Pantheon - League of Legends Champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheonvs Renata Glasc

Pantheon C TierFighterAssassin
Patch26.19
Games3,808
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Pantheon vs Renata Glasc is a decisive matchup in LoL patch 26.19. Renata Glasc wins with a 81.8% win rate (+63.6%) over Pantheon based on 11 games. Renata Glasc holds the advantage in both the early and late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Renata Glasc matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
37.8%
VS
Renata Glasc
62.2%
Renata Glasc

Who wins Pantheon vs Renata Glasc?

Slight Renata Glasc edgeLow confidence

Pantheon wins 37.8% of these games. With this many games the true rate is most likely between 24.1% and 53.9% (95% range).

Expected
47.9%
From both champions' overall Support win rates
Matchup effect
−10.1 pts
Observed minus expected
Sample
37 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Renata Glasc, but the sample is too limited for a strong conclusion: Pantheon wins 37.8% of 37 games (95% range 24.1–53.9%).
  • Both champions' overall Support win rates predict 47.9% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pantheon usually wins the lane: 334 gold ahead of Renata Glasc at 15 minutes on average (37 games with a 15-minute snapshot).
  • Pantheon players pick Voltaic Cyclosword far more often against Renata Glasc: 20.3% of their other Support games, 40.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Renata Glasc played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Renata Glasc Laning Stats

PantheonRenata Glasc

At 15 minutes

Gold difference
+334
Pantheon ahead
95% range +81 to +588
XP difference
−110
Within the margin of error
95% range −341 to +121
CS difference
+3.4
Within the margin of error
95% range −0.7 to +7.6
2.46
Kills before 15 min
0.95
3.43
Deaths before 15 min
3.05
0.16
Solo kills before 15 min
0.08
2.7%
First blood
0.0%

Whole-game averages

1.7
CS / min
1.1
700
DMG / min
401
11,342
Gold / game
10,183
137
Heal / min
118
666
DMG Mitigated / min
643
0.9
CC / min
1.1

Pantheon vs Renata Glasc Win Rate by Game Length

Pantheon's win rate against Renata Glasc by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
4 games
Too few games
25–30 min
10 games
Too few games
30–35 min
9 games
Too few games
35+ min
13 games
Pantheon vs Renata Glasc95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Renata Glasc in short and long games are within the margin of error of each other.

Pantheon vs Renata Glasc Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PantheonPantheon gold at 15: +334
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Renata Glasc

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

Best Pantheon Build vs Renata Glasc

Usual Pantheon build (Support)

63.3% win rate · 60 games

Against Renata Glasc

Not enough matchup-specific build data: only 4 of 19 Pantheon games against Renata Glasc carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Renata Glasc

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 1,789 games

Against Renata Glasc

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Renata Glasc FAQ - Patch 26.19

Who wins Pantheon vs Renata Glasc?

Current data slightly favors Renata Glasc, but the sample is too limited for a strong conclusion: Pantheon wins 37.8% of 37 games (95% range 24.1–53.9%).

What is Pantheon's win rate against Renata Glasc?

Pantheon wins 37.8% of 37 Support games against Renata Glasc on patch 26.19 (95% range 24.1–53.9%). Based on both champions' overall Support win rates, 47.9% would be expected.

Does Pantheon counter Renata Glasc?

Not clearly. Pantheon wins 37.8% of 37 games against Renata Glasc, and the 95% range (24.1–53.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Renata Glasc?

Pantheon usually wins the lane: 334 gold ahead of Renata Glasc at 15 minutes on average (37 games with a 15-minute snapshot).

Does Pantheon outscale Renata Glasc?

There are too few games of each length to tell yet.

When is Renata Glasc strongest against Pantheon?

On current data there is no stage of the game where Renata Glasc is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Renata Glasc?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Renata Glasc: Voltaic Cyclosword (20.3% usually, 40.5% here).

What runes should Pantheon use against Renata Glasc?

Use Pantheon's usual Press the Attack page (Precision + Domination); there are too few games for a matchup-specific page.