Briar, League of Legends champion
Win Rate
50.6%
Pick Rate
3.7%
Ban Rate
20.0%

Briar vs Locke

Briar A TierFighterAssassin
Patch
26.20
Games
4,858
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Briar vs Locke is a decisive matchup in LoL patch 26.20. Briar wins with a 53.6% win rate (+7.1%) over Locke based on 28 games. Briar holds the advantage in both the early and late game. Below you'll find the best Briar build, runes, laning stats, and strategies for the Briar vs Locke matchup.

Briar Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Briar performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Briar
Briar
57.1%
VS
Locke
42.9%
Locke

Who wins Briar vs Locke?

Slight Briar edgeLow confidence

Briar wins 57.1% of these games. With this many games the true rate is most likely between 36.5% and 75.5% (95% range).

Expected
56.6%
From both champions' overall Jungle win rates
Matchup effect
+0.6 pts
Observed minus expected
Sample
21 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

They also met in another lane (Mid): 3 games, Briar won 66.7%.

Key takeaways

  • Current data slightly favors Briar, but the sample is too limited for a strong conclusion: Briar wins 57.1% of 21 games (95% range 36.5–75.5%).
  • Both champions' overall Jungle win rates predict 56.6% for Briar; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Briar players pick Inspiration far more often against Locke: 36.4% of their other Jungle games, 61.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Briar and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Briar's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Briar vs Locke Laning Stats

BriarLocke

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.1
CS / min
1.0
998
DMG / min
696
16,348
Gold / game
14,323
912
Heal / min
550
1,157
DMG Mitigated / min
706
1.0
CC / min
0.4

Briar vs Locke Win Rate by Game Length

Briar's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
7 games
Too few games
30–35 min
4 games
Too few games
35+ min
8 games
Briar vs Locke95% rangeBriar usual (Jungle)

No game length stands out: Briar's results against Locke in short and long games are within the margin of error of each other.

Briar vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Briar Changes Against Locke

Choices Briar players make noticeably more or less often in this matchup than in their other Jungle games.

  • Inspiration
    InspirationSecondary tree
    Usually
    36.4%
    vs Locke
    61.9%
    +25.5 pts
  • Maw of Malmortius
    Usually
    1.3%
    vs Locke
    14.3%
    +13.0 pts
  • Approach Velocity
    Usually
    0.5%
    vs Locke
    9.5%
    +9.1 pts
  • Boots of Swiftness
    Usually
    0.9%
    vs Locke
    9.5%
    +8.6 pts
  • BootsLong SwordGustwalker Hatchling
    Boots + Long Sword + Gustwalker HatchlingStarting items
    Usually
    under 0.5%
    vs Locke
    4.8%
    +4.8 pts
  • Jack Of All Trades
    Usually
    under 0.5%
    vs Locke
    4.8%
    +4.8 pts

Best Briar Build vs Locke

Usual Briar build (Jungle)

65.5% win rate · 58 games

Against Locke

Not enough matchup-specific build data: only 3 of 14 Briar games against Locke carried a complete build, which is too few to recommend an item path from. Use Briar's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Briar Runes vs Locke

Usual Briar runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactSixth SenseTreasure Hunter
Inspiration
Magical FootwearCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

85.0% win rate · 20 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Briar draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Briar matchup data for League of Legends patch 26.20. The table below shows Briar's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Briar build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Briar Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Briar vs Locke FAQ - Patch 26.20

Who wins Briar vs Locke?

Current data slightly favors Briar, but the sample is too limited for a strong conclusion: Briar wins 57.1% of 21 games (95% range 36.5–75.5%).

What is Briar's win rate against Locke?

Briar wins 57.1% of 21 Jungle games against Locke on patch 26.20 (95% range 36.5–75.5%). Based on both champions' overall Jungle win rates, 56.6% would be expected.

Does Briar counter Locke?

Not clearly. Briar wins 57.1% of 21 games against Locke, and the 95% range (36.5–75.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Briar or Locke?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Briar outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Briar?

On current data there is no stage of the game where Locke is ahead of Briar beyond the margin of error.

What should Briar build against Locke?

There are not enough games for a matchup-specific core, so use Briar's usual Jungle core: Death's Dance, Titanic Hydra, Blade of The Ruined King. The biggest change against Locke: Maw of Malmortius (1.3% usually, 14.3% here).

What runes should Briar use against Locke?

Use Briar's usual Hail of Blades page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Locke: Inspiration (36.4% usually, 61.9% here).