What Hunts the Night Main quest · Act 1

Main questAct 1NightMissable
Location
Middens
Region
Svartrau City
Missable
Yes
Methodology
Data Methodology

Crake wishes to work with me to uncover what sort of monsters Brencis is creating.

Type
Main quest · Act 1
Starts
Middens
Time cost
3 time units
Time of day
Night
Reward
75 XP
Steps
13 steps, 6 on the map

What Hunts the Night Walkthrough

6 of the 13 objectives for What Hunts the Night are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start What Hunts the Night

  • StartsBegins in Middens.
  • Time cost3 time units
  • Time of dayNight only
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

What Hunts the Night step by step

World map of The Blood of Dawnwalker with the objectives of What Hunts the Night marked
4 marked locations for What Hunts the Night, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Report back to CrakeDay & Night

    I found out what happened to the missing scouts, but Crake won't be too happy about it.

  2. Meet Crake and Sara in front of St. Teotim's Church at nightNight

    Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.

    Pinned on the map
  3. Follow Crake and SaraNight

    No signs of the guards. We can move forward to investigate the church.

  4. Open church gate from the other sideNight

    Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.

    Pinned on the map
  5. Investigate the churchyardNight

    We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.

    Pinned on the map — pin 2
  6. Inspect the monster's remainsNight

    Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.

    Pinned on the map — pin 2
  7. Help Crake escape the ambushNight

    Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!

  8. Open the gate from the other sideNight

    We’ve hit a locked gate. I need to open it for Crake.

    Pinned on the map
  9. Help Crake investigate the scouts's deaths3 time unitsNight

    Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.

  10. Show the inscription to CrakeNight

    I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.

  11. Check the belltower doorsNight

    That black trail leads to the belltower doors. I wonder what hides behind them...

    Pinned on the map
  12. Defeat the monsterNight

    While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.

  13. Investigate clues in the attic

    The scouts's lookout post was located in the attic. I must search it for clues about what happened to them.

What Hunts the Night rewards

On completion

  • 75 XP
Show the 3 endings — spoilers

Every way What Hunts the Night can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    The odd inscription I found in that monster's mouth may hold the secret to defeating all of them. Fortunately, Crake knows someone who can help decipher it.

    Rewards: 75 XP

  2. Ending 2Failure

    I have failed the manumits. That path is closed to me now.

  3. Ending 3

    I was never able to get to the bottom of this mess with Brencis's monsters.

What Hunts the Night is a Main quest in The Blood of Dawnwalker with 1 playable version(s). What Hunts the Night belongs to Act 1 of the main story. What Hunts the Night takes place around Middens. What Hunts the Night has 13 objectives, 0 of them optional. 6 of the objectives in What Hunts the Night are pinned on the world map, so you can see where each step happens. What Hunts the Night has 3 possible endings.

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What Hunts the Night FAQ

How do you complete What Hunts the Night?

What Hunts the Night runs to 13 objectives. It opens with "Report back to Crake" and finishes with "Investigate clues in the attic". The full list, with map pins and time costs, is in the walkthrough above.

How long does What Hunts the Night take?

What Hunts the Night spends 3 time units off the story clock across its 13 objectives.

Should I do What Hunts the Night by day or by night?

What Hunts the Night is only available during Night.

How do I start What Hunts the Night?

What Hunts the Night begins around Middens — start from the first objective in the walkthrough above.

What are the objectives of What Hunts the Night?

What Hunts the Night has 13 objectives: Report back to Crake, Meet Crake and Sara in front of St. Teotim's Church at night, Follow Crake and Sara, Open church gate from the other side, Investigate the churchyard, Inspect the monster's remains, Help Crake escape the ambush, Open the gate from the other side, Help Crake investigate the scouts's deaths, Show the inscription to Crake, Check the belltower doors, Defeat the monster, Investigate clues in the attic. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of What Hunts the Night take place?

6 of the 13 objectives in What Hunts the Night have a marked location, in and around Svartrau City. The numbered map above matches the objective list.

What are the rewards for What Hunts the Night?

Completing What Hunts the Night rewards 75 XP.

How many endings does What Hunts the Night have?

What Hunts the Night has 3 endings in the game files, 1 of them failures.

Is What Hunts the Night missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.