
- Win Rate
- 50.4%
- Pick Rate
- 1.6%
- Ban Rate
- 1.6%
Jayce Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 2,119
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Jayce's abilities include To the Skies! / Shock Blast, Lightning Field / Hyper Charge, Thundering Blow / Acceleration Gate, Mercury Cannon / Mercury Hammer, Hextech Capacitor. Learn how to use Jayce's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > W > E
- Q cooldown
- 16/14/12/10/8/6s
- R cooldown
- 6s
Hextech Capacitor
Jayce Skill Order (Patch 26.20)
1,427 gamesJayce Top maxes Q (To the Skies! / Shock Blast) → W (Lightning Field / Hyper Charge) → E (Thundering Blow / Acceleration Gate): 86% of players use this order and win 50.7% of 1,228 games.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 85.8% | 50.7% | 1,228 |
| Q > E > W | 13.9% | 45.2% | 199 |
Jayce Mid maxes Q (To the Skies! / Shock Blast) → W (Lightning Field / Hyper Charge) → E (Thundering Blow / Acceleration Gate): 87% of players use this order and win 53% of 264 games.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 86.8% | 53.0% | 264 |
| Q > E > W | 13.2% | 35.0% | 40 |
Jayce Jungle maxes Q (To the Skies! / Shock Blast) → W (Lightning Field / Hyper Charge) → E (Thundering Blow / Acceleration Gate): 92% of players use this order and win 50% of 266 games.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Jayce Passive: Hextech Capacitor

When Jayce swaps weapons he gains Move Speed for a short duration.
Jayce Q: To the Skies! / Shock Blast
Cooldown 16/14/12/10/8/6s
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.
Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
| Rank | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 16s | 14s | 12s | 10s | 8s | 6s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 | 40 |
| Range | 600 | 600 | 600 | 600 | 600 | 600 |
| Cooldown at 100 ability haste | 8s | 7s | 6s | 5s | 4s | 3s |
Jayce W: Lightning Field / Hyper Charge
Cooldown 10s
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.
Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
| Rank | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 10s | 10s | 10s | 10s | 10s | 10s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 | 40 |
| Range | 285 | 285 | 285 | 285 | 285 | 285 |
| Cooldown at 100 ability haste | 5s | 5s | 5s | 5s | 5s | 5s |
Jayce E: Thundering Blow / Acceleration Gate
Cooldown 20/18/16/14/12/10s
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.
Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
| Rank | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 20s | 18s | 16s | 14s | 12s | 10s |
| Cost (Mana) | 55 | 55 | 55 | 55 | 55 | 55 |
| Range | 240 | 240 | 240 | 240 | 240 | 240 |
| Cooldown at 100 ability haste | 10s | 9s | 8s | 7s | 6s | 5s |
Jayce R: Mercury Cannon / Mercury Hammer
Cooldown 6s
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
| Rank | 1 |
|---|---|
| Cooldown | 6s |
| Cost (Mana) | No cost |
| Range | 600 |
| Cooldown at 100 ability haste | 3s |
Jayce Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Jayce's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · To the Skies! / Shock Blast | 6s | 4s | 3s |
| W · Lightning Field / Hyper Charge | 10s | 6.7s | 5s |
| E · Thundering Blow / Acceleration Gate | 10s | 6.7s | 5s |
| R · Mercury Cannon / Mercury Hammer | 6s | 4s | 3s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| 16s | 14s | 12s | 10s | 8s | 6s | |
| 10s | 10s | 10s | 10s | 10s | 10s | |
| 20s | 18s | 16s | 14s | 12s | 10s | |
| 6s |
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Jayce Abilities FAQ - Patch 26.20
What should I max first on Jayce?
Most Jayce Top players max Q (To the Skies! / Shock Blast), W (Lightning Field / Hyper Charge), E (Thundering Blow / Acceleration Gate) in that order — 86% of ranked games this patch, with a 50.7% win rate.
What is Jayce's ultimate cooldown?
Jayce's ultimate, Mercury Cannon / Mercury Hammer, has a 6 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 3 seconds.
What does Jayce's passive do?
Jayce's passive is Hextech Capacitor. When Jayce swaps weapons he gains Move Speed for a short duration.
How much does ability haste lower Jayce's cooldowns?
At 100 ability haste every cooldown is halved: Jayce's To the Skies! / Shock Blast goes from 6 to 3 seconds and Mercury Cannon / Mercury Hammer from 6 to 3 seconds at max rank.