
- Win Rate
- 46.5%
- Pick Rate
- 1.1%
- Ban Rate
- 0.3%
Azir Skill Order, Abilities & Cooldowns
- Patch
- 26.22
- Games
- 2,084
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Azir's abilities include Conquering Sands, Arise!, Shifting Sands, Emperor's Divide, Shurima's Legacy. Learn how to use Azir's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.22.
- Max order
- W > Q > E
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 14/12/10/8/6s
- R cooldown
- 120/105/90s
Shurima's Legacy
Azir Skill Order (Patch 26.22)
1,731 gamesAzir Mid maxes W (Arise!) → Q (Conquering Sands) → E (Shifting Sands): 97% of players use this order and win 47.4% of 1,731 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
Azir Top maxes W (Arise!) → Q (Conquering Sands) → E (Shifting Sands): 99% of players use this order and win 44% of 182 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Azir Passive: Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Know every Azir lane matchup in champ select
The Matchup Assistant overlay opens in champ select with your win rate against the enemy laner, lane gold and CS leads, their counters and a build for the matchup, and imports your runes for you.
- Win rate vs your laner
- Lane gold and CS leads
- Matchup build and runes

Azir Q: Conquering Sands
Cooldown 14/12/10/8/6s
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 12s | 10s | 8s | 6s |
| Cost (Mana) | 70 | 80 | 90 | 100 | 110 |
| Range | 740 | 740 | 740 | 740 | 740 |
| Cooldown at 100 ability haste | 7s | 6s | 5s | 4s | 3s |
Azir W: Arise!
Cooldown 2s
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 2s | 2s | 2s | 2s | 2s |
| Cost (Mana) | 40 | 35 | 30 | 25 | 20 |
| Range | 525 | 525 | 525 | 525 | 525 |
| Cooldown at 100 ability haste | 1s | 1s | 1s | 1s | 1s |
Azir E: Shifting Sands
Cooldown 22/21/19/18/16s
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 22s | 21s | 19s | 18s | 16s |
| Cost (Mana) | 60 | 60 | 60 | 60 | 60 |
| Range | 1,100 | 1,100 | 1,100 | 1,100 | 1,100 |
| Cooldown at 100 ability haste | 11s | 10.5s | 9.5s | 9s | 8s |
Azir R: Emperor's Divide
Cooldown 120/105/90s
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 105s | 90s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 250 | 250 | 250 |
| Cooldown at 100 ability haste | 60s | 52.5s | 45s |
Azir Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Azir's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Conquering Sands | 6s | 4s | 3s |
| W · Arise! | 2s | 1.3s | 1s |
| E · Shifting Sands | 16s | 10.7s | 8s |
| R · Emperor's Divide | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 14s | 12s | 10s | 8s | 6s | |
| 2s | 2s | 2s | 2s | 2s | |
| 22s | 21s | 19s | 18s | 16s | |
| 120s | 105s | 90s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Azir Abilities FAQ - Patch 26.22
What should I max first on Azir?
Most Azir Mid players max W (Arise!), Q (Conquering Sands), E (Shifting Sands) in that order — 97% of ranked games this patch, with a 47.4% win rate.
What is Azir's ultimate cooldown?
Azir's ultimate, Emperor's Divide, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Azir's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Azir skill order does.
What does Azir's passive do?
Azir's passive is Shurima's Legacy. Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
How much does ability haste lower Azir's cooldowns?
At 100 ability haste every cooldown is halved: Azir's Conquering Sands goes from 6 to 3 seconds and Emperor's Divide from 90 to 45 seconds at max rank.