
- Win Rate
- 49.3%
- Pick Rate
- 2.7%
- Ban Rate
- 2.0%
Karma Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 5,404
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 9, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Karma's abilities include Gathering Fire, Inner Flame, Focused Resolve, Inspire, Mantra. Learn how to use Karma's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > E > W
- Levels 1-3
- Q > E > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 9/8/7/6/5s
- R cooldown
- 40/38/36/34s
Gathering Fire
Karma Skill Order (Patch 26.19)
4,563 gamesKarma Support maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 65% of players use this order and win 48% of 3,093 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16. E > W > Q wins more often (58.6% over 273 games) — worth trying when that matchup calls for it.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 64.8% | 48.0% | 3,093 |
| E > Q > W | 25.1% | 52.4% | 1,197 |
| E > W > Q | 5.7% | 58.6% | 273 |
Karma Mid maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 79% of players use this order and win 51% of 151 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Karma Top maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 82% of players use this order and win 46.4% of 140 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Karma Passive: Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.
Karma Q: Inner Flame
Cooldown 9/8/7/6/5s
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 9s | 8s | 7s | 6s | 5s |
| Cost (Mana) | 40 | 50 | 60 | 70 | 80 |
| Range | 950 | 950 | 950 | 950 | 950 |
| Cooldown at 100 ability haste | 4.5s | 4s | 3.5s | 3s | 2.5s |
Karma W: Focused Resolve
Cooldown 12s
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.
Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 12s | 12s | 12s | 12s | 12s |
| Cost (Mana) | 50 | 55 | 60 | 65 | 70 |
| Range | 675 | 675 | 675 | 675 | 675 |
| Cooldown at 100 ability haste | 6s | 6s | 6s | 6s | 6s |
Karma E: Inspire
Cooldown 10/10/9/9/8s
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.
Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 10s | 10s | 9s | 9s | 8s |
| Cost (Mana) | 60 | 65 | 70 | 75 | 80 |
| Range | 800 | 800 | 800 | 800 | 800 |
| Cooldown at 100 ability haste | 5s | 5s | 4.5s | 4.5s | 4s |
Karma R: Mantra
Cooldown 40/38/36/34s
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Cooldown | 40s | 38s | 36s | 34s |
| Cost (Mana) | No cost | |||
| Range | 1,100 | 1,100 | 1,100 | 1,100 |
| Cooldown at 100 ability haste | 20s | 19s | 18s | 17s |
Karma Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Karma's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Inner Flame | 5s | 3.3s | 2.5s |
| W · Focused Resolve | 12s | 8s | 6s |
| E · Inspire | 8s | 5.3s | 4s |
| R · Mantra | 34s | 22.7s | 17s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 9s | 8s | 7s | 6s | 5s | |
| 12s | 12s | 12s | 12s | 12s | |
| 10s | 10s | 9s | 9s | 8s | |
| 40s | 38s | 36s | 34s |
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Karma Abilities FAQ - Patch 26.19
What should I max first on Karma?
Most Karma Support players max Q (Inner Flame), E (Inspire), W (Focused Resolve) in that order — 65% of ranked games this patch, with a 48% win rate.
What is Karma's ultimate cooldown?
Karma's ultimate, Mantra, has a 40 / 38 / 36 / 34 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 17 seconds.
When should I level Karma's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Karma skill order does.
What does Karma's passive do?
Karma's passive is Gathering Fire. Karma's damaging abilities will reduce the cooldown of Mantra.
How much does ability haste lower Karma's cooldowns?
At 100 ability haste every cooldown is halved: Karma's Inner Flame goes from 5 to 2.5 seconds and Mantra from 34 to 17 seconds at max rank.