Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Blitzcrank

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Seraphine vs Blitzcrank is a moderate matchup in LoL patch 26.19. Seraphine wins with a 52.4% win rate (+4.8%) over Blitzcrank based on 147 games. Blitzcrank wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Blitzcrank matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
50.8%
VS
Blitzcrank
49.2%
Blitzcrank

Who wins Seraphine vs Blitzcrank?

Even matchupModerate confidence

Seraphine wins 50.8% of these games. With this many games the true rate is most likely between 45.4% and 56.1% (95% range).

Expected
52.2%
From both champions' overall Support win rates
Matchup effect
−1.4 pts
Observed minus expected
Sample
329 games
Lane: Support
vs patch 26.18
−0.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Seraphine vs Blitzcrank is an even matchup: Seraphine wins 50.8% of 329 games, and the 95% range (45.4–56.1%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 52.2% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 282 gold ahead of Blitzcrank at 15 minutes on average (327 games with a 15-minute snapshot).
  • Seraphine players pick Health Potion + Health Potion + Stealth Ward much less often against Blitzcrank: 49.2% of their other Support games, 42.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Blitzcrank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Blitzcrank Laning Stats

SeraphineBlitzcrank

At 15 minutes

Gold difference
+282
Seraphine ahead
95% range +195 to +369
XP difference
+127
Seraphine ahead
95% range +36 to +217
CS difference
+2.8
Seraphine ahead
95% range +1.6 to +3.9
1.44
Kills before 15 min
1.09
2.65
Deaths before 15 min
2.42
0.05
Solo kills before 15 min
0.05
7.6%
First blood
6.1%

Whole-game averages

1.5
CS / min
1.0
496
DMG / min
349
10,013
Gold / game
9,255
237
Heal / min
108
346
DMG Mitigated / min
979
1.3
CC / min
1.5

Seraphine vs Blitzcrank Win Rate by Game Length

Seraphine's win rate against Blitzcrank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
19 games
50.0%
20–25 min
38 games
56.1%
25–30 min
82 games
52.8%
30–35 min
89 games
44.6%
35+ min
101 games
Seraphine vs Blitzcrank95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Blitzcrank in short and long games are within the margin of error of each other.

Seraphine vs Blitzcrank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineSeraphine gold at 15: +282
  2. First itemSeraphineSeraphine: 12.6 min · Blitzcrank: 14.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 54.2% of 120 games
  5. 30+ min gamesEvenSeraphine wins 48.4% of 190 games

What Seraphine Changes Against Blitzcrank

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    49.2%
    vs Blitzcrank
    42.7%
    −6.4 pts54.1% WR here
  • Imperial Mandate
    Usually
    33.1%
    vs Blitzcrank
    38.6%
    +5.5 pts48.0% WR here

Best Seraphine Build vs Blitzcrank

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Blitzcrank

Not enough matchup-specific build data: only 10 of 169 Seraphine games against Blitzcrank carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Echoes of Helia first, at 12.6 min (median of 110 games).
  • Blitzcrank usually completes Locket of the Iron Solari first, at 14.1 min (median of 181 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Blitzcrank

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Blitzcrank

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

54.9% win rate · 122 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Blitzcrank FAQ - Patch 26.19

Who wins Seraphine vs Blitzcrank?

Seraphine vs Blitzcrank is an even matchup: Seraphine wins 50.8% of 329 games, and the 95% range (45.4–56.1%) comfortably includes 50%.

What is Seraphine's win rate against Blitzcrank?

Seraphine wins 50.8% of 329 Support games against Blitzcrank on patch 26.19 (95% range 45.4–56.1%). Based on both champions' overall Support win rates, 52.2% would be expected.

Does Seraphine counter Blitzcrank?

Not clearly. Seraphine wins 50.8% of 329 games against Blitzcrank, and the 95% range (45.4–56.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Blitzcrank?

Seraphine usually wins the lane: 282 gold ahead of Blitzcrank at 15 minutes on average (327 games with a 15-minute snapshot).

Does Seraphine outscale Blitzcrank?

Not measurably: Seraphine's win rate against Blitzcrank in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Blitzcrank strongest against Seraphine?

On current data there is no stage of the game where Blitzcrank is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Blitzcrank?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Blitzcrank: Health Potion + Health Potion + Stealth Ward (49.2% usually, 42.7% here).

What runes should Seraphine use against Blitzcrank?

Summon Aery with Sorcery and Resolve — 54.9% over 122 games against Blitzcrank.