This table showcases the TFT Set 7 team compositions with the highest win rates, helping you identify the most successful comps for climbing ranked. Top 8-champion Set 7 compositions: Astral (84.6% WR, 2.7 avg), Astral (84.4% WR, 2.7 avg), Bard (84.3% WR, 2.8 avg). Astral/Bruiser leads with 84.62% win rate and 2.74 average placement. Astral follows at 84.44% win rate. Analyzing 10 8-comp compositions with real-time performance statistics.
The Recommended Comps overlay shows the strongest meta comps matched to the traits and units you're already running — with win rate, average placement, and 1st-place odds — without ever leaving TFT.

Primary | Champions | Avg | Top 4 | First | Contested Risk | |
|---|---|---|---|---|---|---|
Avg Place 2.74 | Top 4 84.62% | First Place 30.77% | Low Contested Risk | |||
Games221 Gold value110 gold Avg exit round5-7 Avg game length35:11 Dmg to players141 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 2.75 | Top 4 84.44% | First Place 27.41% | Low Contested Risk | |||
Games135 Gold value117 gold Avg exit round6-1 Avg game length35:24 Dmg to players143 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 2.76 | Top 4 84.34% | First Place 25.30% | Low Contested Risk | |||
Games166 Gold value81 gold Avg exit round6-1 Avg game length35:47 Dmg to players139 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 2.96 | Top 4 81.58% | First Place 24.56% | Low Contested Risk | |||
Games114 Gold value69 gold Avg exit round5-7 Avg game length36:13 Dmg to players135 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 2.88 | Top 4 80.07% | First Place 30.07% | Low Contested Risk | |||
Games296 Gold value111 gold Avg exit round5-7 Avg game length35:03 Dmg to players139 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 3.45 | Top 4 73.83% | First Place 12.15% | Low Contested Risk | |||
Games107 Gold value68 gold Avg exit round5-6 Avg game length33:48 Dmg to players120 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 3.18 | Top 4 73.00% | First Place 28.00% | Low Contested Risk | |||
Games100 Gold value95 gold Avg exit round5-6 Avg game length34:14 Dmg to players132 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 3.73 | Top 4 64.52% | First Place 13.82% | Low Contested Risk | |||
Games217 Gold value108 gold Avg exit round5-6 Avg game length33:49 Dmg to players118 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline — Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 4.17 | Top 4 60.09% | First Place 11.47% | Low Contested Risk | |||
Games218 Gold value72 gold Avg exit round5-5 Avg game length32:43 Dmg to players107 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Avg Place 4.36 | Top 4 53.72% | First Place 12.40% | Low Contested Risk | |||
Games121 Gold value69 gold Avg exit round5-4 Avg game length32:13 Dmg to players101 Contested RiskLow Contested Risk Frontline & backlineFrontline Backline Grouped by unit role — not a recommended board layout. Carry buildsNo build data for this comp yet. Star-up priority | ||||||
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
Grouped by unit role — not a recommended board layout.
No build data for this comp yet.
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The best TFT comp in TFT Set 7 is Astral/Bruiser, achieving a 84.6% win rate and 2.74 average placement. This composition is effective for climbing ranked and consistently places in top 4.
Focus on finding your core units and items early, then stabilize and push levels for your final composition.
For consistent LP gains in TFT Set 7, Astral/Bruiser offers the best average placement at 2.74. Other reliable options include Astral/Bruiser (2.75 avg) and Bard/Cavalier (2.76 avg). Consistent comps minimize bottom 4 finishes and provide steady climbing.
Astral/Bruiser is a great option for players looking for an easier climb. With a 84.6% win rate but only 0.1% pick rate, you're unlikely to be contested, making the game easier to navigate. Low contestation means you can naturally find your units without having to force pivots.
In TFT Set 7, Astral/Bruiser has a 0.2% pick rate, meaning it's heavily contested. If you see others going for it, consider flexing into alternatives like Astral/Bruiser. Force a comp when you hit early units and items, or when it's uncontested. Flex when you see 2+ players competing for the same units.
The top 3 win rate comps are: 1) Astral/Bruiser (84.6%), 2) Astral/Bruiser (84.4%), and 3) Bard/Cavalier (84.3%). These represent the strongest compositions for maximizing LP in ranked games.
Win rate shows how often a composition achieves top 4 placement, which gains LP in ranked. High win rate comps like Astral/Bruiser (84.6%) consistently perform well across many games. However, also consider pick rate—heavily contested comps may underperform in your games if multiple players force them.