
- Win Rate
- 49.7%
- Pick Rate
- 1.8%
Hextech Flashtraption Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 17,726
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 21, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Hexflash: Channel for 2s to blink to a new location.
Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
- Rune tree
- Inspiration · Row 1
- Cooldown
- 20s
- Win Rate
- 49.7%−0.8 vs row avg
- Pick Rate
- 1.8%
- Best champion
- Rell · 51.3%
- Most played by
- Blitzcrank
How Hextech Flashtraption works
Inspiration · Row 1Hextech Flashtraption replaces Flash with Hexflash while Flash is on cooldown: a 2s channel that blinks you to a new location; 20s cooldown.
- Hexflash goes on a 10 second cooldown when you enter champion combat, so it works for repositioning rather than mid-fight escapes.
- The 2 second channel can be interrupted, so use it from safety or fog to set up an engage or a flank.
- Helpful for engage champions who want a second way to reach the backline while Flash is down.
Same row in Inspiration:
Magical Footwear
Cash Back
Hextech Flashtraption numbers
Patch 26.20Every value in the Hextech Flashtraption tooltip at a glance.
- Cooldown
- 20s
Is Hextech Flashtraption good in Patch 26.20?
Patch 26.20Hextech Flashtraption is situational this patch: a 49.7% win rate over 17,726 games, so take it on the champions that use it best. That is 0.8 points below the average of its row (50.4%).
- Tier
- C
- Win Rate
- 49.7%vs row −0.8
- Pick Rate
- 1.8%
- Games with rune
- 17,726Large sample
Best lanes for Hextech Flashtraption
All ranksHextech Flashtraption is played mostly in Support (96% of games).
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Support | 49.9% | 8.5% | 96% | 17,084 |
| Jungle | 49.1% | 0.2% | 2% | 342 |
| Top | 41.3% | 0.1% | 1% | 160 |
| Mid | — | 0.0% | 0% | 78 |
| ADC | — | 0.0% | 0% | 52 |
Best champions for Hextech Flashtraption
All ranksRell leads with a 51.3% win rate with Hextech Flashtraption; 16 champions take it this patch.
RellSupport51.3% 1,716 gamesS
LeonaSupport50.8% 1,330 gamesA
BlitzcrankSupport50.4% 3,698 gamesA
ThreshSupport50.4% 3,129 gamesB
AlistarSupport50.1% 2,316 gamesB
PantheonSupport49.2% 510 gamesB
See all 17 champion and lane picks for Hextech Flashtraption →
Hextech Flashtraption win rate by game length
Hextech Flashtraption scales: 50.4% in games over 35 minutes vs 48.9% in games of 25 or less.
Runes paired with Hextech Flashtraption
On the best rune pages that include Hextech Flashtraption, Celerity shows up most (100% of pages).
Who takes Hextech Flashtraption
Tank champions account for 77% of Hextech Flashtraption games.
- Tank · 77%
- Support · 20%
- Fighter · 3%
- Mage · 0%
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Hextech Flashtraption FAQ – Patch 26.20
What does Hextech Flashtraption do in League of Legends?
Hextech Flashtraption replaces Flash with Hexflash while Flash is on cooldown: a 2s channel that blinks you to a new location; 20s cooldown. It is in the Inspiration tree (Row 1).
What are Hextech Flashtraption's numbers and cooldown?
Cooldown: 20s.
Is Hextech Flashtraption good in Patch 26.20?
It is situational: a 49.65% win rate over 17,726 games in Patch 26.20, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.8 points below its row's average of 50.4%.
Which champions should take Hextech Flashtraption?
By win rate with the rune: Rell (Support), Leona (Support), Blitzcrank (Support). Rell leads at 51.3% over 1,716 games. Most played with it: Blitzcrank (Support), Thresh (Support), Alistar (Support). Tank champions make up 77% of its games.
Hextech Flashtraption vs Magical Footwear: which is better?
On the same champions, Magical Footwear wins 2.0 points more often than Hextech Flashtraption (across 12 champion-lane pairs). Across all games: Hextech Flashtraption 49.7%, Magical Footwear 50.2%.
Is Hextech Flashtraption better early or late?
Late: Hextech Flashtraption wins 50.4% of games past 35 minutes vs 48.9% of games that end by 25.