Ambrus's Cellars: Uninvited Activity

ActivityCourt activity: AmbrusDayNightMissable
Region
St. Tyna's Grove
Missable
Yes
Methodology
Data Methodology

Ambrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.

Type
Activity
Time cost
3 time units
Time of day
Day or night
Steps
3 steps, 3 on the map

Ambrus's Cellars: Uninvited Walkthrough

3 of the 3 objectives for Ambrus's Cellars: Uninvited are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start Ambrus's Cellars: Uninvited

  • StartsBegins in St. Tyna's Grove.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Ambrus's Cellars: Uninvited step by step

World map of The Blood of Dawnwalker with the objectives of Ambrus's Cellars: Uninvited marked
2 marked locations for Ambrus's Cellars: Uninvited, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Investigate the ruinsDay & Night

    There is something off about this place. Where have all the guards gone?

    Pinned on the map
  2. Deal with the creatureDay & Night

    A grotesque creature somehow found its way into Ambrus's blood cellar. I have to kill it.

    Pinned on the map — pin 1
  3. Destroy the blood stock3 time unitsDay & Night

    All that's left to do here is to get rid of the stocked up blood. The vrakhiri won't be happy about that. Good.

    Pinned on the map — pin 1

Ambrus's Cellars: Uninvited rewards

On completion

  • 750 XP
  • 2 skill point(s)
  • Kobold's Blood ×1
Show the 2 endings — spoilers

Every way Ambrus's Cellars: Uninvited can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    I have destroyed the blood stockpile – Ambrus is sure to get very angry about this.

    Rewards: 750 XP, 2 skill point(s), Kobold's Blood ×1

  2. Ending 2Failure

    In the end, I never got round to destroying the blood cellar.

Ambrus's Cellars: Uninvited is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Cellars: Uninvited takes place around St. Tyna's Grove. Ambrus's Cellars: Uninvited has 3 objectives, 0 of them optional. 3 of the objectives in Ambrus's Cellars: Uninvited are pinned on the world map, so you can see where each step happens. Ambrus's Cellars: Uninvited has 2 possible endings.

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Ambrus's Cellars: Uninvited FAQ

How do you complete Ambrus's Cellars: Uninvited?

Ambrus's Cellars: Uninvited runs to 3 objectives. It opens with "Investigate the ruins" and finishes with "Destroy the blood stock". The full list, with map pins and time costs, is in the walkthrough above.

How long does Ambrus's Cellars: Uninvited take?

Ambrus's Cellars: Uninvited spends 3 time units off the story clock across its 3 objectives.

Should I do Ambrus's Cellars: Uninvited by day or by night?

Ambrus's Cellars: Uninvited can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Ambrus's Cellars: Uninvited?

Ambrus's Cellars: Uninvited begins around St. Tyna's Grove — start from the first objective in the walkthrough above.

What are the objectives of Ambrus's Cellars: Uninvited?

Ambrus's Cellars: Uninvited has 3 objectives: Investigate the ruins, Deal with the creature, Destroy the blood stock. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Ambrus's Cellars: Uninvited take place?

3 of the 3 objectives in Ambrus's Cellars: Uninvited have a marked location, in and around St. Tyna's Grove. The numbered map above matches the objective list.

What are the rewards for Ambrus's Cellars: Uninvited?

Completing Ambrus's Cellars: Uninvited rewards 750 XP, 2 skill point(s), Kobold's Blood ×1.

How many endings does Ambrus's Cellars: Uninvited have?

Ambrus's Cellars: Uninvited has 2 endings in the game files, 1 of them failures.

Is Ambrus's Cellars: Uninvited missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.