Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Aurelion Sol, Sylas, Varus due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.47
Avg Placement
26.67%
First Place Rate
93.33%
Top 4 Rate
0.15%
Pick Rate
No Recommended Builds

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Lux as your primary carry.
  • Reroll Targets: 3-star Lux and Vladimir and Skarner and Varus and Nidalee and Sylas. Roll down at level 5 where 1-cost units have the highest appearance rate.
  • Economy: High Cost comp (111g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: No specific BiS items required - slam components for tempo.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AP damage augments.
2-Cost Reroll
Low Contest
Loss Streak
Slam Items
Highly Flexible
Reroll Lvl 5

Nidalee, Skarner and Vladimir are 1-cost units with an optimal reroll level of 4. Lux and Zyra are 2-cost units with an optimal reroll level of 6. Sylas and Varus are 3-cost units with an optimal reroll level of 7.

    • Nidalee
      Nidalee
    • Skarner
      Skarner
    • Vladimir
      Vladimir
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Lux
      Lux
    • Zyra
      Zyra
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Sylas
      Sylas
    • Varus
      Varus
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Nidalee, Skarner, Vladimir, Lux, Zyra, Sylas, Varus, Aurelion Sol at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 85.7%
Pick Rate: 46.7%
Win Rate: 100.0%
Pick Rate: 53.3%
-
Win Rate: 100.0%
Pick Rate: 33.3%
Win Rate: 90.0%
Pick Rate: 66.7%
-
Win Rate: 100.0%
Pick Rate: 26.7%
Win Rate: 90.9%
Pick Rate: 73.3%
-
Win Rate: 100.0%
Pick Rate: 6.7%
Win Rate: 92.9%
Pick Rate: 93.3%
Win Rate: 100.0%
Pick Rate: 20.0%
Win Rate: 91.7%
Pick Rate: 80.0%
-
Win Rate: 100.0%
Pick Rate: 6.7%
Win Rate: 90.0%
Pick Rate: 66.7%
Win Rate: 100.0%
Pick Rate: 26.7%
-
Win Rate: 100.0%
Pick Rate: 40.0%
Win Rate: 88.9%
Pick Rate: 60.0%
Win Rate: 83.3%
Pick Rate: 40.0%
Win Rate: 100.0%
Pick Rate: 60.0%
-

Top 5 items by win rate for each champion. Nidalee's best item is Infinity Edge with a 70.3% win rate. Skarner's best item is Protector's Vow with a 70.4% win rate. Vladimir's best item is Dragon's Claw with a 67.3% win rate. Lux's best item is Void Staff with a 72.1% win rate. Zyra's best item is Nashor's Tooth with a 100.0% win rate. Sylas's best item is Steadfast Heart with a 73.3% win rate. Varus's best item is Infinity Edge with a 78.3% win rate. Aurelion Sol's best item is Void Staff with a 87.9% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Infinity Edge70.3%
Titan's Resolve68.8%
Sterak's Gage62.7%
Guinsoo's Rageblade60.9%
Giant Slayer58.3%
Protector's Vow70.4%
Ionic Spark66.0%
Thief's Gloves64.5%
Warmog's Armor63.8%
Sunfire Cape60.9%
Dragon's Claw67.3%
Protector's Vow66.7%
Bramble Vest64.9%
Sunfire Cape62.3%
Gargoyle Stoneplate60.6%
Void Staff72.1%
Blue Buff60.4%
Jeweled Gauntlet57.3%
Archangel's Staff56.3%
Nashor's Tooth55.2%
Nashor's Tooth100.0%
Thief's Gloves77.8%
Spear of Shojin76.2%
Adaptive Helm75.0%
Morellonomicon72.7%
Steadfast Heart73.3%
Gargoyle Stoneplate68.0%
Spirit Visage66.4%
Adaptive Helm65.9%
Warmog's Armor65.8%
Infinity Edge78.3%
Nashor's Tooth66.7%
Archangel's Staff64.0%
Blue Buff59.4%
Striker's Flail59.3%
Void Staff87.9%
Blue Buff81.0%
Adaptive Helm73.1%
Hextech Gunblade71.4%
Nashor's Tooth67.6%

If contested, consider pivoting to Astral / Bruiser (7 shared units, 2.19 avg place), Astral / Bruiser (7 shared units, 2.74 avg place), and Astral / Bruiser (7 shared units, 2.75 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~137 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Astral / Whispers / Bruiser / Mage / Evoker / Dragon usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 26.7%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Lux or Vladimir or Skarner or Varus or Nidalee or Sylas significantly increases your chances of taking first.

