Deadlock Neutral Camps
Soul Reward
89

Neutral Camps Objective Stats

Unit Variants
60
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Neutral camps are objectives found throughout the Deadlock map that provide bonus souls and buffs when cleared. With 60 variants ranging from weak camps to the powerful mid-boss, neutral objectives are an important secondary income source between waves. The mid-boss rewards the Rejuvenator buff which empowers your troopers and reduces respawn times. Understanding spawn timers and camp difficulty helps you efficiently route between waves and contests.

Full breakdown of all 60 neutral camp variants including health, damage, and combat capabilities.

Neutral Base
89
Soul Reward
+1.1%
Soul Growth / Min
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Drain Creature Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
200
Walk Speed
200
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Drain Creature Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
167
Walk Speed
167
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Drain Creature Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
135
Walk Speed
135
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Bug Rat
1
Health
Neutral Bug Rat Swarm
1
Health
Neutral Dock Creature Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Rooftop Pigeon Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Weakpoint
No details available
Flying Weakpoint (Strong)
No details available
Hideout Rabbit
100
Walk Speed
390
Run Speed
Neutral Rooftop Pigeon Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Rooftop Pigeon Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Mid-Boss
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Underground Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Sinner's Sacrifice
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
200
Sight Range (Players)
Neutral Underground Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Underground Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Park Watcher Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Sinner's Sacrifice Hideout
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
200
Sight Range (Players)
Neutral Park Watcher Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Park Watcher Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Dock Creature Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Pigeon
No details available
Hideout Cat
150
Walk Speed
320
Run Speed
Neutral Dock Creature Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Plant Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Plant Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
167
Walk Speed
167
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Plant Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
167
Walk Speed
167
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Lantern Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Lantern Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Lantern Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Specimen Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Specimen Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Specimen Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Theater Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Theater Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Theater Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Street Trash Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Street Trash Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Street Trash Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Library Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Library Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
130
Walk Speed
130
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Library Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Mushroom Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
120
Walk Speed
120
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Mushroom Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
80
Walk Speed
80
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Mushroom Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Barrel 01 Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
160
Walk Speed
160
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Barrel 01 Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
130
Walk Speed
130
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Barrel 01 Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Barrel 02 Normal
322
Health
68
Soul Reward
+1.1%
Soul Growth / Min
160
Walk Speed
160
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Weakpoint (Strong)
No details available
Bug Camp
1
Health
Neutral Barrel 02 Strong
1,133
Health
181
Soul Reward
+1.1%
Soul Growth / Min
130
Walk Speed
130
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Barrel 02 Weak
129
Health
41
Soul Reward
+1.1%
Soul Growth / Min
150
Walk Speed
150
Run Speed
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Weakpoint (Medium)
No details available
Flying Weakpoint (Base)
No details available
Flying Weakpoint
No details available
Flying Weakpoint (Weak)
No details available
Flying Weakpoint (Medium)
No details available

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Neutral Base
Neutral Drain Creature Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Drain Creature Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Drain Creature Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Bug Rat
Neutral Bug Rat Swarm
Neutral Dock Creature Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Rooftop Pigeon Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Weakpoint
Flying Weakpoint (Strong)
Hideout Rabbit
Neutral Rooftop Pigeon Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Rooftop Pigeon Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Mid-Boss
20
Damage / Shot
100.0
Theoretical DPS
1,500
Range
13,000
Bullet Speed
5.0/s
Fire Rate
Neutral Underground Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
1,200
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Sinner's Sacrifice
Neutral Underground Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
1,200
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Underground Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
1,200
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Park Watcher Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Sinner's Sacrifice Hideout
Neutral Park Watcher Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Park Watcher Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Dock Creature Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Pigeon
Hideout Cat
Neutral Dock Creature Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Plant Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Plant Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
4,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Plant Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Lantern Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
2,750
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Lantern Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
2,750
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Lantern Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
2,750
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Specimen Normal
6.1
Damage / Shot
12.3
Theoretical DPS
500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Specimen Strong
9.1
Damage / Shot
18.2
Theoretical DPS
500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Specimen Weak
2.4
Damage / Shot
4.8
Theoretical DPS
500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Theater Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Theater Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Theater Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Street Trash Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Street Trash Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Street Trash Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Library Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Library Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Library Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Mushroom Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Mushroom Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Mushroom Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Barrel 01 Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Barrel 01 Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Barrel 01 Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Barrel 02 Normal
6.1
Damage / Shot
12.3
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Weakpoint (Strong)
Bug Camp
Neutral Barrel 02 Strong
9.1
Damage / Shot
18.2
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Neutral Barrel 02 Weak
2.4
Damage / Shot
4.8
Theoretical DPS
1,500
Range
6,000
Bullet Speed
2.0/s
Fire Rate
0.3s
Reload Time
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Neutral Base
Neutral Drain Creature Weak
Neutral Drain Creature Normal
Neutral Drain Creature Strong
Neutral Bug Rat
Neutral Bug Rat Swarm
Neutral Dock Creature Strong
Neutral Rooftop Pigeon Weak
Weakpoint
Flying Weakpoint (Strong)
Hideout Rabbit
Neutral Rooftop Pigeon Normal
Neutral Rooftop Pigeon Strong
Mid-Boss
Q1Shield
Q2Charge
Neutral Underground Weak
Sinner's Sacrifice
Neutral Underground Normal
Neutral Underground Strong
Neutral Park Watcher Weak
Sinner's Sacrifice Hideout
Neutral Park Watcher Normal
Neutral Park Watcher Strong
Neutral Dock Creature Weak
Pigeon
Hideout Cat
Neutral Dock Creature Normal
Neutral Plant Weak
Neutral Plant Normal
Neutral Plant Strong
Neutral Lantern Weak
Neutral Lantern Normal
Neutral Lantern Strong
Neutral Specimen Normal
Neutral Specimen Strong
Neutral Specimen Weak
Neutral Theater Normal
Neutral Theater Strong
Neutral Theater Weak
Neutral Street Trash Weak
Neutral Street Trash Normal
Neutral Street Trash Strong
Neutral Library Weak
Neutral Library Normal
Neutral Library Strong
Neutral Mushroom Normal
Neutral Mushroom Strong
Neutral Mushroom Weak
Neutral Barrel 01 Normal
Neutral Barrel 01 Strong
Neutral Barrel 01 Weak
Neutral Barrel 02 Normal
Weakpoint (Strong)
Bug Camp
Neutral Barrel 02 Strong
Neutral Barrel 02 Weak
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Bullet / Weapon Damage100% — Highly Effective
Spirit / Ability Damage100% — Highly Effective
No ability damage reduction — spirit abilities deal full damage

