Pantheon, League of Legends champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheonvs Maokai

Pantheon C TierFighterAssassin
Patch26.19
Games3,808
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Pantheon vs Maokai is a decisive matchup in LoL patch 26.19. Pantheon wins with a 54.2% win rate (+8.3%) over Maokai based on 24 games. Pantheon holds the advantage in both the early and late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Maokai matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
58.7%
VS
Maokai
41.3%
Maokai

Who wins Pantheon vs Maokai?

Slight Pantheon edgeLow confidence

Pantheon wins 58.7% of these games. With this many games the true rate is most likely between 46.4% and 70.0% (95% range).

Expected
50.0%
From both champions' overall Support win rates
Matchup effect
+8.7 pts
Observed minus expected
Sample
63 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 7 games, Pantheon won 28.6%.

Key takeaways

  • Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Pantheon wins 58.7% of 63 games (95% range 46.4–70.0%).
  • Both champions' overall Support win rates predict 50.0% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pantheon usually wins the lane: 678 gold ahead of Maokai at 15 minutes on average (63 games with a 15-minute snapshot).
  • Pantheon players pick Cut Down far more often against Maokai: 5.0% of their other Support games, 15.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Maokai Laning Stats

PantheonMaokai

At 15 minutes

Gold difference
+678
Pantheon ahead
95% range +456 to +899
XP difference
+131
Within the margin of error
95% range −62 to +324
CS difference
+1.9
Within the margin of error
95% range −0.2 to +4.0
3.22
Kills before 15 min
1.29
3.03
Deaths before 15 min
2.94
0.13
Solo kills before 15 min
0.05
6.3%
First blood
4.8%

Whole-game averages

1.7
CS / min
1.4
749
DMG / min
509
11,766
Gold / game
9,991
140
Heal / min
301
602
DMG Mitigated / min
1,257
0.9
CC / min
2.3

Pantheon vs Maokai Win Rate by Game Length

Pantheon's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
8 games
Too few games
25–30 min
19 games
Too few games
30–35 min
19 games
Too few games
35+ min
17 games
Pantheon vs Maokai95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Maokai in short and long games are within the margin of error of each other.

Pantheon vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PantheonPantheon gold at 15: +678
  2. First itemEvenPantheon: 12.4 min · Maokai: 12.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Maokai

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

Best Pantheon Build vs Maokai

Usual Pantheon build (Support)

63.3% win rate · 60 games

Against Maokai

Not enough matchup-specific build data: only 7 of 31 Pantheon games against Maokai carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Umbral Glaive first, at 12.4 min (median of 23 games).
  • Maokai usually completes Locket of the Iron Solari first, at 12.0 min (median of 30 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Maokai

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 1,789 games

Against Maokai

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

73.1% win rate · 26 games

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Maokai FAQ - Patch 26.19

Who wins Pantheon vs Maokai?

Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Pantheon wins 58.7% of 63 games (95% range 46.4–70.0%).

What is Pantheon's win rate against Maokai?

Pantheon wins 58.7% of 63 Support games against Maokai on patch 26.19 (95% range 46.4–70.0%). Based on both champions' overall Support win rates, 50.0% would be expected.

Does Pantheon counter Maokai?

Not clearly. Pantheon wins 58.7% of 63 games against Maokai, and the 95% range (46.4–70.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Maokai?

Pantheon usually wins the lane: 678 gold ahead of Maokai at 15 minutes on average (63 games with a 15-minute snapshot).

Does Pantheon outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Pantheon?

On current data there is no stage of the game where Maokai is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Maokai?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Maokai: Ionian Boots of Lucidity (8.6% usually, 19.0% here).

What runes should Pantheon use against Maokai?

Press the Attack with Precision and Domination — 73.1% over 26 games against Maokai. The biggest change against Maokai: Cut Down (5.0% usually, 15.9% here).