Detailed Analysis

Astral / Whispers / Bruiser / Mage / Evoker / Dragon is classified as a Late Game Tank composition in TFT Patch 16.2. With a 93.3% win rate and 2.47 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Astral / Whispers / Bruiser / Mage / Evoker / Dragon. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Lux copies
Play strongest board

Focus on building economy while collecting Lux and Vladimir and Skarner and Varus and Nidalee and Sylas copies. Play your strongest board with any 2-star units you hit naturally. Look for Nidalee and Skarner as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Lux by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Lux. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Vladimir and Skarner and Varus and Nidalee and Sylas. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
129gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Lux and Vladimir and Skarner and Varus and Nidalee and Sylas copies. Play your strongest board with any 2-star units you hit naturally. Look for Nidalee and Skarner as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Lux by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Lux. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Vladimir and Skarner and Varus and Nidalee and Sylas. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Astral / Whispers / Bruiser / Mage / Evoker / Dragon. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Aurelion SolKey Survivor
15.0%
#2
SylasContributor
12.9%
#3
ZyraContributor
12.5%
#4
NidaleeContributor
12.4%
#5
SkarnerContributor
11.9%
#6
VarusContributor
11.9%
#7
LuxContributor
11.8%
#8
VladimirContributor
11.5%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Aurelion Sol contributes 15.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Sylas (12.9%), Zyra (12.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Astral / Whispers / Bruiser / Mage / Evoker / Dragon

Astral / Whispers / Bruiser / Mage / Evoker / Dragon is a SILVER tier composition in TFT Set 16 with a 93.3% win rate and 2.47 average placement. This comp focuses on the Astral trait.

Strengths

  • High 93.3% win rate makes this a top-tier composition
  • Excellent 2.47 average placement for reliable top 4
  • Strong 26.7% first place rate for high-rolling games
  • Lux and Vladimir and Skarner and Varus and Nidalee and Sylas can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Lux for a 92.9% win rate power spike.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Sylas and Skarner in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Astral, Whispers, Bruiser, Mage, Evoker, Dragon. The primary trait is Astral, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Lux (3-Star Win Rate: 92.9%, Pick Rate: 93.3%), Vladimir (3-Star Win Rate: 90.9%, Pick Rate: 73.3%), Skarner (3-Star Win Rate: 90.0%, Pick Rate: 66.7%), Varus (3-Star Win Rate: 88.9%, Pick Rate: 60.0%), Nidalee (3-Star Win Rate: 100.0%, Pick Rate: 53.3%), Sylas (3-Star Win Rate: 100.0%, Pick Rate: 26.7%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Sylas and Skarner in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 93.33% and an average placement of 2.47, making it a strong contender in the current meta.

What item builds does Astral / Whispers / Bruiser / Mage / Evoker / Dragon use?

There are currently no specific item builds recommended for Astral / Whispers / Bruiser / Mage / Evoker / Dragon. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Astral / Whispers / Bruiser / Mage / Evoker / Dragon contested in TFT Set 16?

Astral / Whispers / Bruiser / Mage / Evoker / Dragon is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Astral / Whispers / Bruiser / Mage / Evoker / Dragon?

The win condition for Astral / Whispers / Bruiser / Mage / Evoker / Dragon is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Lux and Vladimir and Skarner and Varus and Nidalee and Sylas as the primary carrys. Focus on 3-starring Lux which has a 92.9% win rate when upgraded.

Should I reroll or level with Astral / Whispers / Bruiser / Mage / Evoker / Dragon?

Yes, Astral / Whispers / Bruiser / Mage / Evoker / Dragon is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Lux (92.9% win rate at 3-star) and Vladimir (90.9% win rate at 3-star) and Skarner (90.0% win rate at 3-star) and Varus (88.9% win rate at 3-star) and Nidalee (100.0% win rate at 3-star) and Sylas (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Astral / Whispers / Bruiser / Mage / Evoker / Dragon cost to build?

Astral / Whispers / Bruiser / Mage / Evoker / Dragon is a high cost composition requiring approximately 129 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Astral / Whispers / Bruiser / Mage / Evoker / Dragon?

Astral / Whispers / Bruiser / Mage / Evoker / Dragon is highly flexible with 4 similar compositions available for pivoting. The best pivot options share key units like Aurelion Sol and Sylas. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Astral / Whispers / Bruiser / Mage / Evoker / Dragon?

You should consider pivoting away from Astral / Whispers / Bruiser / Mage / Evoker / Dragon if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Astral / Bruiser with a 93.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 4 alternative compositions.