost unit with an optimal reroll level of 7. Rammus, Nunu & Willump and Xayah are 4-cost units with an optimal reroll level of 10. Jhin is a 5-cost unit with an optimal reroll level of 10.
    • Gnar
      Gnar
    • Jax
      Jax
    • Mordekaiser
      Mordekaiser
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Nunu & Willump
      Nunu & Willump
    • Xayah
      Xayah
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
Medium Cost comp (78g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +33.3% win rate - hold components.
Carousel Priority
B.F. Sword and Giant's Belt.
Augment Synergies
Look for Level augments (Level Up!, High Roller), AD damage augments, Sniper trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gnar, Jax, Mordekaiser, Rhaast, Nunu & Willump, Rammus, Xayah, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Nunu & Willump has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Gnar's best item is Last Whisper with a 64.5% win rate. Jax's best item is Bramble Vest with a 71.4% win rate. Mordekaiser's best item is Protector's Vow with a 67.2% win rate. Rhaast's best item is Steadfast Heart with a 76.9% win rate. Nunu & Willump's best item is Ionic Spark with a 64.9% win rate. Rammus's best item is Evenshroud with a 68.2% win rate. Xayah's best item is Red Buff with a 61.6% win rate. Jhin's best item is Last Whisper with a 71.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 3.09 avg place), Rogue / Dark Star (5 shared units, 3.30 avg place), and Rogue / Dark Star (5 shared units, 6.04 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~81 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is classified as a Fortress composition in TFT Patch 16.8. With a 66.7% win rate and 5.00 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Rhaast and Rammus as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Jhin
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
78gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Rhaast and Rammus as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Jhin) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Jhin. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
13.7%
#2
Rhaast
Rhaast Contributor
13.4%
#3
Mordekaiser
Mordekaiser Contributor
12.8%
#4
Nunu & Willump
Nunu & Willump Contributor
12.5%
#5
Rammus
Rammus Contributor
12.5%
#6
Xayah
Xayah Contributor
12.1%
#7
Gnar
Gnar Contributor
11.7%
#8
Jax
Jax Contributor
11.3%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Rhaast (13.4%), Mordekaiser (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is a SILVER tier composition in TFT Set 17 with a 66.7% win rate and 5.00 average placement. The primary carries are Jhin and Xayah and Gnar.

Strengths

  • High 66.7% win rate makes this a top-tier composition
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Higher 5.00 average placement indicates inconsistency
  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Jhin and Xayah at higher levels.

2

Itemization

Prioritize items for Jhin and Xayah and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Nunu & Willump in the frontline to protect Jhin and Xayah and Gnar in the backline. Use the positioning board above as a guide.

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A Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Sniper, Dark Star, Bastion, Vanguard, Redeemer, Eradicator.

What are the carries of this TFT Comp?

The primary carries for this composition are Jhin and Xayah and Gnar.

What is the best positioning for this composition?

Place your carries like Jhin and Xayah and Gnar in the backline and your tanks like Rammus and Nunu & Willump in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 66.67% and an average placement of 5.00, making it a strong contender in the current meta.

What item builds does Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator use?

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator performs best with these item builds: Jhin with Deathblade, Hextech Gunblade, Striker's Flail (100.00% win rate, +33.33% difference from comp average); Nunu & Willump with Steadfast Heart, Sunfire Cape, Spirit Visage (100.00% win rate, +33.33% difference from comp average); Xayah with Yasuo's Bladework, Guinsoo's Rageblade, Kraken's Fury (100.00% win rate, +33.33% difference from comp average).

Is Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator contested in TFT Set 17?

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Xayah and Gnar without much competition.

What is the win condition for Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator?

The win condition for Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Jhin. Position your carries Jhin, Xayah, Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator?

No, Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator cost to build?

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is a medium cost composition requiring approximately 78 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator?

Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator is moderately flexible with 3 pivot options available. The best pivot options share key units like Jhin and Rammus. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator?

You should consider pivoting away from Sniper / Dark Star / Bastion / Vanguard / Redeemer / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 76.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.