The Firebrand Main quest · Act 1

Main questAct 1DayMissable
Region
Briar Sloughs
Missable
Yes
Methodology
Data Methodology

The manumits. I've heard this name before – they are a group of rebels who challenge Brencis's rule in the valley. Elusive and secretive, they won't be easy to find... But if I manage to do it, perhaps we can join forces against a common enemy.

Type
Main quest · Act 1
Time cost
6 time units
Time of day
Day
Reward
75 XP
Steps
22 steps, 9 on the map

The Firebrand Walkthrough

9 of the 22 objectives for The Firebrand are pinned on the map below, 5 of them optional. The numbers on the map match the numbered steps.

How to start The Firebrand

  • StartsBegins in Briar Sloughs.
  • Time cost6 time units
  • Time of dayDay only
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

The Firebrand step by step

World map of The Blood of Dawnwalker with the objectives of The Firebrand marked
6 marked locations for The Firebrand, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.

3 markers cover an area to search rather than an exact spot.

  1. Go to the mill1 time unitDay & Night

    It appears that the miller has been smuggling contraband for the manumits. I need to speak with him about this.

    Search area on the map
  2. Go to Stoneward PostTime-sensitiveDay & Night

    Soldiers are holding captured manumits at Stoneward Post. If I speak with the rebels there, I may learn where to find their leader.

    Pinned on the map
  3. Speak to the overseer1 time unitDay

    To meet the miller, I must speak with the prison overseer first.

  4. Fight CerbusDay

    The prison overseer will allow me to speak with the miller if I defeat a soldier named Cerbus, who busted his eye.

  5. Go back to the overseerDay

    I should go back to the prison overseer and tell him about my fight with Cerbus.

  6. Speak with the miller2 time unitsDay

    I can finally go down to the prison cells and speak with the miller.

    Pinned on the map
  7. Find Mert's bodyDay & Night

    When I entered Stonward Post, the miller was already dead. I must find his body and compel his soul to tell me how to reach the manumits.

    Pinned on the map — pin 6
  8. Look for catalystsDay & Night

    To compel Mert's soul, I need to find items that once held meaning for him.

    Pinned on the map — pin 6
  9. Question Mert's corpse2 time unitsDay

    I have to question the miller's corpse. He could still tell me something relevant about the manumits.

    Pinned on the map — pin 6
  10. Head southeast to find the rendezvous point

    I've found the bridge that the miller pointed out. Now, I must head southeast to reach the rendezvous point and rescue that rebel girl. Sara, wasn't it?

  11. Rescue Sara

    According to Mert, a girl named Sara is the contact for the manumits. However, she may have already been captured by soldiers at the rendezvous point. I need to rescue her.

  12. Talk with the merchantOptionalDay

    A woman in the Stoneward Post told me she left a blanket for her imprisoned husband – only to find it amidst merchant Yenno's goods. I should ask him about this and see if I can learn something useful.

  13. Talk with the overseerOptionalTime-sensitiveDay

    I've heard that the Stoneward Post overseer is selling belongings taken away from the prisoners. I can confront him about this.

  14. Talk with the commanderOptionalDay

    I know that the guards in the Stoneward Post are trading items taken away from the prisoners. I can talk about it with the commander.

  15. Ask the overseer to let you talk to MertDay & Night

    I have told the commander about the dirty business taking place inside the Stoneward Post. Now I can enter the prison and talk to Mert.

  16. Talk with the angry womanOptionalDay

    I've overheard an angry woman screaming at a soldier about some stolen goods. Maybe I can learn more about the issue.

  17. Search Vlad's hutDay & Night

    I know Vlad joined the manumits. Maybe I can find some clues in his hut that will lead me to them.

    Search area on the map
  18. Retrieve your weapons

    The soldier at the gate of Stoneward Post confiscated my weapons. I need to retrieve them.

  19. Kill the soldiersOptionalDay & Night

    The soldiers sniffing around Mert and Renna's mill are clearly up to no good. I could save some time by simply getting rid of them...

  20. Speak with the commanderDay & Night

    The captured manumits held at Stoneward Post might tell me where to find their leader. But before I try to reach them behind the soldiers's backs, I should probably speak with the post's commander and size up the situation.

  21. Learn more about the miller's fateDay & Night

    Brencis's soldiers were watching Mert's mill. Could that mean Mert knows something that might help me? To find out, I have to learn where he is now.

    Search area on the map — pin 1
  22. Search the guard post for any rebel alliesDay & NightPinned on the map — pin 6

The Firebrand rewards

On completion

  • 75 XP
Show the 3 endings — spoilers

Every way The Firebrand can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    Getting in touch with the manumits has proven to be even harder than I thought. I am close, though – just need to dig a little deeper...

    Rewards: 75 XP

  2. Ending 2

    Sara was killed by the soldiers. She was my only tie to the manumits, so any chance I had to contact them died with her.

  3. Ending 3Failure

    In the end, I never really got into contact with the manumits and found another way to challenge Brencis.

The Firebrand is a Main quest in The Blood of Dawnwalker with 1 playable version(s). The Firebrand belongs to Act 1 of the main story. The Firebrand takes place around Briar Sloughs. The Firebrand has 22 objectives, 5 of them optional. 9 of the objectives in The Firebrand are pinned on the world map, so you can see where each step happens. The Firebrand has 3 possible endings.

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The Firebrand FAQ

How do you complete The Firebrand?

The Firebrand runs to 22 objectives. It opens with "Go to the mill" and finishes with "Search the guard post for any rebel allies". The full list, with map pins and time costs, is in the walkthrough above.

How long does The Firebrand take?

The Firebrand spends 6 time units off the story clock across its 22 objectives.

Should I do The Firebrand by day or by night?

The Firebrand is only available during Day.

How do I start The Firebrand?

The Firebrand begins around Briar Sloughs — start from the first objective in the walkthrough above.

What are the objectives of The Firebrand?

The Firebrand has 22 objectives: Go to the mill, Go to Stoneward Post, Speak to the overseer, Fight Cerbus, Go back to the overseer, Speak with the miller, Find Mert's body, Look for catalysts, Question Mert's corpse, Head southeast to find the rendezvous point, Rescue Sara, Talk with the merchant, Talk with the overseer, Talk with the commander, Ask the overseer to let you talk to Mert, Talk with the angry woman, Search Vlad's hut, Retrieve your weapons, Kill the soldiers, Speak with the commander, Learn more about the miller's fate, Search the guard post for any rebel allies. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of The Firebrand take place?

9 of the 22 objectives in The Firebrand have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.

What are the rewards for The Firebrand?

Completing The Firebrand rewards 75 XP.

How many endings does The Firebrand have?

The Firebrand has 3 endings in the game files, 1 of them failures.

Is The Firebrand missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.