
- Win Rate
- 51.3%
- Pick Rate
- 8.8%
- Ban Rate
- 14.9%
Jinx Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 11,499
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 13, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Jinx's abilities include Switcheroo!, Zap!, Flame Chompers!, Super Mega Death Rocket!, Get Excited!. Learn how to use Jinx's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- Q > W > E
- Levels 1-3
- Q > W > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 1/1/1/1/1s
- R cooldown
- 85/65/45s
Get Excited!
Jinx Skill Order (Patch 26.20)
11,011 gamesJinx Bot maxes Q (Switcheroo!) → W (Zap!) → E (Flame Chompers!): 97% of players use this order and win 51.9% of 10,696 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 96.9% | 51.9% | 10,696 |
| Q > E > W | 1.8% | 46.2% | 199 |
| W > Q > E | 1.1% | 45.7% | 116 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Jinx Passive: Get Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Jinx Q: Switcheroo!
Cooldown 1s
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 1s | 1s | 1s | 1s | 1s |
| Cost (Mana) | 20 | 20 | 20 | 20 | 20 |
| Range | 600 | 600 | 600 | 600 | 600 |
| Cooldown at 100 ability haste | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
Jinx W: Zap!
Cooldown 8/7/6/5/4s
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 8s | 7s | 6s | 5s | 4s |
| Cost (Mana) | 40 | 45 | 50 | 55 | 60 |
| Range | 1,450 | 1,450 | 1,450 | 1,450 | 1,450 |
| Cooldown at 100 ability haste | 4s | 3.5s | 3s | 2.5s | 2s |
Jinx E: Flame Chompers!
Cooldown 24/21/17/14/10s
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 24s | 21s | 17s | 14s | 10s |
| Cost (Mana) | 90 | 90 | 90 | 90 | 90 |
| Range | 925 | 925 | 925 | 925 | 925 |
| Cooldown at 100 ability haste | 12s | 10.5s | 8.5s | 7s | 5s |
Jinx R: Super Mega Death Rocket!
Cooldown 85/65/45s
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 85s | 65s | 45s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | Global | ||
| Cooldown at 100 ability haste | 42.5s | 32.5s | 22.5s |
Jinx Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Jinx's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Switcheroo! | 1s | 0.7s | 0.5s |
| W · Zap! | 4s | 2.7s | 2s |
| E · Flame Chompers! | 10s | 6.7s | 5s |
| R · Super Mega Death Rocket! | 45s | 30s | 22.5s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 1s | 1s | 1s | 1s | 1s | |
| 8s | 7s | 6s | 5s | 4s | |
| 24s | 21s | 17s | 14s | 10s | |
| 85s | 65s | 45s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Jinx Abilities FAQ - Patch 26.20
What should I max first on Jinx?
Most Jinx Bot players max Q (Switcheroo!), W (Zap!), E (Flame Chompers!) in that order — 97% of ranked games this patch, with a 51.9% win rate.
What is Jinx's ultimate cooldown?
Jinx's ultimate, Super Mega Death Rocket!, has a 85 / 65 / 45 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 22.5 seconds.
When should I level Jinx's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Jinx skill order does.
What does Jinx's passive do?
Jinx's passive is Get Excited!. Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
How much does ability haste lower Jinx's cooldowns?
At 100 ability haste every cooldown is halved: Jinx's Switcheroo! goes from 1 to 0.5 seconds and Super Mega Death Rocket! from 45 to 22.5 seconds at max rank.