Vanguard / Shepherd TFT Comp
This comp averages a 5.40 placement with a 27.8% top 4 rate and a 2.5% first place rate across 364,187 ranked games. A 0.7% pick rate makes this a less contested composition.
- Teemo

- Nasus

- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Zoe

- Mordekaiser

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~73 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.
Detailed Analysis
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is classified as a Fortress composition in TFT Patch 16.9. With a 27.8% win rate and 5.40 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Leona and Teemo and Nasus and Lissandra and Zoe copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Leona by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Leona. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Teemo and Nasus and Lissandra and Zoe. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a medium economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Leona and Teemo and Nasus and Lissandra and Zoe copies. Play your strongest board with any 2-star units you hit naturally. Look for Teemo and Nasus as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Leona by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Leona. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Teemo and Nasus and Lissandra and Zoe. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Lissandra contributes 15.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Illaoi (14.9%), Mordekaiser (14.9%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove
Strengths
- Leona and Teemo and Nasus and Lissandra and Zoe can be 3-starred for power spikes
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 27.8% win rate requires optimal execution
- Higher 5.40 average placement indicates inconsistency
Strategic Tips
Economy Strategy
Focus on 3-starring Leona for a 27.4% win rate power spike.
Itemization
Prioritize items for Teemo. Check the Top Items section for optimal builds.
Positioning
Place Illaoi and Mordekaiser in the frontline to protect Teemo in the backline. Use the positioning board above as a guide.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
F Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Shepherd, Arbiter, Dark Star, Conduit, Vanguard, Space Groove. The primary trait is Vanguard, which is active on 4 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries like Teemo in the backline and your tanks like Illaoi and Mordekaiser in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 27.78% and an average placement of 5.40, making it a strong contender in the current meta.
What item builds does Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove use?
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove performs best with these item builds: Teemo with Guinsoo's Rageblade, Jeweled Gauntlet, Giant Slayer (46.15% win rate, +18.38% difference from comp average); Leona with Gargoyle Stoneplate, Gargoyle Stoneplate, Warmog's Armor (28.57% win rate, +0.79% difference from comp average).
Is Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove contested in TFT Set 17?
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is relatively uncontested with only a 0.7% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Teemo without much competition.
What is the win condition for Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove?
The win condition for Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Leona and Teemo and Nasus and Lissandra and Zoe as the primary carrys. Focus on 3-starring Leona which has a 27.4% win rate when upgraded.
Should I reroll or level with Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove?
Yes, Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Leona (27.4% win rate at 3-star) and Teemo (32.3% win rate at 3-star) and Nasus (31.5% win rate at 3-star) and Lissandra (30.5% win rate at 3-star) and Zoe (38.8% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove cost to build?
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is a medium cost composition requiring approximately 69 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.
What are the best pivot options for Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove?
Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove is moderately flexible with 3 pivot options available. The best pivot options share key units like Illaoi and Zoe. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove?
You should consider pivoting away from Shepherd / Arbiter / Dark Star / Conduit / Vanguard / Space Groove if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Party Animal with a 90.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.






