
- Win Rate
- 49.6%
- Pick Rate
- 2.5%
Waterwalking Rune Effect & Numbers
- Patch
- 26.20
- Games with rune
- 24,572
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 21, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
- Rune tree
- Sorcery · Row 3
- Win Rate
- 49.6%−0.5 vs row avg
- Pick Rate
- 2.5%
- Best champion
- Warwick · 53.4%
- Most played by
- Warwick
- Main lane
- Jungle · 76%
How Waterwalking works
Sorcery · Row 3Waterwalking grants 10 move speed and 13–30 adaptive force (by level) while you are in the river.
- The bonuses only apply while you stand in the river, so they help fights at river objectives and crossings.
- It suits junglers and roamers whose pathing crosses the river often.
- Its value depends on where fights happen, so it is weaker in games decided in lanes or jungles.
Same row in Sorcery:
Scorch
Gathering Storm
Waterwalking numbers by level
Patch 26.20Base values of Waterwalking at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| Adaptive force | 13 | 17 | 21 | 25 | 30 | — |
| Move speed | 10 | 10 | 10 | 10 | 10 | — |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Waterwalking calculator
Set your level and stats to see exactly what Waterwalking gives you.
Your champion
| Adaptive force | 21 |
| Move speed | 10 |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Waterwalking good in Patch 26.20?
Patch 26.20Waterwalking is situational this patch: a 49.6% win rate over 24,572 games, so take it on the champions that use it best. That is 0.5 points below the average of its row (50.2%).
- Tier
- C
- Win Rate
- 49.6%vs row −0.5
- Pick Rate
- 2.5%
- Games with rune
- 24,572Large sample
Best lanes for Waterwalking
All ranksWaterwalking is played mostly in Jungle (76% of games).
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Jungle | 50.2% | 9.4% | 76% | 18,710 |
| Support | 49.1% | 1.6% | 13% | 3,116 |
| Top | 47.6% | 0.8% | 6% | 1,565 |
| Mid | 45.3% | 0.5% | 4% | 914 |
| ADC | 45.9% | 0.1% | 1% | 257 |
Best champions for Waterwalking
All ranksWarwick leads with a 53.4% win rate with Waterwalking; 33 champions take it this patch.
Waterwalking win rate by game length
Waterwalking is strongest early: 50.1% in games of 25 minutes or less vs 49.3% after 35.
Runes paired with Waterwalking
On the best rune pages that include Waterwalking, Transcendence shows up most (50% of pages).
Who takes Waterwalking
Fighter champions account for 60% of Waterwalking games.
- Fighter · 60%
- Tank · 21%
- Support · 10%
- Assassin · 8%
- Mage · 1%
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Waterwalking FAQ – Patch 26.20
What does Waterwalking do in League of Legends?
Waterwalking grants 10 move speed and 13–30 adaptive force (by level) while you are in the river. It is in the Sorcery tree (Row 3).
What are Waterwalking's exact numbers?
Waterwalking: 13–30 adaptive force. It has no cooldown.
Is Waterwalking good in Patch 26.20?
It is situational: a 49.65% win rate over 24,572 games in Patch 26.20, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.5 points below its row's average of 50.2%.
Which champions should take Waterwalking?
By win rate with the rune: Warwick (Jungle), Rammus (Jungle), Elise (Jungle). Warwick leads at 53.4% over 6,419 games. Most played with it: Warwick (Jungle), Lillia (Jungle), Hecarim (Jungle). Fighter champions make up 60% of its games.
Waterwalking vs Scorch: which is better?
On the same champions, Scorch wins 0.8 points more often than Waterwalking (across 20 champion-lane pairs). Across all games: Waterwalking 49.6%, Scorch 49.8%.
Is Waterwalking better early or late?
Early: Waterwalking wins 50.1% of games that end by 25 minutes but 49.3% of games past 35.