Who Pulls the Strings Main quest · Act 1
- Region
- The Silts
- Missable
- Yes
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.
- Type
- Main quest · Act 1
- Starts
- The Silts
- Time cost
- 5 time units
- Time of day
- Day or night
- Reward
- 1000 XP
- Steps
- 6 steps, 4 on the map
Who Pulls the Strings Walkthrough
4 of the 6 objectives for Who Pulls the Strings are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.
How to start Who Pulls the Strings
- StartsBegins in The Silts.
- Time cost5 time units
- Time of dayDay or night
- Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.
Who Pulls the Strings step by step

- Go to Aurelius's TowerDay & Night
Mage Aurelius holds the book we need. I have to retrieve it from his tower.
Pinned on the map - Find a way to enter the towerDay & Night
I have located Aurelius's Tower. Now I need to find a way to get inside.
Pinned on the map — pin 1 - Search the tower3 time unitsDay & Night
The book should be somewhere within the tower. I need to look for it.
Pinned on the map — pin 1 - Show Marat the book2 time unitsDay & Night
I found the book! And it contains a hex that will allow me to weaken the gargoyles! I must show this to Marat.
- Ask Marat how preparations are goingDay & Night
Since we know how to defeat the gargoyles, it's time to ask Marat if the manumits are ready to march on Greifberg Castle.
Pinned on the map - Acquire Life Lock hex from Silas's book and learn it.Day & Night
I now hold Silas’s notes, containing a hex to weaken the gargoyles. I must learn it yet.
Who Pulls the Strings rewards
On completion
- 1000 XP
Show the 3 endings — spoilers
Every way Who Pulls the Strings can end, in the game's own words. Read on only if you want it spoiled.
- Ending 1
I showed Marat the hex that will allow me to weaken the gargoyles. We are finally preparing to march on Greifberg Castle. I should return to him when I'm ready.
Rewards: 1000 XP
- Ending 2Failure
I have failed the manumits. That path is closed to me now.
- Ending 3Failure
I never confronted Aurelius in his tower.
Who Pulls the Strings is a Main quest in The Blood of Dawnwalker with 2 playable version(s). Who Pulls the Strings belongs to Act 1 of the main story. Who Pulls the Strings takes place around The Silts. Who Pulls the Strings has 6 objectives, 0 of them optional. 4 of the objectives in Who Pulls the Strings are pinned on the world map, so you can see where each step happens. Who Pulls the Strings has 3 possible endings.
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Who Pulls the Strings FAQ
How do you complete Who Pulls the Strings?
Who Pulls the Strings runs to 6 objectives. It opens with "Go to Aurelius's Tower" and finishes with "Acquire Life Lock hex from Silas's book and learn it.". The full list, with map pins and time costs, is in the walkthrough above.
How long does Who Pulls the Strings take?
Who Pulls the Strings spends 5 time units off the story clock across its 6 objectives.
Should I do Who Pulls the Strings by day or by night?
Who Pulls the Strings can be started by day or by night and costs 5 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.
How do I start Who Pulls the Strings?
Who Pulls the Strings begins around The Silts — start from the first objective in the walkthrough above.
What are the objectives of Who Pulls the Strings?
Who Pulls the Strings has 6 objectives: Go to Aurelius's Tower, Find a way to enter the tower, Search the tower, Show Marat the book, Ask Marat how preparations are going, Acquire Life Lock hex from Silas's book and learn it.. Optional and time-sensitive steps are marked in the objective list.
Where do the objectives of Who Pulls the Strings take place?
4 of the 6 objectives in Who Pulls the Strings have a marked location, in and around The Silts. The numbered map above matches the objective list.
What are the rewards for Who Pulls the Strings?
Completing Who Pulls the Strings rewards 1000 XP.
How many endings does Who Pulls the Strings have?
Who Pulls the Strings has 3 endings in the game files, 2 of them failures.
Is Who Pulls the Strings missable?
Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.