
- Win Rate
- 49.3%
- Pick Rate
- 3.0%
- Ban Rate
- 7.5%
Graves Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 2,291
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 11, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Graves's abilities include New Destiny, End of the Line, Smoke Screen, Quickdraw, Collateral Damage. Learn how to use Graves's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > E > W
- Levels 1-3
- E > Q > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 13/11/10/8/6s
- R cooldown
- 100/80/60s
New Destiny
Graves Skill Order (Patch 26.20)
2,106 gamesGraves Jungle maxes Q (End of the Line) → E (Quickdraw) → W (Smoke Screen): 97% of players use this order and win 49.6% of 2,054 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 97.1% | 49.6% | 2,054 |
| E > Q > W | 2.5% | 42.3% | 52 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Graves Passive: New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Graves Q: End of the Line
Cooldown 13/11/10/8/6s
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Ranked up at levels 2, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 13s | 11s | 10s | 8s | 6s |
| Cost (Mana) | 80 | 80 | 80 | 80 | 80 |
| Range | 925 | 925 | 925 | 925 | 925 |
| Cooldown at 100 ability haste | 6.5s | 5.5s | 5s | 4s | 3s |
Graves W: Smoke Screen
Cooldown 26/24/22/20/18s
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 26s | 24s | 22s | 20s | 18s |
| Cost (Mana) | 70 | 75 | 80 | 85 | 90 |
| Range | 950 | 950 | 950 | 950 | 950 |
| Cooldown at 100 ability haste | 13s | 12s | 11s | 10s | 9s |
Graves E: Quickdraw
Cooldown 16/15/14/13/12s
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Ranked up at levels 1, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 16s | 15s | 14s | 13s | 12s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 |
| Range | 425 | 425 | 425 | 425 | 425 |
| Cooldown at 100 ability haste | 8s | 7.5s | 7s | 6.5s | 6s |
Graves R: Collateral Damage
Cooldown 100/80/60s
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 100s | 80s | 60s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 1,000 | 1,000 | 1,000 |
| Cooldown at 100 ability haste | 50s | 40s | 30s |
Graves Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Graves's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · End of the Line | 6s | 4s | 3s |
| W · Smoke Screen | 18s | 12s | 9s |
| E · Quickdraw | 12s | 8s | 6s |
| R · Collateral Damage | 60s | 40s | 30s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 13s | 11s | 10s | 8s | 6s | |
| 26s | 24s | 22s | 20s | 18s | |
| 16s | 15s | 14s | 13s | 12s | |
| 100s | 80s | 60s |
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Graves Abilities FAQ - Patch 26.20
What should I max first on Graves?
Most Graves Jungle players max Q (End of the Line), E (Quickdraw), W (Smoke Screen) in that order — 97% of ranked games this patch, with a 49.6% win rate.
What is Graves's ultimate cooldown?
Graves's ultimate, Collateral Damage, has a 100 / 80 / 60 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 30 seconds.
When should I level Graves's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Graves skill order does.
What does Graves's passive do?
Graves's passive is New Destiny. Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
How much does ability haste lower Graves's cooldowns?
At 100 ability haste every cooldown is halved: Graves's End of the Line goes from 6 to 3 seconds and Collateral Damage from 60 to 30 seconds at max rank.