Nuke
Pick Rate
7.2%
Avg ADR
78.2
Avg Rounds
21.9

Nuke Active Duty

Skill Bracket
All Ranks
Sample Size
22,941
Updated
October 2026
Methodology
Data Methodology

Nuke sees a 7.2% pick rate in Counter-Strike 2 with 78.2 average ADR, 21.9 rounds per match and a 51.0% average headshot rate — all from real matches.

Nuke S Tier

Nuke Popularity Rating

Rank #6 of 7 maps•7.2% pick rate

On the Counter-Strike 2 active-duty rotation, Nuke is one of the most-played maps, pulling a 7.2% pick rate to rank 6th of 7 maps we track. Those figures come from 22,941 real FACEIT matches and measure how often players actually queue into Nuke — a popularity signal, not a balance or win-rate score.

Nuke Detailed Statistics

Pick Rate7.2%
Avg ADR78.2
Avg HS%51.0%
Avg K/D1.06
Kills/Round0.72
Utility Dmg66
Avg Rounds21.9
Sample Size22,941

Nuke Pick Rate & Popularity

Nuke sits 6th of 7 maps we track by pick rate, chosen in 7.2% of matches — below the 14.3% even-split baseline. You will load into Nuke in nearly every session, so time spent learning its angles and defaults pays off constantly.

Nuke Combat Profile vs the Meta

Fights on Nuke run at 78.2 average damage per round (in line with the 78.6 pool average) with a 51.0% headshot rate (close to the 49.7% average) and a 1.06 average K/D. Engagement ranges are mixed, rewarding flexible loadouts over a single playstyle. Teams average 66 utility damage per match, marking a map where raw aim tends to matter more than utility.

  • Nuke
  • Average Map

Nuke Tactical Profile

Nuke rewards more than raw aim. Clutchers convert 37.9% of their 1v1s and 21.2% of their 1v2s here (right around the pool average). Flashes are about average at 47.8% success, blinding 4.0 enemies per match. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.

  • Opening Kills / Match2.2
  • Multi-Kills / Match3.9
  • Enemies Flashed / Match4.0

Nuke Round Dynamics: CT vs T Side Balance

Nuke is close to balanced in matches recorded by MetaBot Desktop users: Counter-Terrorists win 46.9% of regulation rounds, and the 95% confidence range (43.3–50.5%) includes 50%, so neither side has a measurable edge. The team that wins a pistol round also takes the next two rounds 48.6% of the time, above the 41.9% average across tracked maps. A halftime lead turns into a match win 86.7% of the time, and 0.0% of matches go to overtime.

CT46.9%53.1%T

Whisker: 95% confidence interval for the CT round win rate (43.3–50.5%), from 742 regulation rounds. The dashed line marks 50%.

Pistol rounds, halftime and overtime

  • Pistol rounds won by CT37.8%Share of pistol rounds (rounds 1 and 13) won by the defendersn = 74 pistol rounds
  • Pistol conversion48.6%Pistol-round winners who also won the next two roundsn = 72 pistol rounds · all-map average 41.9%
  • Halftime lead → win86.7%Teams leading at halftime that went on to win the matchn = 30 matches with a halftime lead
  • Overtime rate0.0%Matches tied 12–12 after regulation0 of 37 matches
  • Comeback rate5.7%Matches won after trailing by 5 or more rounds2 of 35 decided matches
  • Average match length31 min20.1 rounds per match on averagen = 37 matches

Based on 742 regulation rounds across 37 matches recorded by MetaBot Desktop users (updated October 2026). Overtime rounds are excluded from the CT/T split; match-level rates use every recorded match. Stats only appear once a map passes our minimum sample size.

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Nuke CS2 Stats FAQ

How popular is Nuke in CS2?

Nuke has a 7.2% pick rate across analyzed FACEIT matches.

What is the average ADR on Nuke?

Players average 78.2 ADR and a 1.06 K/D on Nuke.

How long are rounds on Nuke?

Nuke averages 21.9 rounds per match.

Is Nuke a rifle map or an AWP map?

Nuke plays as a balanced map with a healthy mix of rifle, pistol and AWP fights.

Is Nuke CT or T sided in CS2?

Nuke is balanced: Counter-Terrorists win 46.9% of regulation rounds and Terrorists 53.1%, and the 95% confidence range (43.3–50.5%) includes 50%. This is based on 742 regulation rounds from 37 matches recorded by MetaBot Desktop users; overtime rounds are excluded.

How important is the pistol round on Nuke?

On Nuke, the team that wins a pistol round also wins the next two rounds 48.6% of the time, above the 41.9% average across tracked maps. Counter-Terrorists win 37.8% of pistol rounds here, measured over 74 pistol rounds.

What is the clutch win rate on Nuke?

On Nuke, players win 37.9% of 1v1 clutches and 21.2% of 1v2 clutches, based on real FACEIT matches.

How effective are flashbangs on Nuke?

On Nuke, 47.8% of flashes lead to a kill and players blind 4.0 enemies per match on average — about average for the map pool.