Ornn

Ornn Runes

50.65%WR
Ornn B tier

Best Ornn runes for LoL Patch 26.1 - Grasp of the Undying from the Resolve tree with Sorcery secondary (65.6% WR, 1.3% pick rate). Ornn's optimal primary runes are Grasp of the Undying, Demolish, Second Wind, Overgrowth. Secondary tree: Manaflow Band, Transcendence.

  • Ornn passive ability - Living Forge - League of Legends
    Living Forge

    Living Forge

    Ornn gains an additional bonus Armor and Magic Resist from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, he can create masterwork items for himself and for his allies.

  • Ornn Q ability - Volcanic Rupture - League of Legends
    Volcanic Rupture

    Volcanic Rupture

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Cost:
    • 45
    Cooldown:
    • 9/
    • 9/
    • 8/
    • 8/
    • 7
    Range:
    • 800
  • Ornn W ability - Bellows Breath - League of Legends
    Bellows Breath

    Bellows Breath

    Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

    Cost:
    • 45/
    • 50/
    • 55/
    • 60/
    • 65
    Cooldown:
    • 12/
    • 12/
    • 11/
    • 11/
    • 10
    Range:
    • 25000
  • Ornn E ability - Searing Charge - League of Legends
    Searing Charge

    Searing Charge

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Cost:
    • 35/
    • 40/
    • 45/
    • 50/
    • 55
    Cooldown:
    • 14/
    • 14/
    • 13/
    • 13/
    • 12
    Range:
    • 450
  • Ornn R ultimate ability - Call of the Forge God - League of Legends
    Call of the Forge God

    Call of the Forge God

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Cost:
    • 100
    Cooldown:
    • 140/
    • 120/
    • 100
    Range:
    • 2500
Classes:
  • Tank
Patch:26.1
Sample Size:687,817 ranked games
Lane:All Lanes
Tier:All Tiers
Last Updated:

Ornn performs best with Grasp of the Undying as the keystone rune from the Resolve tree. Ornn's optimal primary runes are Grasp of the Undying, Demolish, Second Wind, Overgrowth. Ornn's secondary rune tree is Sorcery with Manaflow Band, Transcendence. This rune setup achieves a 65.63% win rate (+15.0% win rate difference) with a 1.3% pick rate across 32 Ornn games.

65.6%Win Rate
+15.0%WR Diff
1.3%Pick Rate
Grasp of the UndyingGrasp of the Undying

Every 4s in combat, your next basic attack on a champion will:

  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

  • DemolishDemolish

    Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.

    Cooldown: 30s

    Second WindSecond Wind

    After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

    OvergrowthOvergrowth

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Manaflow BandManaflow Band

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds

    TranscendenceTranscendence

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

    This alternative Ornn rune build uses Grasp of the Undying as the keystone from the Resolve tree. The primary runes are Grasp of the Undying, Demolish, Conditioning, Overgrowth. Ornn's secondary rune tree is Precision with Triumph, Legend: Haste. This setup achieves a 65.00% win rate (+14.4% win rate difference) with a 0.8% pick rate across 20 games.

    65.0%Win Rate
    +14.4%WR Diff
    0.8%Pick Rate
    Grasp of the UndyingGrasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:

  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

  • DemolishDemolish

    Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.

    Cooldown: 30s

    ConditioningConditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

    OvergrowthOvergrowth

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    TriumphTriumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Legend: HasteLegend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    These champions share at least 4 runes with Ornn's recommended rune builds. Tahm Kench, Dr. Mundo, Ryze, Malphite, Sion and 4 others use similar keystone and secondary runes, making them good alternatives if you enjoy Ornn's playstyle or want to learn champions with familiar rune setups.

    Ornn Runes - Frequently Asked Questions

    What are the best Ornn runes in patch 26.1?

    The best Ornn runes in patch 26.1 use the Resolve tree with Grasp of the Undying, Demolish, Second Wind, and Overgrowth, and the Sorcery tree with Manaflow Band and Transcendence. This rune setup achieves a 65.6% win rate with a 1.3% pick rate.

    What is the win rate for Ornn's best rune page?

    Ornn's best rune page has a 65.6% win rate in patch 26.1, which is +15.0% compared to Ornn's average win rate. This rune setup has a 1.3% pick rate among Ornn players.

    What keystone should I use on Ornn?

    Grasp of the Undying from the Resolve tree is the best keystone rune for Ornn in patch 26.1. This keystone synergizes well with Ornn's kit and provides a 65.6% win rate.

    What is Ornn's primary rune tree?

    Ornn's primary rune tree is Resolve. The optimal Resolve runes for Ornn are Grasp of the Undying, Demolish, Second Wind, and Overgrowth, with Grasp of the Undying being the keystone of choice.

    What is Ornn's secondary rune tree?

    Ornn's best secondary rune tree is Sorcery. The recommended Sorcery runes are Manaflow Band and Transcendence, which complement Ornn's Resolve primary tree.

    What are alternative rune setups for Ornn?

    An alternative Ornn rune setup uses Grasp of the Undying from the Resolve tree. This alternate build may be preferred in certain matchups or playstyles. Check the alternative rune page above for full details including win rate and pick rate.

    How popular are Ornn's runes?

    Ornn's top rune page has a 1.3% pick rate in patch 26.1. This indicates that 1.3% of Ornn players use the Grasp of the Undying setup with Resolve and Sorcery trees.