Blitzcrank - League of Legends Champion
Win Rate
49.4%
Pick Rate
3.2%
Ban Rate
13.4%

Blitzcrankvs Seraphine

Blitzcrank D TierTankSupport
Patch26.19
Games2,913
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Blitzcrank vs Seraphine is a moderate matchup in LoL patch 26.19. Seraphine wins with a 52.4% win rate (+4.8%) over Blitzcrank based on 147 games. Blitzcrank wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Blitzcrank build, runes, laning stats, and strategies for the Blitzcrank vs Seraphine matchup.

Blitzcrank Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Blitzcrank performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Blitzcrank
Blitzcrank
49.2%
VS
Seraphine
50.8%
Seraphine

Who wins Blitzcrank vs Seraphine?

Even matchupModerate confidence

Blitzcrank wins 49.2% of these games. With this many games the true rate is most likely between 43.9% and 54.6% (95% range).

Expected
47.8%
From both champions' overall Support win rates
Matchup effect
+1.4 pts
Observed minus expected
Sample
329 games
Lane: Support
vs patch 26.18
+0.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Blitzcrank vs Seraphine is an even matchup: Blitzcrank wins 49.2% of 329 games, and the 95% range (43.9–54.6%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 47.8% for Blitzcrank; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 282 gold ahead of Blitzcrank at 15 minutes on average (327 games with a 15-minute snapshot).
  • Blitzcrank players pick Resolve far more often against Seraphine: 23.4% of their other Support games, 30.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Blitzcrank and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Blitzcrank's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Blitzcrank vs Seraphine Laning Stats

BlitzcrankSeraphine

At 15 minutes

Gold difference
−282
Seraphine ahead
95% range −369 to −195
XP difference
−127
Seraphine ahead
95% range −217 to −36
CS difference
−2.8
Seraphine ahead
95% range −3.9 to −1.6
1.09
Kills before 15 min
1.44
2.42
Deaths before 15 min
2.65
0.05
Solo kills before 15 min
0.05
6.1%
First blood
7.6%

Whole-game averages

1.0
CS / min
1.5
349
DMG / min
496
9,255
Gold / game
10,013
108
Heal / min
237
979
DMG Mitigated / min
346
1.5
CC / min
1.3

Blitzcrank vs Seraphine Win Rate by Game Length

Blitzcrank's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
19 games
50.0%
20–25 min
38 games
43.9%
25–30 min
82 games
47.2%
30–35 min
89 games
55.4%
35+ min
101 games
Blitzcrank vs Seraphine95% rangeBlitzcrank usual (Support)

No game length stands out: Blitzcrank's results against Seraphine in short and long games are within the margin of error of each other.

Blitzcrank vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineBlitzcrank gold at 15: −282
  2. First itemSeraphineBlitzcrank: 14.1 min · Seraphine: 12.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenBlitzcrank wins 45.8% of 120 games
  5. 30+ min gamesEvenBlitzcrank wins 51.6% of 190 games

What Blitzcrank Changes Against Seraphine

Choices Blitzcrank players make noticeably more or less often in this matchup than in their other Support games.

  • Resolve
    ResolveSecondary tree
    Usually
    23.4%
    vs Seraphine
    30.4%
    +7.0 pts46.0% WR here
  • Unflinching
    Usually
    23.8%
    vs Seraphine
    29.5%
    +5.7 pts47.4% WR here
  • Bone Plating
    Usually
    25.2%
    vs Seraphine
    30.4%
    +5.2 pts47.0% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    7.2%
    vs Seraphine
    3.3%
    −3.8 pts

Best Blitzcrank Build vs Seraphine

Usual Blitzcrank build (Support)

84.6% win rate · 13 games

Against Seraphine

Not enough matchup-specific build data: only 18 of 149 Blitzcrank games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Blitzcrank's standard build instead.

  • Blitzcrank usually completes Locket of the Iron Solari first, at 14.1 min (median of 181 games).
  • Seraphine usually completes Echoes of Helia first, at 12.6 min (median of 110 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Blitzcrank Runes vs Seraphine

Usual Blitzcrank runes (Support)

Glacial AugmentGlacial Augment
Inspiration
Hextech FlashtraptionBiscuit DeliveryCosmic Insight
Sorcery
Nimbus CloakCelerity
Ability Haste (offense)Move Speed (flex)Tenacity and Slow Resist (defense)

72.7% win rate · 22 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Blitzcrank draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Blitzcrank matchup data for League of Legends patch 26.19. The table below shows Blitzcrank's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Blitzcrank build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Blitzcrank Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Blitzcrank vs Seraphine FAQ - Patch 26.19

Who wins Blitzcrank vs Seraphine?

Blitzcrank vs Seraphine is an even matchup: Blitzcrank wins 49.2% of 329 games, and the 95% range (43.9–54.6%) comfortably includes 50%.

What is Blitzcrank's win rate against Seraphine?

Blitzcrank wins 49.2% of 329 Support games against Seraphine on patch 26.19 (95% range 43.9–54.6%). Based on both champions' overall Support win rates, 47.8% would be expected.

Does Blitzcrank counter Seraphine?

Not clearly. Blitzcrank wins 49.2% of 329 games against Seraphine, and the 95% range (43.9–54.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Blitzcrank or Seraphine?

Seraphine usually wins the lane: 282 gold ahead of Blitzcrank at 15 minutes on average (327 games with a 15-minute snapshot).

Does Blitzcrank outscale Seraphine?

Not measurably: Blitzcrank's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Seraphine strongest against Blitzcrank?

Seraphine is measurably ahead in: Lane (15 min), First item.

What should Blitzcrank build against Seraphine?

There are not enough games for a matchup-specific core, so use Blitzcrank's usual Support core: Force of Nature, Locket of the Iron Solari, Frozen Heart.

What runes should Blitzcrank use against Seraphine?

Use Blitzcrank's usual Glacial Augment page (Inspiration + Sorcery); there are too few games for a matchup-specific page. The biggest change against Seraphine: Resolve (23.4% usually, 30.4% here).