Deadlock Neutral Camps

Neutral CampsObjective Stats

Unit Variants16
Last UpdatedApr 10, 2026
MethodologyData Methodology

Neutral camps are objectives found throughout the Deadlock map that provide bonus souls and buffs when cleared. With 16 variants ranging from weak camps to the powerful mid-boss, neutral objectives are an important secondary income source between waves. The mid-boss rewards the Rejuvenator buff which empowers your troopers and reduces respawn times. Understanding spawn timers and camp difficulty helps you efficiently route between waves and contests.

Full breakdown of all 16 neutral camp variants including health, damage, and combat capabilities.

Mid-Boss
1,500
Sight Range (Players)
1,500
Sight Range (NPCs)
Neutral Base
89
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Sinner's Sacrifice
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Sinner's Sacrifice Hideout
500
Health
155
Soul Reward
+1.1%
Soul Growth / Min
2,000
Sight Range (Players)
Weakpoint
No details available
Flying Weakpoint (Strong)
No details available
Hideout Cat
150
Walk Speed
320
Run Speed
Hideout Rabbit
100
Walk Speed
390
Run Speed
Pigeon
No details available
Weakpoint (Strong)
No details available
Bug Camp
1
Health
Weakpoint (Medium)
No details available
Flying Weakpoint (Base)
No details available
Flying Weakpoint
No details available
Flying Weakpoint (Weak)
No details available
Flying Weakpoint (Medium)
No details available

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Mid-Boss
20
Damage / Shot
100.0
Theoretical DPS
1,500
Range
13,000
Bullet Speed
5.0/s
Fire Rate
Neutral Base
Sinner's Sacrifice
Sinner's Sacrifice Hideout
Weakpoint
Flying Weakpoint (Strong)
Hideout Cat
Hideout Rabbit
Pigeon
Weakpoint (Strong)
Bug Camp
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Mid-Boss
Q1Shield
Q2Charge
Neutral Base
Sinner's Sacrifice
Sinner's Sacrifice Hideout
Weakpoint
Flying Weakpoint (Strong)
Hideout Cat
Hideout Rabbit
Pigeon
Weakpoint (Strong)
Bug Camp
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Bullet / Weapon Damage85% — Effective
15 bullet armor reduces weapon damage further
Spirit / Ability Damage100% — Highly Effective
No ability damage reduction — spirit abilities deal full damage

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Mid-Boss
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor15%
Health Regen Per Second15%
Status Resistance35%
Neutral Base
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Sinner's Sacrifice
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Sinner's Sacrifice Hideout
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Strong)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Hideout Cat
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Hideout Rabbit
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Pigeon
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint (Strong)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Bug Camp
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Weakpoint (Medium)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Base)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Weak)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%
Flying Weakpoint (Medium)
Ability Damage Reduction0%
Bullet Damage Reduction0%
Bullet Armor0%
Health Regen Per Second0%
Status Resistance0%

Initial spawn delays and respawn intervals for all neutral camp types. Knowing these timers helps you plan efficient farming routes between wave clears.

weak
2m
First Spawn
1m 25s
Respawn
medium
6m
First Spawn
4m 50s
Respawn
strong
8m
First Spawn
5m 35s
Respawn
vaults
8m
First Spawn
5m
Respawn
midboss
10m
First Spawn
7m
Respawn
bug
2m
First Spawn
2m
Respawn

Killing the mid-boss grants the Rejuvenator buff for 4 minutes, empowering your troopers and reducing your team's respawn times. The buff scales in power across three tiers.

4m
Buff Duration
1.7x / 2x / 2.3x
Trooper HP Multiplier (per tier)
50% / 40% / 30%
Respawn Time Reduction (per tier)

When a trooper or neutral is last-hit, the soul reward is shared among nearby allies based on proximity. The last-hitter receives the full share, while nearby teammates receive a fraction. Spreading out during farming phases maximizes total team soul income.

Solo100%
2 Nearby54%
3 Nearby36%
4 Nearby25%
5 Nearby20%
6 Nearby16%

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Frequently Asked Questions

When do neutral camps spawn in Deadlock?

Neutral camp spawn timers vary by difficulty. Weak camps spawn at 2 minutes (85s respawn), medium at 6 minutes (290s), strong at 8 minutes (335s), and the mid-boss at 10 minutes (420s respawn).

What does the Rejuvenator buff do in Deadlock?

The Rejuvenator buff from the mid-boss empowers your troopers (1.7x-2.3x health multiplier) and reduces your team's respawn times (50%-70% reduction) for 4 minutes.