Volibear, League of Legends champion
Win Rate
49.5%
Pick Rate
4.8%
Ban Rate
3.4%

Volibear vs Rammus

Volibear C TierFighterTank
Patch
26.20
Games
6,282
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Volibear vs Rammus is a decisive matchup in LoL patch 26.20. Rammus wins with a 55.2% win rate (+10.3%) over Volibear based on 29 games. Rammus holds the advantage in both the early and late game. Below you'll find the best Volibear build, runes, laning stats, and strategies for the Volibear vs Rammus matchup.

Volibear Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Volibear performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Volibear
Volibear
44.8%
VS
Rammus
55.2%
Rammus

Who wins Volibear vs Rammus?

Slight Rammus edgeLow confidence

Volibear wins 44.8% of these games. With this many games the true rate is most likely between 28.4% and 62.5% (95% range).

Expected
47.4%
From both champions' overall Jungle win rates
Matchup effect
−2.6 pts
Observed minus expected
Sample
29 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Volibear wins 44.8% of 29 games (95% range 28.4–62.5%).
  • Both champions' overall Jungle win rates predict 47.4% for Volibear; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Volibear players pick Waterwalking far more often against Rammus: 31.5% of their other Jungle games, 58.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Volibear and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Volibear's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Volibear vs Rammus Laning Stats

VolibearRammus

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.3
CS / min
0.8
662
DMG / min
532
12,299
Gold / game
11,525
355
Heal / min
372
1,271
DMG Mitigated / min
2,173
1.0
CC / min
1.5

Volibear vs Rammus Win Rate by Game Length

Volibear's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
6 games
Too few games
30–35 min
11 games
Too few games
35+ min
5 games
Volibear vs Rammus95% rangeVolibear usual (Jungle)

No game length stands out: Volibear's results against Rammus in short and long games are within the margin of error of each other.

Volibear vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Volibear Changes Against Rammus

Choices Volibear players make noticeably more or less often in this matchup than in their other Jungle games.

  • Waterwalking
    Usually
    31.5%
    vs Rammus
    58.6%
    +27.1 pts
  • Celerity
    Usually
    34.4%
    vs Rammus
    58.6%
    +24.3 pts
  • Plated Steelcaps
    Usually
    36.4%
    vs Rammus
    13.8%
    −22.6 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    36.7%
    vs Rammus
    58.6%
    +21.9 pts
  • Mercury's Treads
    Usually
    32.1%
    vs Rammus
    51.7%
    +19.6 pts
  • Magical Footwear
    Usually
    39.9%
    vs Rammus
    20.7%
    −19.2 pts
  • Dusk and Dawn
    Usually
    69.4%
    vs Rammus
    51.7%
    −17.7 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    7.6%
    vs Rammus
    20.7%
    +13.1 pts

Best Volibear Build vs Rammus

Usual Volibear build (Jungle)

69.0% win rate · 58 games

Against Rammus

Not enough matchup-specific build data: only 2 of 19 Volibear games against Rammus carried a complete build, which is too few to recommend an item path from. Use Volibear's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Volibear Runes vs Rammus

Usual Volibear runes (Jungle)

Lethal TempoLethal Tempo
Precision
TriumphLegend: HasteLast Stand
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

76.5% win rate · 17 games

Against Rammus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Volibear draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Volibear matchup data for League of Legends patch 26.20. The table below shows Volibear's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Volibear build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Volibear Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Volibear vs Rammus FAQ - Patch 26.20

Who wins Volibear vs Rammus?

Current data slightly favors Rammus, but the sample is too limited for a strong conclusion: Volibear wins 44.8% of 29 games (95% range 28.4–62.5%).

What is Volibear's win rate against Rammus?

Volibear wins 44.8% of 29 Jungle games against Rammus on patch 26.20 (95% range 28.4–62.5%). Based on both champions' overall Jungle win rates, 47.4% would be expected.

Does Volibear counter Rammus?

Not clearly. Volibear wins 44.8% of 29 games against Rammus, and the 95% range (28.4–62.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Volibear or Rammus?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Volibear outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Volibear?

On current data there is no stage of the game where Rammus is ahead of Volibear beyond the margin of error.

What should Volibear build against Rammus?

There are not enough games for a matchup-specific core, so use Volibear's usual Jungle core: Navori Flickerblade, Thornmail, Spirit Visage. The biggest change against Rammus: Plated Steelcaps (36.4% usually, 13.8% here).

What runes should Volibear use against Rammus?

Use Volibear's usual Lethal Tempo page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rammus: Waterwalking (31.5% usually, 58.6% here).