
- Win Rate
- 51.3%
- Pick Rate
- 1.4%
- Ban Rate
- 0.9%
Rell Skill Order, Abilities & Cooldowns
- Patch
- 26.20
- Games
- 1,823
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Rell's abilities include Shattering Strike, Ferromancy: Crash Down, Full Tilt, Magnet Storm, Break the Mold. Learn how to use Rell's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.20.
- Max order
- W > E > Q
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 11/11/10/10/9s
- R cooldown
- 120/100/80s
Break the Mold
Rell Skill Order (Patch 26.20)
1,704 gamesRell Support maxes W (Ferromancy: Crash Down) → E (Full Tilt) → Q (Shattering Strike): 75% of players use this order and win 51.4% of 1,313 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| W > E > Q Most played | 74.9% | 51.4% | 1,313 |
| W > Q > E | 18.7% | 52.9% | 327 |
| Q > W > E | 3.7% | 45.3% | 64 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Rell Passive: Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Rell Q: Shattering Strike
Cooldown 11/11/10/10/9s
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 11s | 11s | 10s | 10s | 9s |
| Cost (Mana) | 50 | 50 | 50 | 50 | 50 |
| Range | 600 | 600 | 600 | 600 | 600 |
| Cooldown at 100 ability haste | 5.5s | 5.5s | 5s | 5s | 4.5s |
Rell W: Ferromancy: Crash Down
Cooldown 10s
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.
Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 10s | 10s | 10s | 10s | 10s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 |
| Range | 450 | 450 | 450 | 450 | 450 |
| Cooldown at 100 ability haste | 5s | 5s | 5s | 5s | 5s |
Rell E: Full Tilt
Cooldown 14/13/12/11/10s
Passive: Rell gains out of combat Move Speed.
Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Ranked up at levels 3, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 13s | 12s | 11s | 10s |
| Cost (Mana) | 40 | 40 | 40 | 40 | 40 |
| Range | 1,200 | 1,200 | 1,200 | 1,200 | 1,200 |
| Cooldown at 100 ability haste | 7s | 6.5s | 6s | 5.5s | 5s |
Rell R: Magnet Storm
Cooldown 120/100/80s
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 100s | 80s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 200 | 200 | 200 |
| Cooldown at 100 ability haste | 60s | 50s | 40s |
Rell Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Rell's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Shattering Strike | 9s | 6s | 4.5s |
| W · Ferromancy: Crash Down | 10s | 6.7s | 5s |
| E · Full Tilt | 10s | 6.7s | 5s |
| R · Magnet Storm | 80s | 53.3s | 40s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 11s | 11s | 10s | 10s | 9s | |
| 10s | 10s | 10s | 10s | 10s | |
| 14s | 13s | 12s | 11s | 10s | |
| 120s | 100s | 80s |
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Rell Abilities FAQ - Patch 26.20
What should I max first on Rell?
Most Rell Support players max W (Ferromancy: Crash Down), E (Full Tilt), Q (Shattering Strike) in that order — 75% of ranked games this patch, with a 51.4% win rate.
What is Rell's ultimate cooldown?
Rell's ultimate, Magnet Storm, has a 120 / 100 / 80 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 40 seconds.
When should I level Rell's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Rell skill order does.
What does Rell's passive do?
Rell's passive is Break the Mold. Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
How much does ability haste lower Rell's cooldowns?
At 100 ability haste every cooldown is halved: Rell's Shattering Strike goes from 9 to 4.5 seconds and Magnet Storm from 80 to 40 seconds at max rank.