
- Win Rate
- 47.4%
- Pick Rate
- 1.1%
- Ban Rate
- 0.4%
Azir Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 960
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Azir's abilities include Conquering Sands, Arise!, Shifting Sands, Emperor's Divide, Shurima's Legacy. Learn how to use Azir's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- W > Q > E
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 14/12/10/8/6s
- R cooldown
- 120/105/90s
Shurima's Legacy
Azir Skill Order (Patch 26.19)
1,837 gamesAzir Mid maxes W (Arise!) → Q (Conquering Sands) → E (Shifting Sands): 95% of players use this order and win 48% of 1,763 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| W > Q > E Most played | 94.6% | 48.0% | 1,763 |
| Q > W > E | 4% | 40.5% | 74 |
Azir Top maxes W (Arise!) → Q (Conquering Sands) → E (Shifting Sands): 95% of players use this order and win 44.4% of 142 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
Azir Bot maxes W (Arise!) → Q (Conquering Sands) → E (Shifting Sands): 94% of players use this order and win 36.2% of 58 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Azir Passive: Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Azir Q: Conquering Sands
Cooldown 14/12/10/8/6s
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 12s | 10s | 8s | 6s |
| Cost (Mana) | 70 | 80 | 90 | 100 | 110 |
| Range | 740 | 740 | 740 | 740 | 740 |
| Cooldown at 100 ability haste | 7s | 6s | 5s | 4s | 3s |
Azir W: Arise!
Cooldown 2s
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 2s | 2s | 2s | 2s | 2s |
| Cost (Mana) | 40 | 35 | 30 | 25 | 20 |
| Range | 525 | 525 | 525 | 525 | 525 |
| Cooldown at 100 ability haste | 1s | 1s | 1s | 1s | 1s |
Azir E: Shifting Sands
Cooldown 22/21/19/18/16s
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 22s | 21s | 19s | 18s | 16s |
| Cost (Mana) | 60 | 60 | 60 | 60 | 60 |
| Range | 1,100 | 1,100 | 1,100 | 1,100 | 1,100 |
| Cooldown at 100 ability haste | 11s | 10.5s | 9.5s | 9s | 8s |
Azir R: Emperor's Divide
Cooldown 120/105/90s
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 105s | 90s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 250 | 250 | 250 |
| Cooldown at 100 ability haste | 60s | 52.5s | 45s |
Azir Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Azir's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Conquering Sands | 6s | 4s | 3s |
| W · Arise! | 2s | 1.3s | 1s |
| E · Shifting Sands | 16s | 10.7s | 8s |
| R · Emperor's Divide | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 14s | 12s | 10s | 8s | 6s | |
| 2s | 2s | 2s | 2s | 2s | |
| 22s | 21s | 19s | 18s | 16s | |
| 120s | 105s | 90s |
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Azir Abilities FAQ - Patch 26.19
What should I max first on Azir?
Most Azir Mid players max W (Arise!), Q (Conquering Sands), E (Shifting Sands) in that order — 95% of ranked games this patch, with a 48% win rate.
What is Azir's ultimate cooldown?
Azir's ultimate, Emperor's Divide, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Azir's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Azir skill order does.
What does Azir's passive do?
Azir's passive is Shurima's Legacy. Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
How much does ability haste lower Azir's cooldowns?
At 100 ability haste every cooldown is halved: Azir's Conquering Sands goes from 6 to 3 seconds and Emperor's Divide from 90 to 45 seconds at max rank.