Gnar, League of Legends champion
Win Rate
48.3%
Pick Rate
1.7%
Ban Rate
0.9%

Gnar vs Teemo

Gnar F TierFighterTank
Patch
26.20
Games
3,480
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 18, 2026 UTC
Methodology
Data Methodology

Gnar vs Teemo is a moderate matchup in LoL patch 26.20. Teemo wins with a 52.2% win rate (+4.3%) over Gnar based on 115 games. Teemo wins the early laning phase while Gnar scales better into the late game. Below you'll find the best Gnar build, runes, laning stats, and strategies for the Gnar vs Teemo matchup.

Gnar Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Gnar performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Gnar
Gnar
47.3%
VS
Teemo
52.7%
Teemo

Who wins Gnar vs Teemo?

Slight Teemo edgeLow confidence

Gnar wins 47.3% of these games. With this many games the true rate is most likely between 38.3% and 56.5% (95% range).

Expected
46.2%
From both champions' overall Top win rates
Matchup effect
+1.1 pts
Observed minus expected
Sample
112 games
Lane: Top
vs patch 26.19
+0.8 pts
Within normal patch-to-patch noise

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 17

Key takeaways

  • Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Gnar wins 47.3% of 112 games (95% range 38.3–56.5%).
  • Both champions' overall Top win rates predict 46.2% for Gnar; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 65, within the margin of error (108 games).
  • Gnar players pick Mercury's Treads far more often against Teemo: 29.1% of their other Top games, 69.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Gnar and Teemo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Gnar's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Gnar vs Teemo Laning Stats

GnarTeemo

At 15 minutes

Gold difference
+65
Within the margin of error
95% range −243 to +373
XP difference
+371
Gnar ahead
95% range +26 to +717
CS difference
+0.0
Within the margin of error
95% range −5.8 to +5.8
2.42
Kills before 15 min
2.12
2.27
Deaths before 15 min
2.69
1.63
Solo kills before 15 min
1.35
9.8%
First blood
15.2%

Whole-game averages

6.2
CS / min
6.6
743
DMG / min
978
13,004
Gold / game
13,305
213
Heal / min
139
1,207
DMG Mitigated / min
483
1.1
CC / min
1.4

Gnar vs Teemo Win Rate by Game Length

Gnar's win rate against Teemo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
13 games
Too few games
25–30 min
22 games
Too few games
30–35 min
24 games
53.3%
35+ min
45 games
Gnar vs Teemo95% rangeGnar usual (Top)

No game length stands out: Gnar's results against Teemo in short and long games are within the margin of error of each other.

Gnar vs Teemo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenGnar gold at 15: +65
  2. First itemTeemoGnar: 13.7 min · Teemo: 12.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenGnar wins 50.7% of 69 games

What Gnar Changes Against Teemo

Choices Gnar players make noticeably more or less often in this matchup than in their other Top games.

Best Gnar Build vs Teemo

Usual Gnar build (Top)

63.6% win rate · 198 games

Against Teemo

Not enough matchup-specific build data: only 12 of 74 Gnar games against Teemo carried a complete build, which is too few to recommend an item path from. Use Gnar's standard build instead.

  • Gnar usually completes Trinity Force first, at 13.7 min (median of 83 games).
  • Teemo usually completes Statikk Shiv first, at 12.5 min (median of 84 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Gnar Runes vs Teemo

Usual Gnar runes (Top)

Lethal TempoLethal Tempo
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.2% win rate · 679 games

Against Teemo

Fleet FootworkFleet Footwork
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

51.2% win rate · 43 games

MetaBot Desktop

Plan your Gnar draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Gnar matchup data for League of Legends patch 26.20. The table below shows Gnar's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Gnar build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Gnar Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Gnar vs Teemo FAQ - Patch 26.20

Who wins Gnar vs Teemo?

Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Gnar wins 47.3% of 112 games (95% range 38.3–56.5%).

What is Gnar's win rate against Teemo?

Gnar wins 47.3% of 112 Top games against Teemo on patch 26.20 (95% range 38.3–56.5%). Based on both champions' overall Top win rates, 46.2% would be expected.

Does Gnar counter Teemo?

Not clearly. Gnar wins 47.3% of 112 games against Teemo, and the 95% range (38.3–56.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Gnar or Teemo?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 65, within the margin of error (108 games).

Does Gnar outscale Teemo?

There are too few games of each length to tell yet.

When is Teemo strongest against Gnar?

Teemo is measurably ahead in: First item.

What should Gnar build against Teemo?

There are not enough games for a matchup-specific core, so use Gnar's usual Top core: Trinity Force, Black Cleaver, Sterak's Gage. The biggest change against Teemo: Mercury's Treads (29.1% usually, 69.6% here).

What runes should Gnar use against Teemo?

Fleet Footwork with Precision and Resolve — 51.2% over 43 games against Teemo. The biggest change against Teemo: Second Wind (3.8% usually, 9.8% here).