Hextech Flashtraption rune icon - League of Legends
Win Rate
49.7%
Pick Rate
1.8%

Hextech Flashtraption Rune Effect & Numbers

Hextech Flashtraption C TierInspirationRow 1
Patch
26.20
Games with rune
17,726
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 21, 2026 UTC
Methodology
Data Methodology
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Rune tree
Inspiration · Row 1
Cooldown
20s
Win Rate
49.7%−0.8 vs row avg
Pick Rate
1.8%
Best champion
Rell · 51.3%
Most played by
Blitzcrank

How Hextech Flashtraption works

Inspiration · Row 1

Hextech Flashtraption replaces Flash with Hexflash while Flash is on cooldown: a 2s channel that blinks you to a new location; 20s cooldown.

  • Hexflash goes on a 10 second cooldown when you enter champion combat, so it works for repositioning rather than mid-fight escapes.
  • The 2 second channel can be interrupted, so use it from safety or fog to set up an engage or a flank.
  • Helpful for engage champions who want a second way to reach the backline while Flash is down.

Same row in Inspiration:Magical FootwearCash Back

More Inspiration runes:Glacial AugmentUnsealed SpellbookFirst StrikeTriple TonicTime Warp TonicBiscuit DeliveryCosmic InsightApproach VelocityJack Of All Trades

Hextech Flashtraption numbers

Patch 26.20

Every value in the Hextech Flashtraption tooltip at a glance.

Cooldown
20s

Is Hextech Flashtraption good in Patch 26.20?

Patch 26.20

Hextech Flashtraption is situational this patch: a 49.7% win rate over 17,726 games, so take it on the champions that use it best. That is 0.8 points below the average of its row (50.4%).

Tier
C
Win Rate
49.7%vs row −0.8
Pick Rate
1.8%
Games with rune
17,726Large sample

Best lanes for Hextech Flashtraption

All ranks

Hextech Flashtraption is played mostly in Support (96% of games).

LaneWin RatePick RateShareGames
Support49.9%8.5%96%17,084
Jungle49.1%0.2%2%342
Top41.3%0.1%1%160
Mid—0.0%0%78
ADC—0.0%0%52

Best champions for Hextech Flashtraption

All ranks

Rell leads with a 51.3% win rate with Hextech Flashtraption; 16 champions take it this patch.

Hextech Flashtraption win rate by game length

Hextech Flashtraption scales: 50.4% in games over 35 minutes vs 48.9% in games of 25 or less.

Runes paired with Hextech Flashtraption

On the best rune pages that include Hextech Flashtraption, Celerity shows up most (100% of pages).

Who takes Hextech Flashtraption

Tank champions account for 77% of Hextech Flashtraption games.

Tank: 77%Support: 20%Fighter: 3%Mage: 0%
  • Tank · 77%
  • Support · 20%
  • Fighter · 3%
  • Mage · 0%
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Hextech Flashtraption FAQ – Patch 26.20

What does Hextech Flashtraption do in League of Legends?

Hextech Flashtraption replaces Flash with Hexflash while Flash is on cooldown: a 2s channel that blinks you to a new location; 20s cooldown. It is in the Inspiration tree (Row 1).

What are Hextech Flashtraption's numbers and cooldown?

Cooldown: 20s.

Is Hextech Flashtraption good in Patch 26.20?

It is situational: a 49.65% win rate over 17,726 games in Patch 26.20, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.8 points below its row's average of 50.4%.

Which champions should take Hextech Flashtraption?

By win rate with the rune: Rell (Support), Leona (Support), Blitzcrank (Support). Rell leads at 51.3% over 1,716 games. Most played with it: Blitzcrank (Support), Thresh (Support), Alistar (Support). Tank champions make up 77% of its games.

Hextech Flashtraption vs Magical Footwear: which is better?

On the same champions, Magical Footwear wins 2.0 points more often than Hextech Flashtraption (across 12 champion-lane pairs). Across all games: Hextech Flashtraption 49.7%, Magical Footwear 50.2%.

Is Hextech Flashtraption better early or late?

Late: Hextech Flashtraption wins 50.4% of games past 35 minutes vs 48.9% of games that end by 25.