Graves, League of Legends champion
Win Rate
49.5%
Pick Rate
3.0%
Ban Rate
7.0%

Graves Skill Order, Abilities & Cooldowns

Graves C TierMarksman
Patch
26.20
Games
3,898
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Graves's abilities include New Destiny, End of the Line, Smoke Screen, Quickdraw, Collateral Damage. Learn how to use Graves's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.

Max order
Q > E > W
Levels 1-3
E > Q > W
Ultimate at level
6 / 11 / 16
Q cooldown
13/11/10/8/6s
R cooldown
100/80/60s

New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Graves Skill Order (Patch 26.20)

3,528 games
QEW

Graves Jungle maxes Q (End of the Line) → E (Quickdraw) → W (Smoke Screen): 97% of players use this order and win 49.9% of 3,452 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played97.4%49.9%3,452
E > Q > W2.1%43.4%76
QEW

Graves Bot maxes Q (End of the Line) → E (Quickdraw) → W (Smoke Screen): 98% of players use this order and win 47% of 83 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
QEW

Graves Top maxes Q (End of the Line) → E (Quickdraw) → W (Smoke Screen): 91% of players use this order and win 31.4% of 70 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Graves Passive: New Destiny

New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Graves Q: End of the Line

Cooldown 13/11/10/8/6s
End of the Line

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

Ranked up at levels 2, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown13s11s10s8s6s
Cost (Mana)8080808080
Range925925925925925
Cooldown at 100 ability haste6.5s5.5s5s4s3s

Graves W: Smoke Screen

Cooldown 26/24/22/20/18s
Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown26s24s22s20s18s
Cost (Mana)7075808590
Range950950950950950
Cooldown at 100 ability haste13s12s11s10s9s

Graves E: Quickdraw

Cooldown 16/15/14/13/12s
Quickdraw

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Ranked up at levels 1, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown16s15s14s13s12s
Cost (Mana)4040404040
Range425425425425425
Cooldown at 100 ability haste8s7.5s7s6.5s6s

Graves R: Collateral Damage

Cooldown 100/80/60s
Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown100s80s60s
Cost (Mana)100100100
Range1,0001,0001,000
Cooldown at 100 ability haste50s40s30s

Graves Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Graves's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · End of the Line6s4s3s
W · Smoke Screen18s12s9s
E · Quickdraw12s8s6s
R · Collateral Damage60s40s30s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · End of the Line13s11s10s8s6s
W · Smoke Screen26s24s22s20s18s
E · Quickdraw16s15s14s13s12s
R · Collateral Damage100s80s60s
🔍

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Graves Abilities FAQ - Patch 26.20

What should I max first on Graves?

Most Graves Jungle players max Q (End of the Line), E (Quickdraw), W (Smoke Screen) in that order — 97% of ranked games this patch, with a 49.9% win rate.

What is Graves's ultimate cooldown?

Graves's ultimate, Collateral Damage, has a 100 / 80 / 60 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 30 seconds.

When should I level Graves's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Graves skill order does.

What does Graves's passive do?

Graves's passive is New Destiny. Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

How much does ability haste lower Graves's cooldowns?

At 100 ability haste every cooldown is halved: Graves's End of the Line goes from 6 to 3 seconds and Collateral Damage from 60 to 30 seconds at max rank.