Karma, League of Legends champion
Win Rate
49.3%
Pick Rate
2.7%
Ban Rate
2.0%

Karma Skill Order, Abilities & Cooldowns

Karma D TierMageSupport
Patch
26.19
Games
5,404
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Karma's abilities include Gathering Fire, Inner Flame, Focused Resolve, Inspire, Mantra. Learn how to use Karma's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.

Max order
Q > E > W
Levels 1-3
Q > E > W
Ultimate at level
6 / 11 / 16
Q cooldown
9/8/7/6/5s
R cooldown
40/38/36/34s

Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Karma Skill Order (Patch 26.19)

4,563 games
QEW

Karma Support maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 65% of players use this order and win 48% of 3,093 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16. E > W > Q wins more often (58.6% over 273 games) — worth trying when that matchup calls for it.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played64.8%48.0%3,093
E > Q > W25.1%52.4%1,197
E > W > Q5.7%58.6%273
QEW

Karma Mid maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 79% of players use this order and win 51% of 151 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
QEW

Karma Top maxes Q (Inner Flame) → E (Inspire) → W (Focused Resolve): 82% of players use this order and win 46.4% of 140 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Karma Passive: Gathering Fire

Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Karma Q: Inner Flame

Cooldown 9/8/7/6/5s
Inner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown9s8s7s6s5s
Cost (Mana)4050607080
Range950950950950950
Cooldown at 100 ability haste4.5s4s3.5s3s2.5s

Karma W: Focused Resolve

Cooldown 12s
Focused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown12s12s12s12s12s
Cost (Mana)5055606570
Range675675675675675
Cooldown at 100 ability haste6s6s6s6s6s

Karma E: Inspire

Cooldown 10/10/9/9/8s
Inspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown10s10s9s9s8s
Cost (Mana)6065707580
Range800800800800800
Cooldown at 100 ability haste5s5s4.5s4.5s4s

Karma R: Mantra

Cooldown 40/38/36/34s
Mantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank1234
Cooldown40s38s36s34s
Cost (Mana)No cost
Range1,1001,1001,1001,100
Cooldown at 100 ability haste20s19s18s17s

Karma Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Karma's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Inner Flame5s3.3s2.5s
W · Focused Resolve12s8s6s
E · Inspire8s5.3s4s
R · Mantra34s22.7s17s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Inner Flame9s8s7s6s5s
W · Focused Resolve12s12s12s12s12s
E · Inspire10s10s9s9s8s
R · Mantra40s38s36s34s
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Karma Abilities FAQ - Patch 26.19

What should I max first on Karma?

Most Karma Support players max Q (Inner Flame), E (Inspire), W (Focused Resolve) in that order — 65% of ranked games this patch, with a 48% win rate.

What is Karma's ultimate cooldown?

Karma's ultimate, Mantra, has a 40 / 38 / 36 / 34 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 17 seconds.

When should I level Karma's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Karma skill order does.

What does Karma's passive do?

Karma's passive is Gathering Fire. Karma's damaging abilities will reduce the cooldown of Mantra.

How much does ability haste lower Karma's cooldowns?

At 100 ability haste every cooldown is halved: Karma's Inner Flame goes from 5 to 2.5 seconds and Mantra from 34 to 17 seconds at max rank.