Pantheon - League of Legends Champion
Win Rate
49.6%
Pick Rate
4.7%
Ban Rate
2.9%

Pantheonvs Lux

CFighterAssassin
Patch26.18
Games4,659
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 21, 2026 UTC
MethodologyData Methodology

Pantheon vs Lux is a decisive matchup in LoL patch 26.18. Lux wins with a 54.0% win rate (+8.1%) over Pantheon based on 198 games. Lux holds the advantage in both the early and late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Lux matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
44.3%
VS
Lux
55.7%
Lux

Who wins Pantheon vs Lux?

Slight Lux edgeModerate confidence

Pantheon wins 44.3% of these games. With this many games the true rate is most likely between 37.2% and 51.7% (95% range).

Expected
48.7%
From both champions' overall Support win rates
Matchup effect
−4.4 pts
Observed minus expected
Sample
176 games
Lane: Support

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

They also met in another lane (Mid): 10 games, Pantheon won 60.0%.

They also met in another lane (Top): 3 games, Pantheon won 33.3%.

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Pantheon wins 44.3% of 176 games (95% range 37.2–51.7%).
  • Both champions' overall Support win rates predict 48.7% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 106, within the margin of error (174 games).
  • Pantheon players pick Mercury's Treads far more often against Lux: 19.7% of their other Support games, 31.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Lux Laning Stats

PantheonLux

At 15 minutes

Gold difference
+106
Within the margin of error
95% range −53 to +264
XP difference
−342
Lux ahead
95% range −467 to −217
CS difference
−2.7
Lux ahead
95% range −4.5 to −1.0
2.71
Kills before 15 min
2.03
3.71
Deaths before 15 min
2.97
15.3%
First blood
4.0%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

1.7
CS / min
2.3
668
DMG / min
697
11,237
Gold / game
10,989
126
Heal / min
57
588
DMG Mitigated / min
342
0.8
CC / min
1.7

Pantheon vs Lux Win Rate by Game Length

Pantheon's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
18 games
Too few games
20–25 min
14 games
50.0%
25–30 min
46 games
37.2%
30–35 min
43 games
52.7%
35+ min
55 games
Pantheon vs Lux95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Lux in short and long games are within the margin of error of each other.

Pantheon vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: +106
  2. First itemEvenPantheon: 13.2 min · Lux: 13.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenPantheon wins 45.0% of 60 games
  5. 30+ min gamesEvenPantheon wins 45.9% of 98 games

What Pantheon Changes Against Lux

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

  • Mercury's Treads
    Usually
    19.7%
    vs Lux
    31.8%
    +12.1 pts48.2% WR here
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    5.9%
    vs Lux
    2.3%
    −3.7 pts
  • Hubris
    HubrisItem
    Usually
    2.8%
    vs Lux
    6.3%
    +3.5 pts
  • Control WardStealth Ward
    Control Ward + Stealth WardStarting items
    Usually
    1.7%
    vs Lux
    4.8%
    +3.2 pts

Best Pantheon Build vs Lux

Usual Pantheon build (Support)

90.0% win rate · 10 games

Against Lux

Not enough matchup-specific build data: only 9 of 82 Pantheon games against Lux carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Eclipse first, at 13.2 min (median of 63 games).
  • Lux usually completes Luden's Echo first, at 13.4 min (median of 125 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Lux

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.6% win rate · 975 games

Against Lux

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

42.9% win rate · 84 games


Pantheon matchup data for League of Legends patch 26.18. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Lux FAQ - Patch 26.18

Who wins Pantheon vs Lux?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Pantheon wins 44.3% of 176 games (95% range 37.2–51.7%).

What is Pantheon's win rate against Lux?

Pantheon wins 44.3% of 176 Support games against Lux on patch 26.18 (95% range 37.2–51.7%). Based on both champions' overall Support win rates, 48.7% would be expected.

Does Pantheon counter Lux?

Not clearly. Pantheon wins 44.3% of 176 games against Lux, and the 95% range (37.2–51.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 106, within the margin of error (174 games).

Does Pantheon outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Pantheon?

On current data there is no stage of the game where Lux is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Lux?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Serpent's Fang, Eclipse, Sundered Sky. The biggest change against Lux: Mercury's Treads (19.7% usually, 31.8% here).

What runes should Pantheon use against Lux?

Press the Attack with Precision and Domination — 42.9% over 84 games against Lux.