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Neutral Base
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Drain Creature Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Drain Creature Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Drain Creature Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Bug Rat
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Bug Rat Swarm
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Dock Creature Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Rooftop Pigeon Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Strong)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Hideout Rabbit
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Rooftop Pigeon Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Rooftop Pigeon Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Mid-Boss
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor15%
Health Regen Per Second15%
Status Resistance35%
Neutral Underground Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Sinner's Sacrifice
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Underground Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Underground Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Park Watcher Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Sinner's Sacrifice Hideout
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Park Watcher Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Park Watcher Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Dock Creature Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Pigeon
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Hideout Cat
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Dock Creature Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Plant Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Plant Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Plant Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Lantern Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Lantern Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Lantern Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Specimen Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Specimen Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Specimen Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Theater Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Theater Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Theater Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Street Trash Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Street Trash Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Street Trash Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Library Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Library Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Library Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Mushroom Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Mushroom Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Mushroom Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 01 Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 01 Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 01 Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 02 Normal
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint (Strong)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Bug Camp
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 02 Strong
Ability Damage Reduction55%
Bullet Damage Reduction60%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Neutral Barrel 02 Weak
Ability Damage Reduction45%
Bullet Damage Reduction50%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint (Medium)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Base)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Weak)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Medium)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%

Initial spawn delays and respawn intervals for all neutral camp types. Knowing these timers helps you plan efficient farming routes between wave clears.

weak
2m
First Spawn
1m 25s
Respawn
medium
5m
First Spawn
4m 50s
Respawn
strong
8m
First Spawn
5m 35s
Respawn
vaults
8m
First Spawn
5m
Respawn
midboss
0s
First Spawn
7m
Respawn
bug
2m
First Spawn
2m
Respawn

Killing the mid-boss grants the Rejuvenator buff for 3 minutes, empowering your troopers and reducing your team's respawn times. The buff scales in power across three tiers.

3m
Buff Duration
1.7x / 2x / 2.3x
Trooper HP Multiplier (per tier)
50% / 40% / 30%
Respawn Time Reduction (per tier)

When a trooper or neutral is last-hit, the soul reward is shared among nearby allies based on proximity. The last-hitter receives the full share, while nearby teammates receive a fraction. Spreading out during farming phases maximizes total team soul income.

Solo100%
2 Nearby54%
3 Nearby36%
4 Nearby25%
5 Nearby20%
6 Nearby16%
MetaBot Desktop

Take every objective faster

Objective Companion is an in-match reference for Deadlock objectives: HP and defenses, jungle camp timers, the soul economy, and the heroes and items that take them down fastest.

  • Jungle camp timers
  • Objective HP & defenses
  • Best heroes & items
Objective Companion in MetaBot Desktop
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Frequently Asked Questions

When do neutral camps spawn in Deadlock?

Neutral camp spawn timers vary by difficulty. Weak camps spawn at 2 minutes (85s respawn), medium at 6 minutes (290s), strong at 8 minutes (335s), and the mid-boss at 10 minutes (420s respawn).

What does the Rejuvenator buff do in Deadlock?

The Rejuvenator buff from the mid-boss empowers your troopers (1.7x-2.3x health multiplier) and reduces your team's respawn times (50%-70% reduction) for 4 minutes.