Neeko - League of Legends Champion
Win Rate
49.0%
Pick Rate
1.3%
Ban Rate
0.7%

Neekovs Milio

Neeko D TierMageSupport
Patch26.19
Games1,149
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Neeko vs Milio is a decisive matchup in LoL patch 26.19. Milio wins with a 57.1% win rate (+14.3%) over Neeko based on 21 games. Milio holds the advantage in both the early and late game. Below you'll find the best Neeko build, runes, laning stats, and strategies for the Neeko vs Milio matchup.

Neeko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Neeko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Neeko
Neeko
52.5%
VS
Milio
47.5%
Milio

Who wins Neeko vs Milio?

Slight Neeko edgeLow confidence

Neeko wins 52.5% of these games. With this many games the true rate is most likely between 37.5% and 67.1% (95% range).

Expected
48.0%
From both champions' overall Support win rates
Matchup effect
+4.5 pts
Observed minus expected
Sample
40 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Neeko, but the sample is too limited for a strong conclusion: Neeko wins 52.5% of 40 games (95% range 37.5–67.1%).
  • Both champions' overall Support win rates predict 48.0% for Neeko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 185, within the margin of error (40 games).
  • Neeko players pick Shadowflame much less often against Milio: 16.1% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Neeko and Milio played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Neeko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Neeko vs Milio Laning Stats

NeekoMilio

At 15 minutes

Gold difference
+185
Within the margin of error
95% range −19 to +389
XP difference
+19
Within the margin of error
95% range −211 to +249
CS difference
+4.1
Neeko ahead
95% range +1.4 to +6.8
0.90
Kills before 15 min
0.63
2.25
Deaths before 15 min
1.70
0.05
Solo kills before 15 min
0.03
0.0%
First blood
2.5%

Whole-game averages

1.6
CS / min
1.0
483
DMG / min
186
8,959
Gold / game
8,329
93
Heal / min
393
303
DMG Mitigated / min
302
1.3
CC / min
0.7

Neeko vs Milio Win Rate by Game Length

Neeko's win rate against Milio by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
9 games
Too few games
25–30 min
8 games
Too few games
30–35 min
11 games
Too few games
35+ min
9 games
Neeko vs Milio95% rangeNeeko usual (Support)

No game length stands out: Neeko's results against Milio in short and long games are within the margin of error of each other.

Neeko vs Milio Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenNeeko gold at 15: +185
  2. First itemMilioNeeko: 15.1 min · Milio: 13.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Neeko Changes Against Milio

Choices Neeko players make noticeably more or less often in this matchup than in their other Support games.

Best Neeko Build vs Milio

Usual Neeko build (Support)

61.6% win rate · 73 games

Against Milio

Not enough matchup-specific build data: only 3 of 7 Neeko games against Milio carried a complete build, which is too few to recommend an item path from. Use Neeko's standard build instead.

  • Neeko usually completes Hextech Rocketbelt first, at 15.1 min (median of 26 games).
  • Milio usually completes Echoes of Helia first, at 13.2 min (median of 23 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Neeko Runes vs Milio

Usual Neeko runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.5% win rate · 572 games

Against Milio

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Neeko draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Neeko matchup data for League of Legends patch 26.19. The table below shows Neeko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Neeko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Neeko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Neeko vs Milio FAQ - Patch 26.19

Who wins Neeko vs Milio?

Current data slightly favors Neeko, but the sample is too limited for a strong conclusion: Neeko wins 52.5% of 40 games (95% range 37.5–67.1%).

What is Neeko's win rate against Milio?

Neeko wins 52.5% of 40 Support games against Milio on patch 26.19 (95% range 37.5–67.1%). Based on both champions' overall Support win rates, 48.0% would be expected.

Does Neeko counter Milio?

Not clearly. Neeko wins 52.5% of 40 games against Milio, and the 95% range (37.5–67.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Neeko or Milio?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 185, within the margin of error (40 games).

Does Neeko outscale Milio?

There are too few games of each length to tell yet.

When is Milio strongest against Neeko?

Milio is measurably ahead in: First item.

What should Neeko build against Milio?

There are not enough games for a matchup-specific core, so use Neeko's usual Support core: Luden's Echo, Stormsurge, Shadowflame. The biggest change against Milio: Shadowflame (16.1% usually, under 2% here).

What runes should Neeko use against Milio?

Use Neeko's usual Arcane Comet page (Sorcery + Domination); there are too few games for a matchup-specific page. The biggest change against Milio: Presence of Mind (1.3% usually, 7.5% here).