
HecarimSkill Order, Abilities & Cooldowns
Hecarim's abilities include Rampage, Spirit of Dread, Devastating Charge, Onslaught of Shadows, Warpath. Learn how to use Hecarim's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > W > E
- Levels 1-3
- Q > W > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 4/4/4/4/4s
- R cooldown
- 140/120/100s
Warpath
Hecarim Skill Order (Patch 26.19)
3,628 gamesHecarim Jungle maxes Q (Rampage) → W (Spirit of Dread) → E (Devastating Charge): 92% of players use this order and win 48.1% of 3,345 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 91.8% | 48.1% | 3,345 |
| Q > E > W | 7.8% | 39.9% | 283 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Hecarim Passive: Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Hecarim Q: Rampage
Cooldown 4s
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 4s | 4s | 4s | 4s | 4s |
| Cost (Mana) | 28 | 26 | 24 | 22 | 20 |
| Range | 350 | 350 | 350 | 350 | 350 |
| Cooldown at 100 ability haste | 2s | 2s | 2s | 2s | 2s |
Hecarim W: Spirit of Dread
Cooldown 14s
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 14s | 14s | 14s | 14s |
| Cost (Mana) | 50 | 55 | 60 | 65 | 70 |
| Range | 525 | 525 | 525 | 525 | 525 |
| Cooldown at 100 ability haste | 7s | 7s | 7s | 7s | 7s |
Hecarim E: Devastating Charge
Cooldown 20/19/18/17/16s
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 20s | 19s | 18s | 17s | 16s |
| Cost (Mana) | 60 | 60 | 60 | 60 | 60 |
| Range | 300 | 300 | 300 | 300 | 300 |
| Cooldown at 100 ability haste | 10s | 9.5s | 9s | 8.5s | 8s |
Hecarim R: Onslaught of Shadows
Cooldown 140/120/100s
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 140s | 120s | 100s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | Global | ||
| Cooldown at 100 ability haste | 70s | 60s | 50s |
Hecarim Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Hecarim's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Rampage | 4s | 2.7s | 2s |
| W · Spirit of Dread | 14s | 9.3s | 7s |
| E · Devastating Charge | 16s | 10.7s | 8s |
| R · Onslaught of Shadows | 100s | 66.7s | 50s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 4s | 4s | 4s | 4s | 4s | |
| 14s | 14s | 14s | 14s | 14s | |
| 20s | 19s | 18s | 17s | 16s | |
| 140s | 120s | 100s |
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Hecarim Abilities FAQ - Patch 26.19
What should I max first on Hecarim?
Most Hecarim Jungle players max Q (Rampage), W (Spirit of Dread), E (Devastating Charge) in that order — 92% of ranked games this patch, with a 48.1% win rate.
What is Hecarim's ultimate cooldown?
Hecarim's ultimate, Onslaught of Shadows, has a 140 / 120 / 100 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 50 seconds.
When should I level Hecarim's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Hecarim skill order does.
What does Hecarim's passive do?
Hecarim's passive is Warpath. Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
How much does ability haste lower Hecarim's cooldowns?
At 100 ability haste every cooldown is halved: Hecarim's Rampage goes from 4 to 2 seconds and Onslaught of Shadows from 100 to 50 seconds at max rank.