
Pantheonvs Seraphine
Pantheon vs Seraphine is a moderate matchup in LoL patch 26.18. Seraphine wins with a 51.5% win rate (+3.1%) over Pantheon based on 163 games. Pantheon wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Seraphine matchup.
Pantheon Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Pantheon vs Seraphine?
Pantheon wins 49.3% of these games. With this many games the true rate is most likely between 41.5% and 57.2% (95% range).
- Expected
- 47.9% From both champions' overall Support win rates
- Matchup effect
- +1.4 pts Observed minus expected
- Sample
- 152 games Lane: Support
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14
Key takeaways
- Pantheon vs Seraphine is an even matchup: Pantheon wins 49.3% of 152 games, and the 95% range (41.5–57.2%) comfortably includes 50%.
- Both champions' overall Support win rates predict 47.9% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Pantheon usually wins the lane: 345 gold ahead of Seraphine at 15 minutes on average (149 games with a 15-minute snapshot).
- Pantheon players pick Black Cleaver much less often against Seraphine: 43.3% of their other Support games, 33.6% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Pantheon and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Pantheon vs Seraphine Laning Stats
At 15 minutes
Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.
Whole-game averages
Pantheon vs Seraphine Win Rate by Game Length
Pantheon's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Pantheon's results against Seraphine in short and long games are within the margin of error of each other.
Pantheon vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)PantheonPantheon gold at 15: +345
- First itemEvenPantheon: 14.3 min · Seraphine: 14.0 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenPantheon wins 54.8% of 62 games
- 30+ min gamesEvenPantheon wins 44.7% of 76 games
What Pantheon Changes Against Seraphine
Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.
Black CleaverItemUsually43.3%vs Seraphine33.6%−9.8 pts45.1% WR here
Serpent's FangItemUsually9.3%vs Seraphine17.8%+8.5 pts55.6% WR here
Best Pantheon Build vs Seraphine
Usual Pantheon build (Support)
90.0% win rate · 10 games
Against Seraphine
Not enough matchup-specific build data: only 5 of 63 Pantheon games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.
- Pantheon usually completes Eclipse first, at 14.3 min (median of 61 games).
- Seraphine usually completes Rylai's Crystal Scepter first, at 14.0 min (median of 44 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Pantheon Runes vs Seraphine
Pantheon matchup data for League of Legends patch 26.18. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Pantheon Matchups
Hardest for Pantheon
Easiest for Pantheon
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
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Pantheon vs Seraphine FAQ - Patch 26.18
Who wins Pantheon vs Seraphine?
Pantheon vs Seraphine is an even matchup: Pantheon wins 49.3% of 152 games, and the 95% range (41.5–57.2%) comfortably includes 50%.
What is Pantheon's win rate against Seraphine?
Pantheon wins 49.3% of 152 Support games against Seraphine on patch 26.18 (95% range 41.5–57.2%). Based on both champions' overall Support win rates, 47.9% would be expected.
Does Pantheon counter Seraphine?
Not clearly. Pantheon wins 49.3% of 152 games against Seraphine, and the 95% range (41.5–57.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Pantheon or Seraphine?
Pantheon usually wins the lane: 345 gold ahead of Seraphine at 15 minutes on average (149 games with a 15-minute snapshot).
Does Pantheon outscale Seraphine?
There are too few games of each length to tell yet.
When is Seraphine strongest against Pantheon?
On current data there is no stage of the game where Seraphine is ahead of Pantheon beyond the margin of error.
What should Pantheon build against Seraphine?
There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Serpent's Fang, Eclipse, Sundered Sky. The biggest change against Seraphine: Black Cleaver (43.3% usually, 33.6% here).
What runes should Pantheon use against Seraphine?
Press the Attack with Precision and Domination — 44.6% over 65 games against Seraphine.
