Ambrus's Cellars: Seeing Red Activity
- Location
- Maragir
- Region
- Maragir Wealds
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ambrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Type
- Activity
- Starts
- Maragir
- Time cost
- 3 time units
- Time of day
- Day or night
- Reward
- 750 XP
- Steps
- 3 steps, 3 on the map
Ambrus's Cellars: Seeing Red Walkthrough
3 of the 3 objectives for Ambrus's Cellars: Seeing Red are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Ambrus's Cellars: Seeing Red
- StartsBegins in Maragir.
- Time cost3 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Ambrus's Cellars: Seeing Red step by step

One marker covers an area to search rather than an exact spot.
- Defeat the guardsDay & Night
The blood cellar is well guarded. I will have to deal with the soldiers first if I want to destroy it.
Search area on the map - Investigate the cellarDay & Night
The blood should be stored somewhere around here.
Pinned on the map - Destroy the blood stock3 time unitsDay & Night
Time to destroy the stockpiled blood. Ambrus – or any other vrakhiri for that matter – won't dine tonight.
Pinned on the map — pin 2
Ambrus's Cellars: Seeing Red rewards
On completion
- 750 XP
- 2 skill point(s)
Picked up along the way
- Vial of Human Blood ×3
Show the 2 endings — spoilers
Every way Ambrus's Cellars: Seeing Red can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I have destroyed the blood stockpile – Ambrus is sure to get very angry about this.
Rewards: 750 XP, 2 skill point(s)
- Ending 2Failure
In the end, I never got round to destroying the blood cellar.
Ambrus's Cellars: Seeing Red is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Cellars: Seeing Red takes place around Maragir. Ambrus's Cellars: Seeing Red has 3 objectives, 0 of them optional. 3 of the objectives in Ambrus's Cellars: Seeing Red are pinned on the world map, so you can see where each step happens. Ambrus's Cellars: Seeing Red has 2 possible endings.
See Also
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
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Ambrus's Cellars: Seeing Red FAQ
How do you complete Ambrus's Cellars: Seeing Red?
Ambrus's Cellars: Seeing Red runs to 3 objectives. It opens with "Defeat the guards" and finishes with "Destroy the blood stock". The full list, with map pins and time costs, is in the walkthrough above.
How long does Ambrus's Cellars: Seeing Red take?
Ambrus's Cellars: Seeing Red spends 3 time units off the story clock across its 3 objectives.
Should I do Ambrus's Cellars: Seeing Red by day or by night?
Ambrus's Cellars: Seeing Red can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Ambrus's Cellars: Seeing Red?
Ambrus's Cellars: Seeing Red begins around Maragir — start from the first objective in the walkthrough above.
What are the objectives of Ambrus's Cellars: Seeing Red?
Ambrus's Cellars: Seeing Red has 3 objectives: Defeat the guards, Investigate the cellar, Destroy the blood stock. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Ambrus's Cellars: Seeing Red take place?
3 of the 3 objectives in Ambrus's Cellars: Seeing Red have a marked location, in and around Maragir Wealds. The numbered map above matches the objective list.
What are the rewards for Ambrus's Cellars: Seeing Red?
Completing Ambrus's Cellars: Seeing Red rewards 750 XP, 2 skill point(s).
How many endings does Ambrus's Cellars: Seeing Red have?
Ambrus's Cellars: Seeing Red has 2 endings in the game files, 1 of them failures.
Is Ambrus's Cellars: Seeing Red missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.