
- Win Rate
- 50.4%
- Pick Rate
- 1.5%
- Ban Rate
- 1.1%
Quinn Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 3,066
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 8, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Quinn's abilities include Harrier, Blinding Assault, Heightened Senses, Vault, Behind Enemy Lines. Learn how to use Quinn's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > W > E
- Levels 1-3
- Q > E > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 11/11/10/10/9s
- R cooldown
- 3/3/3s
Harrier
Quinn Skill Order (Patch 26.19)
1,340 gamesQuinn Jungle maxes Q (Blinding Assault) → W (Heightened Senses) → E (Vault): 53% of players use this order and win 50.7% of 754 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 52.6% | 50.7% | 754 |
| W > Q > E | 24.1% | 53.2% | 346 |
| Q > E > W | 16.7% | 50.8% | 240 |
Quinn Top maxes W (Heightened Senses) → Q (Blinding Assault) → E (Vault): 63% of players use this order and win 50.5% of 626 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| W > Q > E Most played | 62.7% | 50.5% | 626 |
| W > E > Q | 14.3% | 46.2% | 143 |
| Q > E > W | 8.1% | 46.9% | 81 |
Quinn Mid maxes W (Heightened Senses) → Q (Blinding Assault) → E (Vault): 61% of players use this order and win 50.3% of 199 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Quinn Passive: Harrier

Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
Quinn Q: Blinding Assault
Cooldown 11/11/10/10/9s
Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 11s | 11s | 10s | 10s | 9s |
| Cost (Mana) | 50 | 55 | 60 | 65 | 70 |
| Range | 1,025 | 1,025 | 1,025 | 1,025 | 1,025 |
| Cooldown at 100 ability haste | 5.5s | 5.5s | 5s | 5s | 4.5s |
Quinn W: Heightened Senses
Cooldown 50/45/40/35/30s
Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 50s | 45s | 40s | 35s | 30s |
| Cost (Mana) | No cost | ||||
| Range | 2,100 | 2,100 | 2,100 | 2,100 | 2,100 |
| Cooldown at 100 ability haste | 25s | 22.5s | 20s | 17.5s | 15s |
Quinn E: Vault
Cooldown 12/11/10/9/8s
Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 12s | 11s | 10s | 9s | 8s |
| Cost (Mana) | 50 | 50 | 50 | 50 | 50 |
| Range | 675 | 675 | 675 | 675 | 675 |
| Cooldown at 100 ability haste | 6s | 5.5s | 5s | 4.5s | 4s |
Quinn R: Behind Enemy Lines
Cooldown 3s
Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 3s | 3s | 3s |
| Cost (Mana) | 50 | 25 | 0 |
| Range | 700 | 700 | 700 |
| Cooldown at 100 ability haste | 1.5s | 1.5s | 1.5s |
Quinn Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Quinn's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Blinding Assault | 9s | 6s | 4.5s |
| W · Heightened Senses | 30s | 20s | 15s |
| E · Vault | 8s | 5.3s | 4s |
| R · Behind Enemy Lines | 3s | 2s | 1.5s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 11s | 11s | 10s | 10s | 9s | |
| 50s | 45s | 40s | 35s | 30s | |
| 12s | 11s | 10s | 9s | 8s | |
| 3s | 3s | 3s |
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Quinn Abilities FAQ - Patch 26.19
What should I max first on Quinn?
Most Quinn Jungle players max Q (Blinding Assault), W (Heightened Senses), E (Vault) in that order — 53% of ranked games this patch, with a 50.7% win rate.
What is Quinn's ultimate cooldown?
Quinn's ultimate, Behind Enemy Lines, has a 3 / 3 / 3 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 1.5 seconds.
When should I level Quinn's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Quinn skill order does.
What does Quinn's passive do?
Quinn's passive is Harrier. Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
How much does ability haste lower Quinn's cooldowns?
At 100 ability haste every cooldown is halved: Quinn's Blinding Assault goes from 9 to 4.5 seconds and Behind Enemy Lines from 3 to 1.5 seconds at max rank.